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Eric Van Allen

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Eric Van Allen's Work 188 Articles
Previews   -   Jun 25, 2016 Bunny hop: Hands-on with Strafe’s roguish take on old-school Quake
Bunny hop: Hands-on with Strafe’s roguish take on old-school Quake

My demo for STRAFE took place in a sun-beaten parking lot on day three of E3 (well, show floor day three, anyways). Inside a dimly lit trailer, with a fog machine blowing haze over a massive TV screen, I played a run of the game on an odd mixture of

by Eric Van Allen
Reviews   -   Jun 25, 2016 Dare to dream in anime — Tokyo Mirage Sessions #FE review
Dare to dream in anime — Tokyo Mirage Sessions #FE review

It’s hard to imagine a game like Tokyo Mirage Sessions #FE existing even just a few years ago. Born of two franchises, stewing in the rampant fandom surrounding the Persona series, and completely obsessed with idol and anime culture, Tokyo Mirage Sessions is a sign of the times. It

by Eric Van Allen
Reviews   -   Jun 23, 2016 Memento mori: Zero Time Dilemma review
Memento mori: Zero Time Dilemma review

It’s rare to see a game take as many chances in its concluding chapters like Zero Time Dilemma does. For a game with two predecessors’ worth of required reading to appreciate, there’s a great deal of new characters, timeline layouts, and even a switch from mostly text to

by Eric Van Allen
Features   -   Jun 22, 2016 Gaming Trend’s Best in Show Awards – E3 2016
Gaming Trend’s Best in Show Awards – E3 2016

The sun has risen and set on the show in Los Angeles, and while we gradually roll out our coverage and recuperate from sickness, we’ve taken some time to award the most noteworthy games we saw at the conference. BEST IN SHOW: The Legend of Zelda: Breath of the

by Eric Van Allen
Previews   -   Jun 17, 2016 Can’t read my Gwent face: Hands-on with Gwent: The Witcher Card Game
Can’t read my Gwent face: Hands-on with Gwent: The Witcher Card Game

Gwent is bigger than it has any reason to be. It was that way in The Witcher 3: Wild Hunt, where a relatively small card game-turned-side quest became a cult classic among players. Now, the same developers are working on a complete standalone game. After a demo of the single-player

by Eric Van Allen
Previews   -   Jun 16, 2016 Into the wild: The Legend of Zelda: Breath of the Wild preview
Into the wild: The Legend of Zelda: Breath of the Wild preview

Most Zelda games open with a colorful burst of exposition and character. A humble beginning, an unexpected hero, and a gaudy green tunic; these things are routine for any tale of Link. Breath of the Wild doesn’t fall into those narrative schematics, though. At the outset, Link awakes, in

by Eric Van Allen
Reviews   -   Jun 11, 2016 You can (not) absorb: Kirby: Planet Robobot review
You can (not) absorb: Kirby: Planet Robobot review

Many of Kirby’s recent outings have been permutations on a formula, a series of mash-ups and experiments succeeding or failing at random. Kirby plus yarn? Meh. Kirby plus paintings? Alright. But what about Kirby-meets-giant robot mecha anime? Through adding such a ridiculous overhaul to the Kirby formula, Kirby: Planet

by Eric Van Allen
Reviews   -   Jun 07, 2016 Loving the Other: Hitman Episode 3 review
Loving the Other: Hitman Episode 3 review

Note: The wonderful Blake Hester is on a short hiatus, so in his absence, I’ll be stepping in to cover the Hitman episodes until his return. I’m honored to follow up his excellent Hitman write-ups, which you can find here and here. Hitman is a puzzle. There’s

by Eric Van Allen
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