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A simple concept can make for the best games. In Invisigun Heroes, that concept is a top-down pixelated shooter where everyone is invisible. Both you and your opponents leave only vague, translucent outlines and blips when you shoot or bump into terrain, and you have to use that and your
Jump, jump, platform, jump. I’m skipping my way across a massive ocean, barely hanging above the crest of the waves below, dodging swordfish and spikes as well as the deadly water. There’s no platform in sight, but it doesn’t matter — I simply make my own and keep
The XCOM 2 panel at PAX South in San Antonio opened with a look backward to XCOM: Enemy Within. Joining the Firaxis team on stage, the Long War Studios team behind (obviously) The Long War Mod, showed us how (without the source code from Firaxis) they managed to build what
by Ron Burke
The XCOM 2 panel at PAX South in San Antonio opened with a look backward to XCOM: Enemy Within. Joining the Firaxis team on stage, the Long War Studios team behind (obviously) The Long War Mod, showed us how (without the source code from Firaxis) they managed to build what
by Ron Burke
A simple concept can make for the best games. In Invisigun Heroes, that concept is a top-down pixelated shooter where everyone is invisible. Both you and your opponents leave only vague, translucent outlines and blips when you shoot or bump into terrain, and you have to use that and your
by Eric Van Allen
Jump, jump, platform, jump. I’m skipping my way across a massive ocean, barely hanging above the crest of the waves below, dodging swordfish and spikes as well as the deadly water. There’s no platform in sight, but it doesn’t matter — I simply make my own and keep
by Eric Van Allen
Born from a late-night tech demo involving boxes and knives, DreamSail Games’ Blade Ballet is deceptively simple. Four robots enter, one… well, it doesn’t exactly leave, but it doesn’t get diced, impaled, or imploded either. Blade Ballet is a four-way robo-deathmatch, in the vein of Battlebots. Each player
by Eric Van Allen
It’s got daddy’s looks and mommy’s attitude. I’ve never been a huge fan of racing games that take place in realistic environments, such as modern cities or real-world race tracks. I guess I’m not enough of a car or driving enthusiast to find the fun
by Sean Lama
After two excellent action-RPGs, developer Runic Games is ready to make something different. It’s a game they say takes inspiration from the likes of Zelda, Ico, and Journey. After playing the game at PAX Prime this year, I can see how that inspiration is shaping the game. There’s
by Sean Lama
Here is another video in our series of tabletop interviews at PAX East, where we talk with Chris Cieslik about his company Asmadi Games. First and foremost was Adorable Pandaring, a game all about having the right adorable pandas at the right time, which is up on Kickstarter now. We
by Scott Griffith
At PAX East 2015, we got the chance to meet with Nicole Kline of Cardboard Fortress. We got to talk about their game RESISTOR_, how its doing on Kickstarter, and their plans for the future. This is a small company with big ideas! Make sure to keep them on your
by Gwyn Griffith