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Previews   -   Nov 20, 2018 Your ride, your way — Ride 3 hands-on with game designer Federico Spada
Your ride, your way — Ride 3 hands-on with game designer Federico Spada

I got to sit down with Federico Spada, game and level designer at Milestone for a little hands-on time with Ride 3. We started out inside of “The House,” the main hub inside of Ride 3, where sweeping and dramatic camera angles highlight your main bike, your customizable avatar, and

by A Kay Purcell
Previews   -   Nov 08, 2018 An army of chaos — Hands-on with Just Cause 4
An army of chaos — Hands-on with Just Cause 4

The world of Just Cause 4 is massive. It is filled with natural wonders, like stunningly lush mountaintops and winding Amazon-esque rivers, as well as man-made atrocities, like sprawling weather control stations and gigantic lightning-laced blizzards and wandering tornadoes. Combine those with the open-world, sandbox playground that is the backbone

by A Kay Purcell
Previews   -   Nov 07, 2018 The story forges on — Hands-on with Shadow of the Tomb Raider – The Forge DLC
The story forges on — Hands-on with Shadow of the Tomb Raider – The Forge DLC

By this point, many players have seen the credits roll on the final installment of Square Enix’s new Tomb Raider series, but the adventure is about to continue. The Forge, the first of seven DLC planned for Shadow of the Tomb Raider t, releases November 13th, bringing new tombs

by A Kay Purcell
Previews   -   Oct 13, 2018 Hands on with Monster Energy Supercross – The Official Videogame 2
Hands on with Monster Energy Supercross – The Official Videogame 2

It’s raining as I idle at the starting gate, peering down the track. Droplets of rain cling to the camera, obscuring my view every so slightly. Bikes roar around me, engines revving as we wait for the race to begin, I can almost taste the gasoline fumes in the

by A Kay Purcell
Previews   -   Oct 12, 2018 PVP Hitman style — Hands on with Hitman 2’s Ghost Mode
PVP Hitman style — Hands on with Hitman 2’s Ghost Mode

I’m at a race track surrounded by screaming fans. Race cars roar by as the clock starts to tick down; I have five minutes to find and eliminate my target. I look to my left and see an apparition. I may be Agent 47, the greatest hitman in the

by A Kay Purcell
Previews   -   Oct 08, 2018 Curtailing the cartel — Hands-on with the Santa Fortuna, Columbia mission in Hitman 2
Curtailing the cartel — Hands-on with the Santa Fortuna, Columbia mission in Hitman 2

The sun is bright, tourists are snapping pictures, and the muddy square of this tiny Columbian town is being set up for a grand event. I’m seated in the shade, reading a newspaper, listening to Andrea Martinez ask about the preparations for the unveiling of a new statue. The

by A Kay Purcell
Previews   -   Sep 10, 2018 With thy wise dreams and fables of the sky – Hands on with Assassin’s Creed Odyssey
With thy wise dreams and fables of the sky – Hands on with Assassin’s Creed Odyssey

After covering games for two decades you can begin to sense when a game is ready and when it’s not. As I rode over to the studio with a few of the development team members to get my final hands-on time with Assassin’s Creed Odyssey ahead of the

by Ron Burke
Previews   -   Sep 07, 2018 Do a barrel roll! — Hands-on preview with Starlink Battle for Atlas
Do a barrel roll! — Hands-on preview with Starlink Battle for Atlas

Recently, I took a moment to sit down with Ubisoft Toronto to get a much closer look at Starlink Battle for Atlas.  Before we kicked things off, we had a quick chat with Matthew Rose, Producer for the title. Starlink Battle for Atlas represents the first new IP built by

by Ron Burke
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