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Reviews   -   Nov 03, 2015 Guild Wars 2: Heart of Thorns reviewed
Guild Wars 2: Heart of Thorns reviewed

Originally launched in August of 2012, Guild Wars 2 has always been an MMO with its own way of doing things. It charted a course between both the subscription-based and traditional free-to-play pricing models, instead providing an MMO where the box was a must-have one-time purchase, followed thereafter by free

by Victor Grunn
Reviews   -   Nov 02, 2015 Burning rubber: Need for Speed review
Burning rubber: Need for Speed review

EA and Ghost Games are bringing Need for Speed back, boasting it as the definitive arcade racing experience, and in many ways they have succeeded. The newest installment is a spiritual successor to the Underground series, which many fans have been begging for. Expect illegal night racing, modified cars, and

by Bryan Ertmer
Reviews   -   Nov 02, 2015 Darksiders II: Deathinitive Edition — hello again, pale rider
Darksiders II: Deathinitive Edition — hello again, pale rider

THQ’s demise sent ripples through the industry, but few felt it as keenly as Vigil Games. They had just released Darksiders II, and things were looking up for the studio as they started work on Warhammer 40,000: Dark Millennium. And suddenly everything went pear shaped. A bidding war

by Ron Burke
Reviews   -   Nov 02, 2015 Young love in a digital age — Cibele review
Young love in a digital age — Cibele review

Cibele is the fictionalized retelling of a true story about 19-year-old Nina Freeman who moves from her home state of Massachusetts to New York for college. Her interests include photography, watching anime, and writing poetry, and her personality is as colorful as her dyed pink hair. She has big plans

by Sarah Marchant
Reviews   -   Nov 02, 2015 Clear improvement, but still lacking — WWE 2K16 review
Clear improvement, but still lacking — WWE 2K16 review

After the first 2K-published WWE game, it was clear a serious change was needed. The franchise’s previous installments, WWE ’13 and WWE ’14, were both solid and featured modes built to extract sweet nostalgic enjoyment from wrestling fans. That was lost last year, but it seems to be one

by Jay Malone
Reviews   -   Oct 29, 2015 How far can you fall? — Downwell review
How far can you fall? — Downwell review

When I first purchased The Binding of Isaac, I played it for hours and hours. Sure, the game itself is good, but there was also something about it that really hooked me. Something that compelled me to start a new game immediately after one ended, with the hopeful determination that

by Sarah Marchant
Reviews   -   Oct 28, 2015 Divinity: Original Sin Enhanced Edition brings CRPG depth to consoles
Divinity: Original Sin Enhanced Edition brings CRPG depth to consoles

When Lucious reviewed Divinity: Original Sin a year ago, he remarked that the game felt like there were a lot of patches and adjustments being made post-launch. He felt like there were a few rough edges, and that developer Larian wasn’t quite ‘done’ with the world they were looking

by Ron Burke
Reviews   -   Oct 28, 2015 Broken Pieces — Minecraft: Story Mode “Assembly Required” review
Broken Pieces — Minecraft: Story Mode “Assembly Required” review

[The following is part two of our ongoing Minecraft: Story Mode review. Check out part one here.] On the heels of the excellent Tales from the Borderlands, Minecraft: Story Mode continues to feel like a waste of Telltale Games’ talent. While episode two, “Assembly Required,” has come a mere two

by Kenneth Shepard
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