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Eric Van Allen

Number of Articles 188
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A Kay Purcell
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Eric Van Allen's Work 188 Articles
Reviews   -   Sep 09, 2015 Tale as odd as time — Steins;Gate review
Tale as odd as time — Steins;Gate review

Everyone has that moment in their life they wish they could undo. It can be as major as burning that final bridge with a friend or as minor as not going to the store that one day. It’s often ambiguous, and you think that you can pinpoint the exact

by Eric Van Allen
Impressions   -   Aug 28, 2015 Ghost party — early impressions of ghoulish party-shooter Extreme Exorcism
Ghost party — early impressions of ghoulish party-shooter Extreme Exorcism

“Don’t stop moving.” Those three words are how Mike Christatos, president of Golden Ruby Games, summed up their new game to me, and in my time spent running from apparitions of my own creation, I found it to be very fitting. Extreme Exorcism is all about motion and reflexes.

by Eric Van Allen
Reviews   -   Aug 24, 2015 Cabin in the woods — Until Dawn review
Cabin in the woods — Until Dawn review

Horror is a difficult genre to execute. The rise and fall of tension, as diegetic strikes of a bow on strings slowly creeping up your spine and you spot something move just outside of your peripheral vision until suddenly, boom. Nothing. It’s all dropped and you breathe a sigh

by Eric Van Allen
Reviews   -   Aug 15, 2015 One flew over the pigeon academy — Hatoful Boyfriend review
One flew over the pigeon academy — Hatoful Boyfriend review

I once heard the saying, “Love is for the birds,” and interpreted it as a dismissal of the idea that human interaction and emotions could create anything of value. However, Hatoful Boyfriend developer Mediatonic seems to have taken a more literal interpretation and made a game about loving birds. Hatoful

by Eric Van Allen
Reviews   -   Aug 08, 2015 Intergalactic classic — Galak-Z: The Dimensional review
Intergalactic classic — Galak-Z: The Dimensional review

Galak-Z: The Dimensional is much like the empty void of space. Cold, unforgiving, and apathetic to your outcome, it simply exists for you to conquer or fall to again and again. Blending the challenging repetition of the roguelike genre with the mechanical dexterity necessary to be an ace dogfighter, Galak-Z:

by Eric Van Allen
Reviews   -   Aug 02, 2015 Sail away sweet sister — Submerged review
Sail away sweet sister — Submerged review

Failure tends to be a core principle of gaming. Whether you’re running a level, fighting a mob, or tackling a mission, you must succeed, or try, try again. Submerged does away with the pressures of dying or failing, and instead lets you loose in a waterlogged playground, content to

by Eric Van Allen
Impressions   -   Jul 31, 2015 Life is Strange Episode Four “Dark Room” impressions
Life is Strange Episode Four “Dark Room” impressions

Note: We try to keep these impressions as spoiler-free as possible, but due to the events in episode three of Life is Strange, there will be mild spoilers for anyone who hasn’t completed the third episode yet. We recommend you play up to that point before reading our impressions

by Eric Van Allen
Reviews   -   Jul 27, 2015 This is (not) the end — Lost Dimension review
This is (not) the end — Lost Dimension review

Lost Dimension is, in many ways, a testament to the changes made in JRPG design over the past few years. Madness, paranoia, and a little bit of reading. Unassuming heroes from quiet towns are replaced with hardened soldiers, watching their backs against their own kind. Dungeons and grand quests are

by Eric Van Allen
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