I love puzzle games, I really do. Maybe it’s the mind-numbing difficulty of these games that make you scratch your head til you solve it, or it’s the satisfaction of understanding exactly what the puzzle-maker wants you to do. Maybe it’s just that amazing feeling of relief
Life is Strange 2 is developer Dontnod’s second and seemingly last installment in the Life is Strange narrative adventure game series. After its initial release in 2019, the game has finally been ported to the Nintendo Switch to mostly favorable results. While it doesn’t run as well as
Metroid Prime by Nintendo and Retro Studios is regarded as one of the greatest games ever made. When it first launched in 2002, it received critical and commercial success, being lauded as a step forward in the FPS genre. If you’ve read my Metroid Dread review, you’ll know
Back in October we gave you a small taste of what you had to look forward to in the most recent endeavor from Koei Tecmo and Omega Force. Now we’re back to give you the final verdict after all we’ve been through in the beautiful land of Azuma.
If there’s one thing that undersells the PSVR2 it’s the name. Yes, it has probably been through the ringer with 50 different pitched names, and yes it does clearly convey that it’s a follow-up to Sony’s previous efforts, but wow does it understate how much of
There are few things that bring me as much joy as science fiction and theme parks. When they are combined it’s a dream come true, and nowhere is that more true than Galaxy’s Edge – the in-universe corner of both Disneyland and Disney World that transports you to the
In Jurassic World Aftermath you play Sam, a Security Expert on your way to Isla Nublar after the fall of the Jurassic World Theme Park. Naturally, during your flight over to the island your plane is beset by massive Pteradons, causing you to crash land near an abandoned research facility.
I’m going to start this review in the strangest place, but bear with me. I’m a nausea sufferer with VR. Smooth motion is often rough for me after 20 minutes or so, so I end up using vignetting, teleportation, snap turns and any number of combined things to