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Victory Point Games has impressed me again. Following the release of Villainous Vikings in August, and the subsequent series of negative reviews which fell like hammers, VPG suspended release of the game. And then they fixed it. I have never heard of a game company pulling a release so quickly,
by Michael Eyre
It seems like tile-laying games often have you building something. The gateway game Carcassonne has you building a city with castles, roads, and cloisters. Alhambra has you building a city with many different buildings and walls sprawling outward. Sultaniya has you building as well, but instead of building out, the
by Keith Schleicher
Calling any kind of card/deck-management game a “roguelike” seems like a marketing move destined for parody. Yes, I know – there’s a randomization element (it’s called “shuffling”), which leads right into the dynamic content generation (“dealing”), and every game features permadeath, insofar as when the game is over
by Victor Grunn
There’s something about touchscreen games that just doesn’t work well for me. Whether it’s my hands being in the way of the action, or fighting with on-screen controls, I generally shy away from touchscreen games entirely. However, when Shadowrun Returns came out, I picked it up for
by Ron Burke
Car commercials like to call this month “December to Remember.” Well, I agree Mr. omnipresent car spokesperson. This is the December to Remember … to play a ton of amazing video games. The holiday release schedule is winding down, so now it’s time to get cracking on all the great
by Josh Devlin
When I first heard about this game, I immediately looked it up and read the words “4X Turn-Based Strategy Game set in space.” I was also immediately interested, as that description has all the things I love in my games. I like strategy, I like space, and some things about
by Niko DelValle
The Crew has been an interesting case throughout the lifespan of its development. To begin with, everyone positioned it ads one of the biggest racing games to release on the “future generation” of consoles. Then after a few delays and some lackluster footage being released, many began to forget about
by Patrick Rost
Never has a game made me question my own existence. Now, it wasn’t anything so grandiose as me wondering if I’m even real (or, what if, like, we’re all just someone’s dream, man?). I know I’m real. I’m typing these words onto the page,
by David Roberts
Victory Point Games has impressed me again. Following the release of Villainous Vikings in August, and the subsequent series of negative reviews which fell like hammers, VPG suspended release of the game. And then they fixed it. I have never heard of a game company pulling a release so quickly,
by Michael Eyre
Relive Atari classics in handheld form!
It’s better for newbies, but still very much an extraction shooter
This might be the perfect gaming instrument
AK Interactive updated their classic Panel Liner and the results are awesome
This one's giving Saturday morning cartoon zeerust with a whole lotta dice chuckin' nonsense.
and Auntie's Choice certified!
Victory Point Games has impressed me again. Following the release of Villainous Vikings in August, and the subsequent series of negative reviews which fell like hammers, VPG suspended release of the game. And then they fixed it. I have never heard of a game company pulling a release so quickly,
by Michael Eyre
It seems like tile-laying games often have you building something. The gateway game Carcassonne has you building a city with castles, roads, and cloisters. Alhambra has you building a city with many different buildings and walls sprawling outward. Sultaniya has you building as well, but instead of building out, the
by Keith Schleicher
Calling any kind of card/deck-management game a “roguelike” seems like a marketing move destined for parody. Yes, I know – there’s a randomization element (it’s called “shuffling”), which leads right into the dynamic content generation (“dealing”), and every game features permadeath, insofar as when the game is over
by Victor Grunn
There’s something about touchscreen games that just doesn’t work well for me. Whether it’s my hands being in the way of the action, or fighting with on-screen controls, I generally shy away from touchscreen games entirely. However, when Shadowrun Returns came out, I picked it up for
by Ron Burke
Car commercials like to call this month “December to Remember.” Well, I agree Mr. omnipresent car spokesperson. This is the December to Remember … to play a ton of amazing video games. The holiday release schedule is winding down, so now it’s time to get cracking on all the great
by Josh Devlin
When I first heard about this game, I immediately looked it up and read the words “4X Turn-Based Strategy Game set in space.” I was also immediately interested, as that description has all the things I love in my games. I like strategy, I like space, and some things about
by Niko DelValle
The Crew has been an interesting case throughout the lifespan of its development. To begin with, everyone positioned it ads one of the biggest racing games to release on the “future generation” of consoles. Then after a few delays and some lackluster footage being released, many began to forget about
by Patrick Rost
Never has a game made me question my own existence. Now, it wasn’t anything so grandiose as me wondering if I’m even real (or, what if, like, we’re all just someone’s dream, man?). I know I’m real. I’m typing these words onto the page,
by David Roberts