My first hour with Operation Abyss was spent lazily reading over screen after screen of text, trying to best absorb the heavy amounts of info dumped at the outset of
A few weeks ago, I checked out a short horror adventure game called “The Charnel House Trilogy.” It was a rainy afternoon, dreary outside, and I was really intrigued by
The Nintendo DS holds a special place in my heart. Years of road-tripping, traveling, and stealth-gameplay-sessions during study hall or concert band practice bonded that little red piece of hardware
Compile Heart is somewhat infamous for the style of game they develop. Anime aesthetic, referential and sometimes childish humor mixed with lewd hijinks, and intricate RPG systems that provide a
MMO’s are a tricky genre to port to consoles. The mass of input options, the expansive and persistent world, and the many different social and questing systems don’t
Competition has often been the focus of the MOBA genre. Chasing the crowds and potential shown by genre titans like League of Legends, most MOBA (multiplayer online battle arena) games
We often take our equipment for granted. The swords, armor and shields we level up time and time again are permanent, steadfast allies in our fight against hordes of nasties
Last week, I got the chance to (virtually) sit down with Tom Happ and Dan Adelman, the two-man team behind today’s hot indie release, Axiom Verge. I had played
Axiom Verge is, at its core, a retro-style indie game. That term gets thrown around a lot, used to cover a wide variety of games that involve 8-bit music, pixelated