Eric Van Allen


There’s no arguing that this week is a stacked week in gaming, as many releases have hit that are creating a great deal of buzz in the gaming community. Today, two very different games are on the digital shelves, with two very different stories told very differently. Yet they
by Eric Van Allen
Family. Loss. Revenge. Sacrifice. These themes are the tenets of Oreshika, a way of life for a game about a house cursed to charge relentlessly into the slaughter. Even in the opening segments, I knew I was in for a vastly unique experience. Greeted with images of a clan sobbing
by Eric Van Allen
The Hyperdimension series is a concept that has always looked interesting from the outside looking in. An entire series of games based around parodying the console wars and the popular franchises from throughout history, with lots of wacky antics and great anime-style animations for the characters. This was what was
by Eric Van AllenOn this week of Metatheory, we’re joined by guests Chris Faylor and Brian Martel from Gearbox Software to talk about the upcoming Homeworld Remastered! We discuss the archival of video games, what it’s like to work with code from years ago, what went into the remastering process and
by Eric Van Allen
Rhythm is a concept that hasn’t been utilized often this generation. Likely because the industry was saturated with countless plastic instruments and motion-detecting dance games, developers have laid off the beat a bit. Jungle Rumble seeks to turn that beat around and create a new and interesting handheld rhythm
by Eric Van Allen
This is the unceremonious “Yes, we have it and are reviewing it” piece about Hyperdevotion Noire: Goddess Black Heart for the Playstation Vita. I’ve had the game for a couple days now, and would say I’m a fair bit into it, but games of this size usually need
by Eric Van Allen
In 2012, a game called Dishonored launched, and was quickly panned for its supposed “lack of content.” YouTubers and streamers put on display how fast one could run through the game, beating it in a handful of hours, and the community rose up in anger. Yet in 2015, Dishonored is
by Eric Van Allen
Few games capture the thrill of the hunt like Monster Hunter. Hours of work, preparation and practicing on lesser mobs, culminating in a final standoff. A creature looming just ahead, multiple times your size, who eats hunters for three meals a day, waiting for you to take the first swing.
by Eric Van Allen