This year, I once again had the opportunity to visit the First Exposure playtest room at Gen Con. I got to try out four different games, each at varying stages of development, ranging from early prototypes to nearly final quality. Here’s what I was able to check out!
Chrono
Let me set the scene. GamingTrend’s Origins interview booth was set up in the back-right corner of the convention. About 5 spaces away from us was a booth with inviting pastel colors from a brand new team with a little gem of a game called Power Well.
On a
Deep in a dingy and dark prison, a group of goblins wastes away and needs something to pass the time. Board with playing Goblin Vaults, a new dice rolling game has been introduced, much to the pleasure of a bunch of bored miscreants. Surrounding a board in the shape of
Wizards of the Coast’s next adventure book for its Dungeons & Dragons line is Quests from the Infinite Staircase. We had a chance to hear from Justice Ramin Arman, senior game designer at WOTC, about this upcoming anthology. Like Tales from the Yawning Portal, this set of six adventures
I sat down with the Wizards of the Coast team to check out a very exciting new product they have for Magic The Gathering. That’s right, it’s time to battle it out in the shadowy world of your favorite Templars and Assassins in Magic: The Gathering – Assassin’s
Step into the trenches with Verdun, a 1v1 and 2v2 trick-taking game that immerses you in the harrowing battlefields of World War I. Representing the German and French armies, players must navigate dwindling hands and strategic plays that sometimes aid the enemy, reflecting the grueling back-and-forth nature of the Verdun
Being a leader isn’t easy. Being a leader of the refugee city Din’Lux during an apocalypse is much worse. Since the Starless Nights returned with their transfiguring rains of darkness, Din’Lux is the last known safe haven in the world. As a counselor of the city, do
Civilization designer Sid Meier famously said, “Games are a series of interesting decisions.” If you strictly apply that to what you can measure, the effects of your choices as they ripple across a board, then Collectionomics won’t please you. But if, by “decisions,” you include rhetoric—the art of