Telling a story is something video games have attempted to do since their inception. For years, people have worked tirelessly on providing a narrative through-line within their projects. However,
Being the total gaming nerd that I am, it should come as no surprise that I consider the first gaming moments my children have as important milestones in their life.
When Bungie debuted Destiny a year ago, it was about as divisive as a game could get. Some players criticized Destiny for its poor storytelling and glaring endgame flaws, while
I remember the joy, confusion and irritation of playing Monopoly as a young child. Despite the nebulous and convoluted interpretation of rules that kids play by, each game usually featured
I went to the E3 reveal for Disney Infinity 1.0 (just called Disney Infinity at that point) and came away impressed, but David Roberts handled that review. Disney Infinity:
Dragon Age: Inquisition’s final DLC “Trespasser” is an example of Bioware properly painting a picture of what comes next in the way the original game didn’t.
By the
Open-world video games have been very prevalent in the past few years. They are a great way to bring life to a bustling world to quickly entrench the player.
Lost out in the cold grippings of space, left with only a laser pistol and a limited health support system, most beings would crumble to frightened pieces and remain there
It was during that most disgusting era of human history, the Middle Ages, where the famous Genghis Khan used catapulted bubonic corpses to spread the plague into the cities and
Just as it did on Vita, the genius behind Tearaway’s design philosophy shines on PlayStation 4.
Tearaway: Unfolded for the PS4 isn’t a remaster or port, it’s
Dishonored was one of those games that caught us off guard. The sleek and obtuse retro-future steampunk/gaslamp aesthetic created a world that captured more than a few Game