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Previews   -   Jan 17, 2019 The Division 2 – Hands-On with Dark Zone and Conflict Alpha
The Division 2 – Hands-On with Dark Zone and Conflict Alpha

We are about a month out from the launch of The Division 2, so the team at Red Storm finally gave us the opportunity to get a deep look at the upcoming Ubisoft sequel in an extensive hands-on event . This would be the first chance to see the expanded Dark

Reviews   -   Nov 26, 2018 Fury, Fun, and occasional Frustration — Darksiders III review
Fury, Fun, and occasional Frustration — Darksiders III review

It’s been six years since Darksiders II, and I’m as surprised as the next person that we ever got to see this sequel. THQ folded, Vigil Games followed suit, and the rights to Darksiders were scattered to the wind like ash. Against impossible odds, the team from Vigil

Anthem hands-on preview – “Strong alone, stronger together”
Previews   -   Jan 24, 2019 Anthem hands-on preview – “Strong alone, stronger together”

There’s a whole lot of speculation about what Anthem might be, and that speculation often leads to comparisons to other loot-shooters like Destiny and The Division. But, you could draw a lot of assumptions about Anthem based on the handful of videos on the Internet. Those assumptions would also

by Ron Burke
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Previews   -   Jan 24, 2019 Anthem hands-on preview – “Strong alone, stronger together”
Anthem hands-on preview – “Strong alone, stronger together”

There’s a whole lot of speculation about what Anthem might be, and that speculation often leads to comparisons to other loot-shooters like Destiny and The Division. But, you could draw a lot of assumptions about Anthem based on the handful of videos on the Internet. Those assumptions would also

by Ron Burke
Previews   -   Jan 17, 2019 The Division 2 – Hands-On with Dark Zone and Conflict Alpha
The Division 2 – Hands-On with Dark Zone and Conflict Alpha

We are about a month out from the launch of The Division 2, so the team at Red Storm finally gave us the opportunity to get a deep look at the upcoming Ubisoft sequel in an extensive hands-on event . This would be the first chance to see the expanded Dark

by Ron Burke
Reviews   -   Nov 26, 2018 Fury, Fun, and occasional Frustration — Darksiders III review
Fury, Fun, and occasional Frustration — Darksiders III review

It’s been six years since Darksiders II, and I’m as surprised as the next person that we ever got to see this sequel. THQ folded, Vigil Games followed suit, and the rights to Darksiders were scattered to the wind like ash. Against impossible odds, the team from Vigil

by Ron Burke
Reviews   -   Nov 10, 2018 Answering the call, winning the war — Battlefield V review
Answering the call, winning the war — Battlefield V review

It’s hard to know where best to start with a game like Battlefield V. While its direct competitors are slimming down and scaling back, the team at DICE is going bigger, broader, and somehow better than ever. It’s probably best to start where the developers did – at the

by Ron Burke
Reviews   -   Oct 30, 2018 Heed the call — Call of Cthulhu review
Heed the call — Call of Cthulhu review

Call of Cthulhu is a slow burn horror/detective RPG. There isn’t a horde of monsters or jumpscares interrupting the gameplay every couple minutes. No, instead it relies on atmosphere and intrigue to form a compelling narrative that had me mesmerized like the call of a particular cosmic horror.

by Austin Fern
Reviews   -   Oct 25, 2018 “Where the leather is scarred, there is a great story to tell” — Red Dead Redemption 2 review
“Where the leather is scarred, there is a great story to tell” — Red Dead Redemption 2 review

There is nothing more synonymous with America than the cowboy. The cowboy was the foundation of our country, living hard and dirty off the land. The iconic rough rider, astride his trusty paint, helped build the first towns, and panned for gold, all with a six shooter on his hip.

by Ron Burke
Reviews   -   Oct 16, 2018 Fish are friends, not food — Megaquarium review
Fish are friends, not food — Megaquarium review

I review several hundred games a year, most of them about shooting people in the face, stabbing them with spears, or otherwise violently putting pointy things into their softer parts. It’s because of this that I need titles like Megaquarium in my life. It’s a quiet little simulation

by Ron Burke
Impressions   -   Oct 03, 2018 Shadow of the Tomb Raider at 4K on PC – a technical cross section
Shadow of the Tomb Raider at 4K on PC – a technical cross section

The team at Crystal Dynamics and Nixxes created something pretty special with Rise of the Tomb Raider. The game looked gorgeous, utilized a ton of amazing technology (Hardware tessellation, HBAO+, etc. — you can read my writeup on Rise here) to bring it to life, and was generally my go-to game

by Ron Burke
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