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Interviews   -   Oct 16, 2017 Ross Watson, lead developer on Warhammer 40k: Wrath and Glory, shares insights on the past and future of his career
Ross Watson, lead developer on Warhammer 40k: Wrath and Glory, shares insights on the past and future of his career

Ross Watson, a designer with a storied career in design, shares some hints aobut the future of Warhammer 40k roleplay and touches on what it takes to be a professional RPG designer. His work has touched gaming far and wide, including Shadowrun, Rifts, Star Wars, Marvel Superheros, and his own settin

Reviews   -   Oct 15, 2017 The Makings of a legacy — Starfinder Core Book review
The Makings of a legacy — Starfinder Core Book review

Starfinder brings us a galaxy of magic, mystery, and science fiction action, in what amounts to a fantastic update to the Pathfinder engine more than its own separate game.

Dragons Conquer America – Coatli Stone preview
Previews   -   Nov 01, 2017 Dragons Conquer America – Coatli Stone preview

With the new Faith core book soon to grace our tables, Burning Games has set its sights on an ambitious new project that explores the nature of religion, conquest, and prejudice in visceral and direct ways.

by John Farrell
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Previews   -   Nov 01, 2017 Dragons Conquer America – Coatli Stone preview
Dragons Conquer America – Coatli Stone preview

With the new Faith core book soon to grace our tables, Burning Games has set its sights on an ambitious new project that explores the nature of religion, conquest, and prejudice in visceral and direct ways.

by John Farrell
Interviews   -   Oct 16, 2017 Ross Watson, lead developer on Warhammer 40k: Wrath and Glory, shares insights on the past and future of his career
Ross Watson, lead developer on Warhammer 40k: Wrath and Glory, shares insights on the past and future of his career

Ross Watson, a designer with a storied career in design, shares some hints aobut the future of Warhammer 40k roleplay and touches on what it takes to be a professional RPG designer. His work has touched gaming far and wide, including Shadowrun, Rifts, Star Wars, Marvel Superheros, and his own settin

by John Farrell
Reviews   -   Oct 15, 2017 The Makings of a legacy — Starfinder Core Book review
The Makings of a legacy — Starfinder Core Book review

Starfinder brings us a galaxy of magic, mystery, and science fiction action, in what amounts to a fantastic update to the Pathfinder engine more than its own separate game.

by John Farrell
Editorials   -   Oct 08, 2017 Drinks and Dragons: how one group is bringing roleplay to the community
Drinks and Dragons: how one group is bringing roleplay to the community

As I sit in my oversized armchair finishing a beer and begin narrating a new adventure to a group of strangers, I know something special is happening. The din of voices around us is full of contentment, and this section of the bar that we took over is a sea

by John Farrell
Interviews   -   Sep 19, 2017 Practical advice for indie RPG production: a discussion with Dario Nardi on Radiance RPG from start to finish
Practical advice for indie RPG production: a discussion with Dario Nardi on Radiance RPG from start to finish

In a very real sense, everyone who has played a role-playing game is a designer. We have all tweaked rules or made new ones whole cloth to fit our games. That said, there is a world of difference between the informal ideas we throw around the table at one another,

by John Farrell
Reviews   -   Aug 22, 2017 The Perils of a First Attempt: Solipstry Rpg Review
The Perils of a First Attempt: Solipstry Rpg Review

Solipstry RPG: a new approach to tabletop RPGs is an independent work that seeks to make its own way in the wide world of roleplay. Solipstry, defined on the first page as “A theory in philosophy that your own existence is the only thing that is real or can be

by John Farrell
Reviews   -   Jul 18, 2017 Golarion Societies, High, Low, and Secret: Pathfinder Adventurer’s Guide Review
Golarion Societies, High, Low, and Secret: Pathfinder Adventurer’s Guide Review

With every release, Pathfinder becomes a more developed, complex, and involving game. Occult Adventures opened our minds to the unseen, Ultimate Intrigue brought political complexity into the setting, and Bestiary 6 gave us all the weird we could ever need in a lifetime. Each of these releases threatened to be

by John Farrell
Reviews   -   Jun 30, 2017 All from Chaos: Mayhem RPG Review
All from Chaos: Mayhem RPG Review

It is always encouraging to see new creators enter the fray. Whether it be in film, writing, or game design, their efforts are the lifeblood of industries that need new blood to keep from stagnating. The longer companies remain in the same design space, the more they risk becoming safe

by John Farrell
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