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Previews   -   Dec 09, 2015 Dreams will have to be sold to the public by fans, not Media Molecule
Dreams will have to be sold to the public by fans, not Media Molecule

Since it was properly unveiled back at E3, I don’t think I’ve heard one of my colleagues talk about Media Molecule’s Dreams in a way that sounded even remotely comprehensive. Every time I’ve had a conversation about this enigmatic game, it always boiled down to a

Features   -   Dec 08, 2015 One man’s quest to take a photo with all of PlayStation Experience’s cosplayers
One man’s quest to take a photo with all of PlayStation Experience’s cosplayers

As a fan of PlayStation, one of my favorite things to do when I’ve attended PlayStation Experience, as well as even events like E3, is to see the characters that Sony has roaming around the showfloor. Some of these paid cosplayers are there to help market upcoming games, but

A city of intrigue, art and murder unmasked in Masquerada: Songs and Shadows
Previews   -   Dec 09, 2015 A city of intrigue, art and murder unmasked in Masquerada: Songs and Shadows

One of my favorite parts of a new role-playing game is getting absolutely lost in the universe. The best RPGs, in my opinion, have lore that begs to be dove into, with vibrant and interesting characters that are all unique, yet cohesive and part of the grand picture. When I

by Eric Van Allen
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Previews   -   Dec 09, 2015 A city of intrigue, art and murder unmasked in Masquerada: Songs and Shadows
A city of intrigue, art and murder unmasked in Masquerada: Songs and Shadows

One of my favorite parts of a new role-playing game is getting absolutely lost in the universe. The best RPGs, in my opinion, have lore that begs to be dove into, with vibrant and interesting characters that are all unique, yet cohesive and part of the grand picture. When I

by Eric Van Allen
Previews   -   Dec 09, 2015 Dreams will have to be sold to the public by fans, not Media Molecule
Dreams will have to be sold to the public by fans, not Media Molecule

Since it was properly unveiled back at E3, I don’t think I’ve heard one of my colleagues talk about Media Molecule’s Dreams in a way that sounded even remotely comprehensive. Every time I’ve had a conversation about this enigmatic game, it always boiled down to a

by Kenneth Shepard
Features   -   Dec 08, 2015 One man’s quest to take a photo with all of PlayStation Experience’s cosplayers
One man’s quest to take a photo with all of PlayStation Experience’s cosplayers

As a fan of PlayStation, one of my favorite things to do when I’ve attended PlayStation Experience, as well as even events like E3, is to see the characters that Sony has roaming around the showfloor. Some of these paid cosplayers are there to help market upcoming games, but

by Kenneth Shepard
Previews   -   Dec 08, 2015 An action-heavy slash-fest — Severed preview
An action-heavy slash-fest — Severed preview

Before getting hands-on time with Severed at PlayStation Experience, I honestly didn’t know what to expect. As a huge fan of Guacamelee, I had become accustomed to Drinkbox Studios’ brand of approachable charm, but was unsure of how Severed’s touch-heavy mechanics could recreate the same levels of action

by Matt Welsh
Previews   -   Dec 08, 2015 Taking the road less travelled with Stories: Path of Destinies
Taking the road less travelled with Stories: Path of Destinies

Every story has a branch, a “what-if” moment where the protagonist wonders if they might have been able to do something differently. Stories is a game about those moments, where one after another, the choices you make weigh upon you, either leading to your untimely death or the solution you

by Eric Van Allen
Previews   -   Dec 08, 2015 Rush of Blood is a solid tech demo, but a questionable Until Dawn game
Rush of Blood is a solid tech demo, but a questionable Until Dawn game

At PlayStation Experience this year, I had my first hands-on demo with virtual reality. After months of hearing positive reactions about how revolutionary the tech that company’s like Sony and Oculus have been toiling away on for years, I had the opportunity to try out Until Dawn: Rush of

by Kenneth Shepard
Previews   -   Dec 07, 2015 A self-aware fusion of narrative and gameplay — Klaus hands-on preview
A self-aware fusion of narrative and gameplay — Klaus hands-on preview

You wake up in an empty basement all alone. You have no memory of who you or how you got there. The only clue you have to your identity is the name “Klaus” written on your arm. This is the introduction to narrative-driven platformer Klaus from La Cosa Entertainment. Players

by Matt Welsh
Previews   -   Dec 07, 2015 A randomized racer — SmuggleCraft preview
A randomized racer — SmuggleCraft preview

In SmuggleCraft, every race is slightly different. The steering, controls, and core mechanics all remain the same between sessions, but this hovercraft racer differentiates itself from others by being entirely procedurally generated, creating new racetracks every time you play. The results are quite impressive, and while there is still the

by Matt Welsh
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