One Piece is something I’ve always wanted to read/watch, but its sheer volume intimidates me. The manga is currently over 1100 chapters, and while a single chapter would only take an average of 8 minutes to read, that’s still a whole lot of manga. Still, I really
Tove Jansson’s Moomins have always seemed to be around. Even if you’ve never watched the show growing up like me, they occupy your local trinket shops alongside pungent candles and beaded bracelets as mugs, keyrings, or plushies. You can’t help but think, ‘That’s so cute!’ when
Sometimes, you just want to turn your brain off, hang out with some friends, and have a few laughs. Unfortunately, there aren’t a ton of games out there you can do all three of those things with. With Dynasty Warriors you can mostly turn your brain off, but co-op
I enjoyed playing and immersing myself in Avatar: Frontiers of Pandora, but forgot about it completely after posting my review. The same could be said for the Avatar franchise as a whole. While it’s still good, the game’s first DLC – The Sky Breaker – isn’t trying to buck
If the Teenage Mutant Ninja Turtle arcade beat-em-ups of old aimed to (allegedly) munch your quarters, Splintered Fate (undoubtedly) aims to munch your time. No judgment, at least yet, but we need to face that fact. Splintered Fate doesn’t test a player’s skill so much as their persistence.
It’s July, the summer of 2013, you’re out of school for summer and waiting outside of your local game store. As we all sit there with our favorite team’s colors talking trash to the people down the line, we’re all there for one reason, NCAA 14.
After playing A44’s cooperative focused Souls-like Ashen, I couldn’t help but wait for the team’s next big project, Flintlock: The Siege of Dawn. Announced back in 2022 to be released that same year, the game has seen multiple delays and setbacks, but is now finally releasing halfway
The world of Kunitsu-Gami: Path of the Goddess revolves around defense. You’ve got a goddess and you need to ensure she safely traverses her path. To accommodate this idea, Kunitsu-Gami models itself broadly around “tower defense” principles, which gives it the feel of a slower, more strategic experience. However,