Eric Van Allen


Everyone has that moment in their life they wish they could undo. It can be as major as burning that final bridge with a friend or as minor as not going to the store that one day. It’s often ambiguous, and you think that you can pinpoint the exact
by Eric Van Allen
“Don’t stop moving.” Those three words are how Mike Christatos, president of Golden Ruby Games, summed up their new game to me, and in my time spent running from apparitions of my own creation, I found it to be very fitting. Extreme Exorcism is all about motion and reflexes.
by Eric Van Allen
Horror is a difficult genre to execute. The rise and fall of tension, as diegetic strikes of a bow on strings slowly creeping up your spine and you spot something move just outside of your peripheral vision until suddenly, boom. Nothing. It’s all dropped and you breathe a sigh
by Eric Van Allen
I once heard the saying, “Love is for the birds,” and interpreted it as a dismissal of the idea that human interaction and emotions could create anything of value. However, Hatoful Boyfriend developer Mediatonic seems to have taken a more literal interpretation and made a game about loving birds. Hatoful
by Eric Van Allen
Galak-Z: The Dimensional is much like the empty void of space. Cold, unforgiving, and apathetic to your outcome, it simply exists for you to conquer or fall to again and again. Blending the challenging repetition of the roguelike genre with the mechanical dexterity necessary to be an ace dogfighter, Galak-Z:
by Eric Van Allen
Failure tends to be a core principle of gaming. Whether you’re running a level, fighting a mob, or tackling a mission, you must succeed, or try, try again. Submerged does away with the pressures of dying or failing, and instead lets you loose in a waterlogged playground, content to
by Eric Van Allen
Note: We try to keep these impressions as spoiler-free as possible, but due to the events in episode three of Life is Strange, there will be mild spoilers for anyone who hasn’t completed the third episode yet. We recommend you play up to that point before reading our impressions
by Eric Van Allen
Lost Dimension is, in many ways, a testament to the changes made in JRPG design over the past few years. Madness, paranoia, and a little bit of reading. Unassuming heroes from quiet towns are replaced with hardened soldiers, watching their backs against their own kind. Dungeons and grand quests are
by Eric Van Allen