Yesterday’s Ooblets trailer was an adorable romp through the friendly, candy-colored farming sim, but one thing seemed to be missing. Previous trailers have shown a Pokemon-like combat system, with
Today, Tigertron announced that its upcoming exploration game Jupiter & Mars will be playable at The MIX, E3’s premiere indie game showcase. The game will be released on PlayStation
I guess I should address the elephant in the room: Nepenthe takes major inspiration from Undertale, and it ends up being half as competent as its source material. An ambitious
Earlier this week, indie publisher tinyBuild released its first ever E3 press conference, which simultaneously acted as a delightful musical tribute and a reveal for its newest multiplayer game, Secret
Today, Klei Entertainment announced that it has moved the release date of Don’t Starve’s expansion, entitled Don’t Starve: Hamlet, to December of this year. The single-player expansion
During its E3 presentation, Double Fine released a new trailer for the upcoming simulation game Ooblets, which will be released on PC and Xbox One sometime in the future. The
During its E3 press conference, indie publisher Limited Run Games announced that the Switch version of Oceanhorn: Monster of the Uncharted Seas is available to preorder now until July 11.
Earlier at Microsoft’s E3 presentation, the company released a montage of various independent games and expansions which will be released as part of its ID@Xbox initiative, which hopes
In an odd but endearing E3 presentation, Devolver Digital announced that it will release the quirky action game My Friend Pedro for the Nintendo Switch and PC early next year.
Studio MDHR’s Cuphead has received new DLC in the form of Cuphead: The Delicious Last Course coming in 2019. Players will be joined by Ms. Chalice, a new playable
Sea of Solitude, one of the breath-taking indie titles to come from the EA Originals program, has received a new trailer at the EA Press Conference. The studio, Jo-Mei Games,
In the age of near-realistic graphics, we’ve learned an important lesson: a game doesn’t need a beautiful artstyle to make a good game, it needs a fitting one.