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Previews   -   Feb 03, 2016 Walking a different path with Stories: The Path of Destinies
Walking a different path with Stories: The Path of Destinies

Here’s an honest confession: I try to avoid making appointments for the same game two shows in a row. It becomes a little odd to play through the same bits of game again, with the same people, only months or sometimes weeks apart. You know all the motions, the

Interviews   -   Feb 03, 2016 PAX South: We check out the prototype of Zombie Tower 3D
PAX South: We check out the prototype of Zombie Tower 3D

Laura stumbled on a prototype game that caught her eye at PAX South in San Antonio.  The game, Zombie Tower 3D, is already a hit in Japan, but this Summer the developers are going to take a shot at bringing it to North American shores.   We sat down with developers

PAX South: Kingston showcases HyperX lineup of awesome headsets
Features   -   Feb 04, 2016 PAX South: Kingston showcases HyperX lineup of awesome headsets

We got a personal tour of the Kingston booth at PAX South and two headsets caught our eyes (or more accurately, our ears).  The first one was the HyperX Cloud II for PlayStation 4 and PC.  Sporting 53mm drivers and noise cancelleing, the headset rocks 7.1 surround sound.  It

by Ron Burke
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Features   -   Feb 04, 2016 PAX South: Kingston showcases HyperX lineup of awesome headsets
PAX South: Kingston showcases HyperX lineup of awesome headsets

We got a personal tour of the Kingston booth at PAX South and two headsets caught our eyes (or more accurately, our ears).  The first one was the HyperX Cloud II for PlayStation 4 and PC.  Sporting 53mm drivers and noise cancelleing, the headset rocks 7.1 surround sound.  It

by Ron Burke
Previews   -   Feb 03, 2016 Walking a different path with Stories: The Path of Destinies
Walking a different path with Stories: The Path of Destinies

Here’s an honest confession: I try to avoid making appointments for the same game two shows in a row. It becomes a little odd to play through the same bits of game again, with the same people, only months or sometimes weeks apart. You know all the motions, the

by Eric Van Allen
Interviews   -   Feb 03, 2016 PAX South: We check out the prototype of Zombie Tower 3D
PAX South: We check out the prototype of Zombie Tower 3D

Laura stumbled on a prototype game that caught her eye at PAX South in San Antonio.  The game, Zombie Tower 3D, is already a hit in Japan, but this Summer the developers are going to take a shot at bringing it to North American shores.   We sat down with developers

by Ron Burke
Features   -   Feb 01, 2016 PAX South: The XCOM 2 mod panel shows a world of possibilities
PAX South: The XCOM 2 mod panel shows a world of possibilities

The XCOM 2 panel at PAX South in San Antonio opened with a look backward to XCOM: Enemy Within. Joining the Firaxis team on stage, the Long War Studios team behind (obviously) The Long War Mod, showed us how (without the source code from Firaxis) they managed to build what

by Ron Burke
Previews   -   Feb 01, 2016 Seeing is believing — Invisigun Heroes preview
Seeing is believing — Invisigun Heroes preview

A simple concept can make for the best games. In Invisigun Heroes, that concept is a top-down pixelated shooter where everyone is invisible. Both you and your opponents leave only vague, translucent outlines and blips when you shoot or bump into terrain, and you have to use that and your

by Eric Van Allen
Previews   -   Jan 31, 2016 A platform of my own design — Light Fall preview
A platform of my own design — Light Fall preview

Jump, jump, platform, jump. I’m skipping my way across a massive ocean, barely hanging above the crest of the waves below, dodging swordfish and spikes as well as the deadly water. There’s no platform in sight, but it doesn’t matter — I simply make my own and keep

by Eric Van Allen
Previews   -   Jan 31, 2016 A dance with robotic death — Blade Ballet preview
A dance with robotic death — Blade Ballet preview

Born from a late-night tech demo involving boxes and knives, DreamSail Games’ Blade Ballet is deceptively simple. Four robots enter, one… well, it doesn’t exactly leave, but it doesn’t get diced, impaled, or imploded either. Blade Ballet is a four-way robo-deathmatch, in the vein of Battlebots. Each player

by Eric Van Allen
Previews   -   Sep 16, 2015 Distance is what happens when Mario Kart and Tron have a one night stand
Distance is what happens when Mario Kart and Tron have a one night stand

It’s got daddy’s looks and mommy’s attitude. I’ve never been a huge fan of racing games that take place in realistic environments, such as modern cities or real-world race tracks. I guess I’m not enough of a car or driving enthusiast to find the fun

by Sean Lama
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