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Moonlighter is aptly named. After spending a few hours with the game, it’s clear that the title plugs the core gameplay loop: by day, you play as a shopkeep setting prices and selling items to earn gold, and by night you explore dungeons, fighting monsters and collecting items that
by Hunter Wolfe
My wife and I went to Universal Studios Orlando just recently, and as we walked through the Islands of Adventure, I couldn’t help but think just how much Planet Coaster (my review) needed an Adventure Pack. Here we are two months later, and my wish has been granted. Packed
by Ron Burke
Adventuring is expensive, as anyone who has ever played an RPG knows. Purchasing new weapons, upgrading equipment, and keeping potions in stock can put a serious strain on the wallet of any would-be hero. In Digital Sun’s Moonlighter, the resourceful protagonist Will easily offsets his adventure-by-night lifestyle since he
by A Kay Purcell
As a kid, summers seemed endless and overflowing with possibility. Movies such as The Goonies filled my adolescent head with dreams of grand, fantastic adventures under a cloudless summer sky. Indie developer Fourattic has brilliantly captured the sensation that the world is big and full of wonder in its retro-styled,
by A Kay Purcell
It’s been a long, slow road for Kingdom Come: Deliverance, which seems to be just the way that developer Warhorse Studios likes it. Based around the idea that a character should grow with the player, not at the superhero speed common in most games, Kingdom Come: Deliverance began as
by A Kay Purcell
Couch co-op made a strong showing at this years PlayStation Experience, though few games did so with quite the same style as the adorable voxel indie, Riverbond. Oozing with charm, bright, blocky graphics, and easy to pick up gameplay, I grabbed a controller and dove into a four player co-op
by A Kay Purcell
It’s almost impossible to watch the trailer for Swords of Ditto without laughing, and we were eager to learn more about this cute, cheery, yet brutal game. We got to sit down with the hilarious Jayhem rhymeswithMayhem, (yes, that’s what he goes by) the Executive Director of Counter
by A Kay Purcell
I’m always in the mood for wacky, weird, and wonderful rhythm games: the crazier the better, I always say. In recent memory, I’ve been entertained by the Rhythm Heaven franchise, an inexplicable collection of rhythmic minigames that can only come from from the makers of Warioware. Likewise, 7th
by Elisha Deogracias
Moonlighter is aptly named. After spending a few hours with the game, it’s clear that the title plugs the core gameplay loop: by day, you play as a shopkeep setting prices and selling items to earn gold, and by night you explore dungeons, fighting monsters and collecting items that
by Hunter Wolfe
Relive Atari classics in handheld form!
It’s better for newbies, but still very much an extraction shooter
This might be the perfect gaming instrument
AK Interactive updated their classic Panel Liner and the results are awesome
This one's giving Saturday morning cartoon zeerust with a whole lotta dice chuckin' nonsense.
and Auntie's Choice certified!
Moonlighter is aptly named. After spending a few hours with the game, it’s clear that the title plugs the core gameplay loop: by day, you play as a shopkeep setting prices and selling items to earn gold, and by night you explore dungeons, fighting monsters and collecting items that
by Hunter Wolfe
My wife and I went to Universal Studios Orlando just recently, and as we walked through the Islands of Adventure, I couldn’t help but think just how much Planet Coaster (my review) needed an Adventure Pack. Here we are two months later, and my wish has been granted. Packed
by Ron Burke
Adventuring is expensive, as anyone who has ever played an RPG knows. Purchasing new weapons, upgrading equipment, and keeping potions in stock can put a serious strain on the wallet of any would-be hero. In Digital Sun’s Moonlighter, the resourceful protagonist Will easily offsets his adventure-by-night lifestyle since he
by A Kay Purcell
As a kid, summers seemed endless and overflowing with possibility. Movies such as The Goonies filled my adolescent head with dreams of grand, fantastic adventures under a cloudless summer sky. Indie developer Fourattic has brilliantly captured the sensation that the world is big and full of wonder in its retro-styled,
by A Kay Purcell
It’s been a long, slow road for Kingdom Come: Deliverance, which seems to be just the way that developer Warhorse Studios likes it. Based around the idea that a character should grow with the player, not at the superhero speed common in most games, Kingdom Come: Deliverance began as
by A Kay Purcell
Couch co-op made a strong showing at this years PlayStation Experience, though few games did so with quite the same style as the adorable voxel indie, Riverbond. Oozing with charm, bright, blocky graphics, and easy to pick up gameplay, I grabbed a controller and dove into a four player co-op
by A Kay Purcell
It’s almost impossible to watch the trailer for Swords of Ditto without laughing, and we were eager to learn more about this cute, cheery, yet brutal game. We got to sit down with the hilarious Jayhem rhymeswithMayhem, (yes, that’s what he goes by) the Executive Director of Counter
by A Kay Purcell
I’m always in the mood for wacky, weird, and wonderful rhythm games: the crazier the better, I always say. In recent memory, I’ve been entertained by the Rhythm Heaven franchise, an inexplicable collection of rhythmic minigames that can only come from from the makers of Warioware. Likewise, 7th
by Elisha Deogracias