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News   -   Feb 29, 2024 Nacon Connect 24 brings the Terminator, GreedFall, and more to their first show of 2024
Nacon Connect 24 brings the Terminator, GreedFall, and more to their first show of 2024

NACON is doing great things in the gaming space, and today we got to see more of their plans for 2024. NACON Connect 24 unveiled the curtain on several amazing projects, like Greedfall II and Terminator: Survivors, along with a bunch of other great looking games. They also have a

by David Burdette
Interviews   -   Feb 29, 2024 Kip, the developer behind Conrad Stevenson’s Paranormal P.I., reveals details of his new game, Among The Whispers – Provocations
Kip, the developer behind Conrad Stevenson’s Paranormal P.I., reveals details of his new game, Among The Whispers – Provocations

D&A Studios developer, Kip, has announced a new game set to release this year, Among The Whispers – Provocations. The first game to come out of the studio, Conrad Stevenson’s Paranormal P.I. was met with praise, sitting at a strong 94% positive rating on Steam. In GamingTrend’

by Jackson Lustberg
Reviews   -   Feb 29, 2024 Splatoon 3: Side Order review — Purple yellow red and blue
Splatoon 3: Side Order review — Purple yellow red and blue

Something weird is happening in Inkopolis Square. Inklings and Octolings are spacing out and not coming back to reality. The Square is becoming a bit of a ghost town now, without the usual noise of turf war. Turns out, their souls are being sucked into a virtual reality called the

by David Flynn
Reviews   -   Feb 29, 2024 Penny’s Big Breakaway review — A good first performance
Penny’s Big Breakaway review — A good first performance

Platformers are perhaps the purest genre of video games. It’s just you, the challenge the developers have set before you, and an assortment of tools to overcome it. Sure, there may be baddies to bash along the way sometimes, but for the most part any “combat” is really just

by David Flynn & Jack Zustiak
Impressions   -   Feb 29, 2024 Dying Light 2 Stay Human Reloaded Edition & Firearms Update impressions — How to make a single-player game explosive two years later
Dying Light 2 Stay Human Reloaded Edition & Firearms Update impressions — How to make a single-player game explosive two years later

It’s hard to make a video game. In our industry you see less and less people making it through a single release, and unfortunately the numbers show it. With how rare that is, it’s certainly rare to see a game making substantial changes to their formula two years

by David Burdette
Reviews   -   Feb 29, 2024 Space Lion: Divide and Conquer review — Give me space, I need to lie down
Space Lion: Divide and Conquer review — Give me space, I need to lie down

It’s hard to not love Air, Land & Sea and its mobile counterpart, Marvel Snap. Both have expanded upon the 2 player card game format in a way that inherently promotes a crunchy experience that self-balances despite extremely powerful and unbalanced effects. At first glance, I was intrigued by

by Nick Dubs
News   -   Feb 29, 2024 New Gray Zone Warfare ballistics demo highlights the intricacies of combat design
New Gray Zone Warfare ballistics demo highlights the intricacies of combat design

Making a video game isn’t exactly something just anyone can do in their spare time, at least, nothing with the kind of firepower that Gray Zone Warfare is aiming for. There is a lot of effort that goes into making a shooter like this, and a new ballistics demonstration

by David Burdette
Previews   -   Feb 28, 2024 JSAUX FlipGo multi-monitor solution is a productivity must-have — Kickstarter Preview
JSAUX FlipGo multi-monitor solution is a productivity must-have — Kickstarter Preview

There’s a natural progression for screens. If you look at cell phones they started off very small and over time have become larger and larger. The same goes for laptop monitors. While a 17” monitor isn’t uncommon nowadays, there’s still very much a need for multiple monitors.

by Ron Burke
Nacon Connect 24 brings the Terminator, GreedFall, and more to their first show of 2024
News   -   Feb 29, 2024 Nacon Connect 24 brings the Terminator, GreedFall, and more to their first show of 2024

