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The narrative element of video games has always been one of great importance. Whether it was in scrolling 16-bit text, or in full, slightly overlong cutscenes, wonderful tales have been woven since the beginning of this love we call video games. You can look no further for proof of that
by Jay Malone
Sequels are notoriously difficult to get right. Even before the game starts, a sequel is damned if it does and damned if it doesn’t by its existing fan base. Stray too far from the original and it’s disloyal; make it too similar and it’s a money-grabbing rehash.
by Stefan Alexander
PAX Prime is only a matter of hours away, big companies and small indie teams alike will be flocking to Seattle to show off their latest and greatest games. The thing is though, PAX is more than just an everyman’s E3, it’s a massive opportunity for the little
by Sean Lama
Warning: The following contains spoilers for Dragon Age: Origins, Dragon Age: Awakening and Dragon Age II. Reader discretion is advised. Bioware has made some of the most iconic and memorable role playing games in the history of gaming. Titles that raised the bar for storytelling, interaction, and an incredible depth
by Ron Burke
“Customizable” is a very fluid concept in the world of videogames, and it’s certainly been taken more and more advantage of as the technology behind our favorite entertainment grows more powerful. While once the strict trademark of role-players, making and developing your own characters and avatars has become a
by Lucious Barnes
Having recently reviewed Victory Point Games’ The South Shall Rise Again, I had high expectations for their latest release, Villainous Vikings. In the tradition of a Euro-style historical strategy game, it appears to be thoroughly researched, allowing players to choose from eight legendary figures including Ragnar, the warrior, Lagertha, the
by Michael Eyre
New consoles bring with them new experiences, but they also give us a chance to improve those games we really loved most. And as publishers tirelessly work ’round the clock to make those new experiences, they have to fill the gaps somehow—enter the HD “remaster.” Deep Silver and 4A
by David Roberts
The Ouya was practically the poster child for a gaming revolution. Neither new console, nor powerful PC, this device would sport a sub-$100 price tag, run Android OS, and usher in “A new kind of video game console”, to use the parlance of the Kickstarter. The team asked for
by Ron Burke
The narrative element of video games has always been one of great importance. Whether it was in scrolling 16-bit text, or in full, slightly overlong cutscenes, wonderful tales have been woven since the beginning of this love we call video games. You can look no further for proof of that
by Jay Malone
Relive Atari classics in handheld form!
It’s better for newbies, but still very much an extraction shooter
This might be the perfect gaming instrument
AK Interactive updated their classic Panel Liner and the results are awesome
This one's giving Saturday morning cartoon zeerust with a whole lotta dice chuckin' nonsense.
and Auntie's Choice certified!
The narrative element of video games has always been one of great importance. Whether it was in scrolling 16-bit text, or in full, slightly overlong cutscenes, wonderful tales have been woven since the beginning of this love we call video games. You can look no further for proof of that
by Jay Malone
Sequels are notoriously difficult to get right. Even before the game starts, a sequel is damned if it does and damned if it doesn’t by its existing fan base. Stray too far from the original and it’s disloyal; make it too similar and it’s a money-grabbing rehash.
by Stefan Alexander
PAX Prime is only a matter of hours away, big companies and small indie teams alike will be flocking to Seattle to show off their latest and greatest games. The thing is though, PAX is more than just an everyman’s E3, it’s a massive opportunity for the little
by Sean Lama
Warning: The following contains spoilers for Dragon Age: Origins, Dragon Age: Awakening and Dragon Age II. Reader discretion is advised. Bioware has made some of the most iconic and memorable role playing games in the history of gaming. Titles that raised the bar for storytelling, interaction, and an incredible depth
by Ron Burke
“Customizable” is a very fluid concept in the world of videogames, and it’s certainly been taken more and more advantage of as the technology behind our favorite entertainment grows more powerful. While once the strict trademark of role-players, making and developing your own characters and avatars has become a
by Lucious Barnes
Having recently reviewed Victory Point Games’ The South Shall Rise Again, I had high expectations for their latest release, Villainous Vikings. In the tradition of a Euro-style historical strategy game, it appears to be thoroughly researched, allowing players to choose from eight legendary figures including Ragnar, the warrior, Lagertha, the
by Michael Eyre
New consoles bring with them new experiences, but they also give us a chance to improve those games we really loved most. And as publishers tirelessly work ’round the clock to make those new experiences, they have to fill the gaps somehow—enter the HD “remaster.” Deep Silver and 4A
by David Roberts
The Ouya was practically the poster child for a gaming revolution. Neither new console, nor powerful PC, this device would sport a sub-$100 price tag, run Android OS, and usher in “A new kind of video game console”, to use the parlance of the Kickstarter. The team asked for
by Ron Burke