Driveclub is not Gran Turismo. Despite sharing a genre and PlayStation exclusivity, Driveclub always feels like a clunkier, but competent, little brother. Like other “little brothers” of this world, Driveclub
Explosions are a beautiful thing. No company has proven that more than Avalanche Studios, developers of titles such as Mad Max and the frantic third-person action series Just Cause.
[The following is part three of our ongoing Minecraft: Story Mode review. Check out part two here.]
Minecraft: Story Mode’s third episode, “The Last Place You Look” meanders aimlessly
Nostalgia is a powerful tool. It signifies an emotional attachment to something, and that’s valuable in its own right. Games like Shovel Knight or Pillars of Eternity wouldn’t
Typoman is a game about the power of the pen, the strength that words have, and what can happen to a society when that right is controlled or tampered with.
Within an hour of starting up Yo-Kai Watch, I had befriended several ghouls, including a talking cat named Jibanyan who punched cars to get stronger, and a purple anteater
Difficulty is a tricky thing to tamper with in video games. It’s also one of the most notable reasons why Hidetaka Miyazaki’s Dark Souls series has become so
Animal Crossing: amiibo Festival shares many similarities with traditional Animal Crossing games. It’s serene, slow-paced, and lighter, much like its life-sim roots. More importantly, the game puts
StarCraft II: Wings of Liberty rebuilt a great deal of the StarCraft formula. Cutscenes were better, interactions within missions were more frequent, and the mission structures were vastly improved, but
The following is part six of our review of Game of Thrones, and covers the season finale “The Ice Dragon.” As such, it also contains our final verdict on the
Mario Tennis: Ultra Smash has all the markings of a great Mario sports title. Its easy controls and straightforward presentation mix perfectly with lighthearted, arcade-style gameplay to create an
Fatal flaws are not a new pitfall for gaming developers, going back to the quite literal pitfalls of E.T. on the Atari and even further. Not all fatal gaming