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Previews   -   Feb 01, 2016 Seeing is believing — Invisigun Heroes preview
Seeing is believing — Invisigun Heroes preview

A simple concept can make for the best games. In Invisigun Heroes, that concept is a top-down pixelated shooter where everyone is invisible. Both you and your opponents leave only vague, translucent outlines and blips when you shoot or bump into terrain, and you have to use that and your

Previews   -   Jan 31, 2016 A platform of my own design — Light Fall preview
A platform of my own design — Light Fall preview

Jump, jump, platform, jump. I’m skipping my way across a massive ocean, barely hanging above the crest of the waves below, dodging swordfish and spikes as well as the deadly water. There’s no platform in sight, but it doesn’t matter — I simply make my own and keep

PAX South: The XCOM 2 mod panel shows a world of possibilities
Features   -   Feb 01, 2016 PAX South: The XCOM 2 mod panel shows a world of possibilities

The XCOM 2 panel at PAX South in San Antonio opened with a look backward to XCOM: Enemy Within. Joining the Firaxis team on stage, the Long War Studios team behind (obviously) The Long War Mod, showed us how (without the source code from Firaxis) they managed to build what

by Ron Burke
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Features   -   Feb 01, 2016 PAX South: The XCOM 2 mod panel shows a world of possibilities
PAX South: The XCOM 2 mod panel shows a world of possibilities

The XCOM 2 panel at PAX South in San Antonio opened with a look backward to XCOM: Enemy Within. Joining the Firaxis team on stage, the Long War Studios team behind (obviously) The Long War Mod, showed us how (without the source code from Firaxis) they managed to build what

by Ron Burke
Previews   -   Feb 01, 2016 Seeing is believing — Invisigun Heroes preview
Seeing is believing — Invisigun Heroes preview

A simple concept can make for the best games. In Invisigun Heroes, that concept is a top-down pixelated shooter where everyone is invisible. Both you and your opponents leave only vague, translucent outlines and blips when you shoot or bump into terrain, and you have to use that and your

by Eric Van Allen
Previews   -   Jan 31, 2016 A platform of my own design — Light Fall preview
A platform of my own design — Light Fall preview

Jump, jump, platform, jump. I’m skipping my way across a massive ocean, barely hanging above the crest of the waves below, dodging swordfish and spikes as well as the deadly water. There’s no platform in sight, but it doesn’t matter — I simply make my own and keep

by Eric Van Allen
Previews   -   Jan 31, 2016 A dance with robotic death — Blade Ballet preview
A dance with robotic death — Blade Ballet preview

Born from a late-night tech demo involving boxes and knives, DreamSail Games’ Blade Ballet is deceptively simple. Four robots enter, one… well, it doesn’t exactly leave, but it doesn’t get diced, impaled, or imploded either. Blade Ballet is a four-way robo-deathmatch, in the vein of Battlebots. Each player

by Eric Van Allen
Previews   -   Sep 16, 2015 Distance is what happens when Mario Kart and Tron have a one night stand
Distance is what happens when Mario Kart and Tron have a one night stand

It’s got daddy’s looks and mommy’s attitude. I’ve never been a huge fan of racing games that take place in realistic environments, such as modern cities or real-world race tracks. I guess I’m not enough of a car or driving enthusiast to find the fun

by Sean Lama
Previews   -   Sep 16, 2015 Hob replaces the action of Torchlight with adventure and intrigue
Hob replaces the action of Torchlight with adventure and intrigue

After two excellent action-RPGs, developer Runic Games is ready to make something different. It’s a game they say takes inspiration from the likes of Zelda, Ico, and Journey. After playing the game at PAX Prime this year, I can see how that inspiration is shaping the game. There’s

by Sean Lama
Interviews   -   Apr 01, 2015 Adorable Pandaring and More – Asmadi Games @ PAX East 2015
Adorable Pandaring and More – Asmadi Games @ PAX East 2015

Here is another video in our series of tabletop interviews at PAX East, where we talk with Chris Cieslik about his company Asmadi Games. First and foremost was Adorable Pandaring, a game all about having the right adorable pandas at the right time, which is up on Kickstarter now. We

by Scott Griffith
Interviews   -   Mar 24, 2015 RESISTOR_ Hack Your Way to Victory @ PAX East 2015
RESISTOR_ Hack Your Way to Victory @ PAX East 2015

At PAX East 2015, we got the chance to meet with Nicole Kline of Cardboard Fortress. We got to talk about their game RESISTOR_, how its doing on Kickstarter, and their plans for the future. This is a small company with big ideas! Make sure to keep them on your

by Gwyn Griffith
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