NACON is doing great things in the gaming space, and today we got to see more of their plans for 2024. NACON Connect 24 unveiled the curtain on several amazing projects, like Greedfall II and Terminator: Survivors, along with a bunch of other great looking games. They also have a

by David Burdette
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News   -   Feb 29, 2024 Nacon Connect 24 brings the Terminator, GreedFall, and more to their first show of 2024
Nacon Connect 24 brings the Terminator, GreedFall, and more to their first show of 2024

NACON is doing great things in the gaming space, and today we got to see more of their plans for 2024. NACON Connect 24 unveiled the curtain on several amazing projects, like Greedfall II and Terminator: Survivors, along with a bunch of other great looking games. They also have a

by David Burdette
Interviews   -   Feb 29, 2024 Kip, the developer behind Conrad Stevenson’s Paranormal P.I., reveals details of his new game, Among The Whispers – Provocations
Kip, the developer behind Conrad Stevenson’s Paranormal P.I., reveals details of his new game, Among The Whispers – Provocations

D&A Studios developer, Kip, has announced a new game set to release this year, Among The Whispers – Provocations. The first game to come out of the studio, Conrad Stevenson’s Paranormal P.I. was met with praise, sitting at a strong 94% positive rating on Steam. In GamingTrend’

by Jackson Lustberg
Reviews   -   Feb 29, 2024 Splatoon 3: Side Order review — Purple yellow red and blue
Splatoon 3: Side Order review — Purple yellow red and blue

Something weird is happening in Inkopolis Square. Inklings and Octolings are spacing out and not coming back to reality. The Square is becoming a bit of a ghost town now, without the usual noise of turf war. Turns out, their souls are being sucked into a virtual reality called the

by David Flynn
Reviews   -   Feb 29, 2024 Penny’s Big Breakaway review — A good first performance
Penny’s Big Breakaway review — A good first performance

Platformers are perhaps the purest genre of video games. It’s just you, the challenge the developers have set before you, and an assortment of tools to overcome it. Sure, there may be baddies to bash along the way sometimes, but for the most part any “combat” is really just

by David Flynn & Jack Zustiak
Impressions   -   Feb 29, 2024 Dying Light 2 Stay Human Reloaded Edition & Firearms Update impressions — How to make a single-player game explosive two years later
Dying Light 2 Stay Human Reloaded Edition & Firearms Update impressions — How to make a single-player game explosive two years later

It’s hard to make a video game. In our industry you see less and less people making it through a single release, and unfortunately the numbers show it. With how rare that is, it’s certainly rare to see a game making substantial changes to their formula two years

by David Burdette
Reviews   -   Feb 29, 2024 Space Lion: Divide and Conquer review — Give me space, I need to lie down
Space Lion: Divide and Conquer review — Give me space, I need to lie down

It’s hard to not love Air, Land & Sea and its mobile counterpart, Marvel Snap. Both have expanded upon the 2 player card game format in a way that inherently promotes a crunchy experience that self-balances despite extremely powerful and unbalanced effects. At first glance, I was intrigued by

by Nick Dubs
News   -   Feb 29, 2024 New Gray Zone Warfare ballistics demo highlights the intricacies of combat design
New Gray Zone Warfare ballistics demo highlights the intricacies of combat design

Making a video game isn’t exactly something just anyone can do in their spare time, at least, nothing with the kind of firepower that Gray Zone Warfare is aiming for. There is a lot of effort that goes into making a shooter like this, and a new ballistics demonstration

by David Burdette
Previews   -   Feb 28, 2024 JSAUX FlipGo multi-monitor solution is a productivity must-have — Kickstarter Preview
JSAUX FlipGo multi-monitor solution is a productivity must-have — Kickstarter Preview

There’s a natural progression for screens. If you look at cell phones they started off very small and over time have become larger and larger. The same goes for laptop monitors. While a 17” monitor isn’t uncommon nowadays, there’s still very much a need for multiple monitors.

by Ron Burke
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