My favorite thing about video games is that I get to go to worlds that I could really only dream of. I get to interact with different stories, both fictional
The Isle of Seiren has a deadly reputation. Ships have a habit of wrecking in the vicinity of its shores, and the crews are never seen again. Adol and his
Colossal Cave Adventure was a 1976 text-based adventure game developed by Will Crowther then later expanded by Don Woods. In the game, players would type in commands to explore a
Vengeful Guardian: Moonrider unsheathes a double-edged sword: one that cuts with the strengths of its inspirations while also reflecting its weaknesses in its sheen. It combines elements of many of
There’s a hidden hour between each day: the Dark Hour. Just as the clock strikes midnight, the city of Tatsumi Port Island freezes, the electricity turns off, the water
Rise is a board game about tracks. No, not railroad tracks, though it is a game set in the industrial era. We’re talking about progress tracks. The game has
Wine is enjoyed across the entire world, though those disparate cultures’ relationship with wine is very different. Viticulture: World is dedicated to exploring how wine impacts different parts of the
Role-playing games often have systems on top of systems to allow the player a wealth of customization options. These can range from more surface level choices – like putting a few
I love games with a good arc, so a well-done engine builder that takes you from barely having enough to do anything in the beginning to swimming in a bounty
Asking for Trobils: Trobil Makers is an expansion to the original Asking for Trobils, so this mayhem only works in combination with the base game.
The story to this expansion
Gates of Delirium tries to meld a lot of concepts into a concise package, and it mostly succeeds at combining area control, set collection, and the horrific aesthetics of Lovecraft’