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Mario vs. Donkey Kong has always been a series that requires careful planning just as much as it does quick reflexes. The series has always tasked players with charting out their path and thinking several steps ahead before even starting each stage. As clever as these games are, though, the
by Matt Welsh
With a name like Mario Vs. Donkey Kong, this game might be mistakenly confused as a bout between the mustached plumber and his onetime nemesis, the barrel-hurling Gorilla. And while the game does pull aesthetics from classic Mario and Donkey Kong titles, there really isn’t a great deal about
by Stefan Alexander
Creating a video game experience that pleases wrestling fans is a difficult task, one that many cannot understand unless you are a true fan of the sport. Obviously, Japanese developer Yukes has tried to do so for years with their WWE 2K series, and while they have occasionally produced a
by Jay Malone
Below is the full interview performed with Paolo Chikiamco… First off, what was the inspiration for the development of the game? I was always a fan of narrative-heavy, choice-significant games — I was a gamebook fanatic before I started playing video games — so naturally I fell in love with the stuff
by Jay Malone
I’m always on the hunt for a good cooperative multi-player game, but sadly they are far and few in between. I tend to disagree with what other people consider a good co-op game because often times it’s simply a good single-player concept that happens to scale when you
by Sean Lama
Family. Loss. Revenge. Sacrifice. These themes are the tenets of Oreshika, a way of life for a game about a house cursed to charge relentlessly into the slaughter. Even in the opening segments, I knew I was in for a vastly unique experience. Greeted with images of a clan sobbing
by Eric Van Allen
ScreamRide is a Microsoft exclusive title that has successfully fused the creative depth of Minecraft with the destructive, exhilarating gameplay of the Burnout series. After its debut at Gamescon 2014, ScreamRide instantly grabbed my attention. The game looked to deliver on what many next generation games seem to be lacking,
by Christopher Barron
Slicing your way through enemy hordes beat ‘em up style is a blast, but sometimes I want to relax and play a simple card game. Indie developer Defiant Development says, “Why not both?” with Hand of Fate, the hack and slasher with collectible card game elements. Hand of Fate plays
by Spencer Campbell
Mario vs. Donkey Kong has always been a series that requires careful planning just as much as it does quick reflexes. The series has always tasked players with charting out their path and thinking several steps ahead before even starting each stage. As clever as these games are, though, the
by Matt Welsh
What we're excited for in the new year
Hades II, Clair Obscur: Expedition 33, and... PianoGlow?!
Our choices for the year's best games
"If at first you don't succeed, try, try again"
Reigniting the fires of the console wars
The ultimate gaming keyboard
Easily the biggest season COD has ever dropped
Mario vs. Donkey Kong has always been a series that requires careful planning just as much as it does quick reflexes. The series has always tasked players with charting out their path and thinking several steps ahead before even starting each stage. As clever as these games are, though, the
by Matt Welsh
With a name like Mario Vs. Donkey Kong, this game might be mistakenly confused as a bout between the mustached plumber and his onetime nemesis, the barrel-hurling Gorilla. And while the game does pull aesthetics from classic Mario and Donkey Kong titles, there really isn’t a great deal about
by Stefan Alexander
Creating a video game experience that pleases wrestling fans is a difficult task, one that many cannot understand unless you are a true fan of the sport. Obviously, Japanese developer Yukes has tried to do so for years with their WWE 2K series, and while they have occasionally produced a
by Jay Malone
Below is the full interview performed with Paolo Chikiamco… First off, what was the inspiration for the development of the game? I was always a fan of narrative-heavy, choice-significant games — I was a gamebook fanatic before I started playing video games — so naturally I fell in love with the stuff
by Jay Malone
I’m always on the hunt for a good cooperative multi-player game, but sadly they are far and few in between. I tend to disagree with what other people consider a good co-op game because often times it’s simply a good single-player concept that happens to scale when you
by Sean Lama
Family. Loss. Revenge. Sacrifice. These themes are the tenets of Oreshika, a way of life for a game about a house cursed to charge relentlessly into the slaughter. Even in the opening segments, I knew I was in for a vastly unique experience. Greeted with images of a clan sobbing
by Eric Van Allen
ScreamRide is a Microsoft exclusive title that has successfully fused the creative depth of Minecraft with the destructive, exhilarating gameplay of the Burnout series. After its debut at Gamescon 2014, ScreamRide instantly grabbed my attention. The game looked to deliver on what many next generation games seem to be lacking,
by Christopher Barron
Slicing your way through enemy hordes beat ‘em up style is a blast, but sometimes I want to relax and play a simple card game. Indie developer Defiant Development says, “Why not both?” with Hand of Fate, the hack and slasher with collectible card game elements. Hand of Fate plays
by Spencer Campbell