I’m not going to lie: I almost hung up my spurs and quit within the first ten minutes of playing Westerado: Double Barreled.
I felt frustrated by how it
From the first build I played, Toren has held my attention. The minimalist storytelling and unique art style are captivating. A lot was on Swordtales shoulders to deliver as a
Wolfenstein: The New Order was one of the biggest surprises of 2014. Leading up to its release, few people expected the title to be as fun and frantic as it
Zen Pinball 2’s Age of Ultron table is an interesting beast. It lies somewhere between blatant cash in and labor of love. You can tell that the designers wanted
There are some games you come across in this industry that manage to merge two seemingly conflicting ideas to great effect. Likewise, there are some concepts that, when mashed together,
There aren’t many game mechanics as frustrating as weapon degradation. Getting attached to a certain tool of destruction, spending time and resources making it that perfect implementation of your
It’s impossible to avoid that Cities: Skylines stands on the shoulders of its predecessors. SimCity laid the foundation for modern city building games, and Cities: Skylines very much slips
The Nintendo DS holds a special place in my heart. Years of road-tripping, traveling, and stealth-gameplay-sessions during study hall or concert band practice bonded that little red
Oh, dating simulators. Your existence has long been one that confused many people. The simple concept of placing someone in a virtual world where you are forced to socially interact
[The following contains spoilers for Act I of Broken Age, but none for Act II. Reader discretion is advised.]
Given the conditions under which Broken Age was developed, it makes
Compile Heart is somewhat infamous for the style of game they develop. Anime aesthetic, referential and sometimes childish humor mixed with lewd hijinks, and intricate RPG systems that provide a
What made the games of our childhood so special to us? Was it the straightforward nature mixed with brutal difficulty? Or perhaps it was the simplistic 8-bit visuals that