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Design Your Destiny: Running Out of Time Review

It's perfect for a very specific type of kid. Maybe even good for kids in general?

The book's cover

When I was a kid, I cycled through a handful of special interests, and the one that endured was board games. Shocking, I know. Part of it was that I was such a voracious reader that sometimes the only thing around the house that I hadn't read was a rulebook. The obsession was so strong that, in elementary school, I made my own game; a disastrous Parcheesi-style roll and move with set collection and lose-a-turn mechanics on top. Because God knows that's what Parcheesi was missing, more ways to lose progress. When I saw Design Your Destiny, my immediate reaction was to wish I could time portal it to baby me. At least that first game would've been less torture for whomever I subjected it to.

Design Your Destiny is more or less what it says on the box: a game design story and activity book, plus an assortment of components. The story part is fine, but it's the side dish to our main course. There's a handful of intentionally underdeveloped games to playtest, each with explanations why it doesn't work and suggestions for improvement. It also contains sections for notes/journaling, again complete with instructions, prompts, and tables. There's even a sticker sheet of rewards for iterating on the games! I cannot say enough good about this box. I will warn adults that are interested in game design that it's very obviously geared towards the youths, but if you're an adult, you can afford to go to a Con and sit through some seminars, hang out at an unpub, and learn the ropes that way.

Example page of notes space and suggestions from the book

Sticking to my perspective, it's a great box. 80 points, the perfect gift if you've got a kid in your life that cares a lot about games. Maybe there's more to it, though. We've got a family friend who's a retired teacher, and she was overjoyed when I showed this to her. The process of game design is essentially the scientific method, but with games? I never thought of it that way, but yeah. My only experience as an educator was helping the other kids in my AP physics class  almost two decades ago, so I can't speak to its value as a more generalized education tool, but she did get really hype when I gave her the review copy. I dunno. It definitely implies there's more to it than just just teaching game design and theory.

Review Guidelines
90

Design Your Destiny: Running Out of Time

Excellent

As someone who used to be the kid that Design Your Destiny is for, I love that it exists. Add a former educator's enthusiasm on top, and I'm really paying attention.


Pros
  • Walks kids through the whole game design process, with a good enough story on the side
Cons
  • This one's for the kids, but there's plenty of resources out there for the adults

This review is based on a retail copy provided by the publisher.

Nick Dubs

Nick Dubs

Nick plays and reviews board games to kill time while it cultivates the requisite mystique to become a cryptid that warns small towns of impending doom.

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