Pacific War 1942 and War of 1812 are two solitaire games by Worthington Publishing. Although these games are very similar, their differences can be summarized by a few rule changes and the use of different game boards. The settings are completely different as well. They share a review because the
It’s 1984 and the world is in shambles. Decades of conflict have wrought their ruin, and Tomorrow City’s art-deco splendor looms over the land, its many rings grinding lives down into constituent parts for the great machine. Tomorrow City’s Dieselpunk revolution opens with a bang that the
A few years ago, as my students and I were discussing issues they were concerned with, one of my students blurted out, “Save the Turtles!” The result of a trend on social media, I spent the next few weeks discussing and diving into the issue of ocean conservation. Around this
Stalk Exchange is the latest in the surprisingly long list of flower themed speculative stock games, but is this one worth investing in? I think it is.
The game is simple; on your turn you take two actions, either planting buds in the garden board or swapping your randomly dealt
Ink spins the tale of lost souls travelling a murky purgatory to find their way Beyond. Its visual aesthetics are unimpeachable, brilliant black and white pages of mutated ghosts travelling above a black ocean. Its art is both joyous and grim, evoking a strong potential for this setting and the
Joyride: Survival of the Fastest is a two to four player combat racing game. The goal is always to be the first to cross the finish line, usually through a two or three lap track. What sets it apart from most racing games is that you can cross checkpoints in
Crescendo of Violence is a work of thought, care, and dedication by author Alan Bahr. Taking place in a post-post cataclysmic Neo York, the jazzy action game is laden with complimentary pinks, greens, and purples. It’s 143 pages packed with style. Careful readers will notice that nothing I just
As a father, I want nothing more for my kids than for them to grow up and be into board games and to play with me forever. Maybe a few other things, but that’s definitely up there. The problem is all the waiting for them to be old enough