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In his time making films, Walt Disney did a lot to advance the world of animation. From using technicolor, layered animation cells, tracing images of moving objects, and other techniques, Disney released the first full length color animated film with Snow White and the Seven Dwarfs in 1937. Since then,
Easily my favorite part of attending cons is the off chance of running into the people behind my favorite stuff. At PAXU ‘22, I got to have a brief chat with Quinn Brander about the then-upcoming Rebuilding Seattle, which I promptly gave a 100 in my review. It was obviously
At the 2023 Origins Game Fair, I was able to meet a friendly board game creator named Rusty Lumpkin, owner of Three Nail Games. A teacher and a family man, Rusty wanted to create engaging gateway games that could be used in classrooms and played with his children. One of
by Dan Hinkin
At the 2023 Origins Game Fair, I was able to meet a friendly board game creator named Rusty Lumpkin, owner of Three Nail Games. A teacher and a family man, Rusty wanted to create engaging gateway games that could be used in classrooms and played with his children. One of
by Dan Hinkin
In his time making films, Walt Disney did a lot to advance the world of animation. From using technicolor, layered animation cells, tracing images of moving objects, and other techniques, Disney released the first full length color animated film with Snow White and the Seven Dwarfs in 1937. Since then,
by Dan Hinkin
Easily my favorite part of attending cons is the off chance of running into the people behind my favorite stuff. At PAXU ‘22, I got to have a brief chat with Quinn Brander about the then-upcoming Rebuilding Seattle, which I promptly gave a 100 in my review. It was obviously
by Nick Dubs
In my opinion, there are three things that a good expansion can do: be a physical game patch to fix some issues that play testing hadn’t revealed before printing, add modality to make the game more versatile, or simply add content for those that have played the base game
by Nick Dubs
Fangs is Kosmos’ reprint of Shadow Hunters, one of my favorite social deduction games from the olden times that I never got around to getting a copy of. There’s a couple minor tweaks here and there, but the real change is the retheme, so it’s already time for
by Nick Dubs
Sandbox games are a genre I’ve never hit it off with- I’ve had enough jobs that amounted to running around and doing various tasks that when that’s the entirety of a game, it feels like work to me. It certainly doesn’t help that the vast majority
by Nick Dubs
At the beginning of the rulebook, Diceborn Heroes introduces itself as a cooperative fantasy dice game inspired by “old school JRPGs.” As I began exploring the vibrant box of cardboard I found this to be an intriguing introduction. I am old enough to remember the ye olde days of the
by Chris Wyman
Invincible The Dice Game from Skybound and Mantic is a push-your-luck filler game based on the popular Invincible comic by Robert Kirkman. With a single deck of cards and some custom dice, does this super hero game pack enough of a punch to land on your table? I’m not
by Mark Julian