The roguelike category on Steam continues to expand at quite a clip, with developers finding more and more ways to innovate and experiment with the whole ‘dynamic content and permadeath’
Nowadays, it’s hard to be a gamer and not come across the word ‘roguelike’ regularly. The term now occupies that uncomfortable spot between a concise summary of a game
The Streetpass experience on the Nintendo 3DS has gotten a bit bigger, thanks the the addition of two new bite-sized titles: Ultimate Angler and Battleground Z. Available together for
Killing Floor is one of my go-to games, a title that survives every formatting and OS reinstall of my main PC gaming rig. When I want FPS cooperative action,
I’ve been in the ruins for all of two hours, and already the situation is looking grim. You’d think the massive carnivorous pig-man and his projectile-vomiting
Calling any kind of card/deck-management game a “roguelike” seems like a marketing move destined for parody. Yes, I know – there’s a randomization element (it’s called “shuffling”
The bar for stealth action in video games has been set fairly high in the modern era of gaming. Once upon a time a game which boasted “stealth mechanics” was
The original Wasteland debuted way back in 1988 – a primitive time, by most measures. The internet was really only a “thing” for universities (and the more tech-inclined attendees at
Honestly, I don’t hit the MMO genre as hard as I used to. Everquest, World of Warcraft, EVE-Online, Dungeons and Dragons Online… I’ve dumped a considerable amount
At this point it’s safe to say that “roguelike” has made its way into most gamers’ lexicons. Dynamic level generation, punishing difficulty (often with permadeath features) and more are