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Kong makes it to the small screen, in 3D!

DKReturns3D

Tomorrow marks the return of an iconic Nintendo franchise – Donkey Kong.  In his latest game, he’ll be retreading the world of Donkey Kong Country Returns (Wii), but this time it’s on the 3DS platform. Nintendo has added new and shiny features, and touts the 3D elements that should work well with the original design.

To optimize Donkey Kong Country Returns 3D for portable play, “New Mode” has been added to the game. In New Mode, players have access to new items and game-play features. These items include portable “DK Barrels,” which players can use at any time to have access to Diddy Kong; “Green Balloons,” used to protect Donkey Kong and Diddy Kong from falling off a cliff or ledge; and “Crash Guards,” which make players temporarily invincible in rocket barrel or mine cart areas. Fans can also play in “Original Mode” to experience the game as it was originally designed.

Exclusive to Donkey Kong Country Returns 3D are eight new, challenging levels located on a cloud that can only be reached by going through the Golden Temple after players complete the main game. Two players that both own a copy of the game can also connect via local wireless to team up as Donkey Kong and Diddy Kong for some barrel-blasting, rail-riding, ground-pounding multiplayer action.

Nintendo also announced an event at the Los Angeles zoo from May 24-27. An interactive gorilla experience is scheduled as well as the ability to play Donkey Kong Country Returns 3D.

Hit up the official web page for more details on the new modes and abilities.

Born and raised in Winnipeg, Canada, at a young age I was forced to decide whether the harsh northern winters were going to claim my fingers, or to turn to the safer pursuits of indoor activities. Little did I know that a little game called Ninja Gaiden would bring my digits more pain than frostbite ever could. Starting with Vectrex and C64 games and moving forward through the era of electronic entertainment, I sampled as much as I could in the different platforms, and began my interest in PC gaming from wrestling with DOS memory management.

While console games were a part of my earliest gaming memories and I certainly had played on most platforms including 3D0, all things Nintendo, PS1 and the like, truly the PC was my domain until the Xbox. As an old PC gamer, I ever chased the cutting edge technology. Eye of the beholder with CGA 4 colors was my first step down the the path of blowing thousands of dollars on PC upgrades over two decades. Ultima 7, with the Guardian talking to me through my monitor, still haunts my dreams and keeps me ever hoping for a decent Ultima 8 and 9. From the 3DFX SLI VooDoo2s and Aureal to today's GPU driven DirectX games, the new and shiny pictures seem to keep me going. My PC gaming has slowed down with the market shift though, and although I have choice games that will ever be on PC, I have found myself in console gaming with a bit of portable gaming in my life.

Back around the turn of the millenium (and long before fatherhood), I had fired off an email offering to help Ron with a little-known site called ConsoleGold. Little did I know it would be be a part of my life to this day. While I've seen my fair share of shovelware (thanks Ron!), I manage to try and find the fun in most games. Leaning towards sandbox and action titles, I've grown to love games for their potential to reach art. Console agnostic and excited for the progress of tomorrow, I fancy the latest and greatest, but still enjoy the good old classics ... as long as they've been revamped from their 8bit graphic roots.

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