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Life is Strange, developed by the French studio DONTNOD Entertainment, has received a new developer diary which gives a slight glimpse at some of the characters. A majority of the diary is spent looking at the small development team that has assembled Life is Strange, a game that seems to
by Jay Malone
As we settle into the new year, we make our resolutions and vow to stick to them: go on a diet, exercise more, save money, and so forth. But sticking to those resolutions is always easier said than done, and by the third week of the year we usually slide
by Josh Devlin
Over here at Gaming Trend, we have a lot of staff members who are fans of choice-driven games. We’ve rambled on about Bioware games for hours, debated about TellTale choices, and have been pretty strongly moved by a lot of the decisions developers have asked us to make vicariously
by Kenneth Shepard
There are three basic ingredients that make a good platformer: solid controls, challenging levels and engaging design. You can read back through the catalog of classic platformers and find these three tenets, clear as day, in every one. The fact that Funk of the Titans nails one of those tenets
by Eric Van Allen
While everyone here at Gaming Trend had plenty of games that they loved from last year, nearly all of us acknowledged that much of the broken games that came out in the latter half of 2014 ended it on a pretty sour note. So, I got everyone together to be
by Kenneth Shepard
Suikoden II is considered to be one of the best role playing games of all time. Released in North America in September of 1999 on the original PlayStation, the game follows a young hero (don’t they all?) who, with his friends, must find 27 True Runes, rise to become
by Ron Burke
You throw down your cash, the clerk rings up your game and inevitably tries to sell you a guide. You shake your head no, snap up the bag and your change and race home. Ripping through the plastic, you slip that 50GB Blu Ray into your PlayStation 4 only to
by Ron Burke
The RTS genre is one that I think is desperately in need of reinvention. Not considering a few really great titles, the genre has laid stagnant for a very long time. There hasn’t been a transfusion of new ideas or a developer really wishing to push this style of
by Niko DelValle
Life is Strange, developed by the French studio DONTNOD Entertainment, has received a new developer diary which gives a slight glimpse at some of the characters. A majority of the diary is spent looking at the small development team that has assembled Life is Strange, a game that seems to
by Jay Malone
A new Lord of the Rings implementation of the Pandemic system
From sprawling magical jungles and plains to fire and ash caused by Sky People’s greed and the Mangkwan’s grief; Pandora has changed.
Just because the Expo Hall is closed, it doesn’t mean you can’t find new and strange games
With the World Championships on the line, Brawlhalla shows up big!
Lead Designers Spenser Starke & Rowan Hall gave us the scoop at PAX Unplugged
Here are GamingTrend's picks for your next gaming keyboard and mouse!
Here are GamingTrend's picks for your next gaming hardware!
Life is Strange, developed by the French studio DONTNOD Entertainment, has received a new developer diary which gives a slight glimpse at some of the characters. A majority of the diary is spent looking at the small development team that has assembled Life is Strange, a game that seems to
by Jay Malone
As we settle into the new year, we make our resolutions and vow to stick to them: go on a diet, exercise more, save money, and so forth. But sticking to those resolutions is always easier said than done, and by the third week of the year we usually slide
by Josh Devlin
Over here at Gaming Trend, we have a lot of staff members who are fans of choice-driven games. We’ve rambled on about Bioware games for hours, debated about TellTale choices, and have been pretty strongly moved by a lot of the decisions developers have asked us to make vicariously
by Kenneth Shepard
There are three basic ingredients that make a good platformer: solid controls, challenging levels and engaging design. You can read back through the catalog of classic platformers and find these three tenets, clear as day, in every one. The fact that Funk of the Titans nails one of those tenets
by Eric Van Allen
While everyone here at Gaming Trend had plenty of games that they loved from last year, nearly all of us acknowledged that much of the broken games that came out in the latter half of 2014 ended it on a pretty sour note. So, I got everyone together to be
by Kenneth Shepard
Suikoden II is considered to be one of the best role playing games of all time. Released in North America in September of 1999 on the original PlayStation, the game follows a young hero (don’t they all?) who, with his friends, must find 27 True Runes, rise to become
by Ron Burke
You throw down your cash, the clerk rings up your game and inevitably tries to sell you a guide. You shake your head no, snap up the bag and your change and race home. Ripping through the plastic, you slip that 50GB Blu Ray into your PlayStation 4 only to
by Ron Burke
The RTS genre is one that I think is desperately in need of reinvention. Not considering a few really great titles, the genre has laid stagnant for a very long time. There hasn’t been a transfusion of new ideas or a developer really wishing to push this style of
by Niko DelValle