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A Kay Purcell

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A Kay Purcell's Work 317 Articles
Interviews   -   Jul 31, 2018 Democratizing Music — an Electronauts interview with Nathan Burba, Hunter Kitagawa and Jade Hirtle
Democratizing Music — an Electronauts interview with Nathan Burba, Hunter Kitagawa and Jade Hirtle

With the release of Survios’ new immersive music creation tool, Electronauts, fast approaching, I got to sit down with Nathan Burba, Hunter Kitagawa, and Jade Hirtle to learn more about the company’s history, their approach to making VR titles, and the music, artists, and creative process behind the creation

by A Kay Purcell
Interviews   -   Jul 24, 2018 Laugh until you pee — Dan Paladin and John Baez on The Behemoth’s 15 years at SDCC
Laugh until you pee — Dan Paladin and John Baez on The Behemoth’s 15 years at SDCC

The show floor was packed at San Diego Comic-Con with fans standing in line to try out the newest Nintendo game or snag the must-have Blizzard merch, when I stepped into The Behemoth booth. Amid the colorful plushies, silly hats, and adorable t shirts, I found CEO and cofounder John

by A Kay Purcell
News   -   Jul 24, 2018 MapleStory M moves its adorable cuteness to mobile devices today
MapleStory M moves its adorable cuteness to mobile devices today

Nexon has just announced that it has globally released MapleStory M, a mobile version based on MapleStory, today at 7 PM PST on iOS and Android devices. The game features a ton of new content as well as log-in bonuses for the first two weeks of the game’s launch.

by A Kay Purcell
Interviews   -   Jul 23, 2018 The most professional, empowered Lara Croft you’ve ever seen — Shadow of the Tomb Raider interview at SDCC
The most professional, empowered Lara Croft you’ve ever seen — Shadow of the Tomb Raider interview at SDCC

With the release date for the much anticipated Shadow of the Tomb Raider fast approaching, I got to sit down Jill Murray, Lead Writer for Shadow of the Tomb Raider, and Heath Smith, Lead Game Designer, to learn more about the final game in the trilogy. I’ve been lucky

by A Kay Purcell
Interviews   -   Jul 22, 2018 It’s gotta be villains and it’s gotta be funny — Talking LEGO DC Super-Villains with Arthur Parsons
It’s gotta be villains and it’s gotta be funny — Talking LEGO DC Super-Villains with Arthur Parsons

We’ve been eager to learn more about LEGO DC Super-Villains since we got to play it at E3, and amid the hustle and bustle of the San Diego Comic-Con show floor, I got one such opportunity. Tucked away in a relatively quiet corner of DC’s booth, I settled

by A Kay Purcell
Previews   -   Jul 17, 2018 Archangel: Hellfire — Hands-on with the Mech VR game of my dreams
Archangel: Hellfire — Hands-on with the Mech VR game of my dreams

I once again had the pleasure of climbing into the pilot’s seat of a war machine, and got to dive head-first into not one, but two new maps in Archangel: Hellfire. Archangel may have started out as an on-rails VR shooter game, but the expansion, Archangel: Hellfire, is going

by A Kay Purcell
Interviews   -   Jul 13, 2018 If the dragon isn’t cute, there is no game — Little Dragon’s Cafe hands-on and interview with Yasuhiro Wada
If the dragon isn’t cute, there is no game — Little Dragon’s Cafe hands-on and interview with Yasuhiro Wada

It’s always a treat to get some quality, unrestricted hands-on time with a game before it launches, but my time with Little Dragon’s Cafe was made all the more exciting, since I had Yasuhiro Wada, creator of both Little Dragon’s Café and the Harvest Moon/Story of

by A Kay Purcell
Features   -   Jul 12, 2018 Concept art takes center stage at the Octopath Traveler launch event
Concept art takes center stage at the Octopath Traveler launch event

Square Enix and Nintendo joined forces today in Los Angeles to celebrate the release of Octopath Traveler. iam8bit played host to the event, which featured food, drinks, demo stations where fans could check out the demo of Square Enix’s retro-modern RPG title, and raffles. Ten lucky attendees walked away

by A Kay Purcell
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