Imitation is the sincerest form of flattery, and the developers of Lords of the Fallen have made it no secret that they aim to recreate the magic of the Souls franchise. A series defined by brutal difficulty, ambient storytelling and a constant sense of despair, fear, and loneliness; Lords of
I wasn’t prepared.
I’ve watched every Twitch video, I went through the E3 demo twice, and I’ve consumed every character of written word about Dragon Age Inquisition. I still wasn’t ready for what came next.
Like a kid on Christmas morning, I couldn’t sleep the
Ten seconds. I have ten seconds. The satellite is so close. I slide around a corner, turning to spray a burst of bullets as I do so. An enemy falls and I can see the satellite in front of me. I grab it and take off.
Seven seconds. My team
Nidhogg is deceptive in its simplicity. Characters seemingly ripped from an Atari game do battle on a two-dimensional plane. There are only two buttons at your disposal: jump and attack. But underneath this simplicity lies a hidden depth, filled with expert sword throws and deft parries. This is what makes
Long time readers of the site are aware that I was severely injured during the military. I lost more than 75% of my hearing due to a massive explosion that also ruptured my ear drums, snapped tendons in my ankles, damaged my knee, and whipped my head to the pavement.
Tonight the dead will rise. The spirits will haunt. And all manner of devilish creatures come out from the darkness to wreak havoc on unsuspecting souls. But worst of all, there are a whole lot of nasty children running around throwing eggs and toilet paper all over everything. Be smart.
It’s no secret: The GT staff is full of passionate Dragon Age fans and it shows on this episode of the show. Listen to the gang geek out over the upcoming Dragon Age: Inquisition, mull over the future of the Destiny series, talk about the sleek White versions of
In 1997, Shadow Warrior released for PC as a spiritual successor to Duke Nukem 3D, and starred a terribly racist Asian caricature named Lo Wang. This isn’t a premise that sounds like it would be able to endure nearly twenty years later, and yet developer Flying Wild Hog revived
Imitation is the sincerest form of flattery, and the developers of Lords of the Fallen have made it no secret that they aim to recreate the magic of the Souls franchise. A series defined by brutal difficulty, ambient storytelling and a constant sense of despair, fear, and loneliness; Lords of
After Activision and Treyarch announced that the Call of Duty: Black Ops 7 beta would be extended by one day—one day closer to the launch of Battlefield 6—it became clear that Activision wants to engrave Black Ops 7 into our psyche before the launch of what would be
Imitation is the sincerest form of flattery, and the developers of Lords of the Fallen have made it no secret that they aim to recreate the magic of the Souls franchise. A series defined by brutal difficulty, ambient storytelling and a constant sense of despair, fear, and loneliness; Lords of
I wasn’t prepared.
I’ve watched every Twitch video, I went through the E3 demo twice, and I’ve consumed every character of written word about Dragon Age Inquisition. I still wasn’t ready for what came next.
Like a kid on Christmas morning, I couldn’t sleep the
Ten seconds. I have ten seconds. The satellite is so close. I slide around a corner, turning to spray a burst of bullets as I do so. An enemy falls and I can see the satellite in front of me. I grab it and take off.
Seven seconds. My team
Nidhogg is deceptive in its simplicity. Characters seemingly ripped from an Atari game do battle on a two-dimensional plane. There are only two buttons at your disposal: jump and attack. But underneath this simplicity lies a hidden depth, filled with expert sword throws and deft parries. This is what makes
Long time readers of the site are aware that I was severely injured during the military. I lost more than 75% of my hearing due to a massive explosion that also ruptured my ear drums, snapped tendons in my ankles, damaged my knee, and whipped my head to the pavement.
Tonight the dead will rise. The spirits will haunt. And all manner of devilish creatures come out from the darkness to wreak havoc on unsuspecting souls. But worst of all, there are a whole lot of nasty children running around throwing eggs and toilet paper all over everything. Be smart.
It’s no secret: The GT staff is full of passionate Dragon Age fans and it shows on this episode of the show. Listen to the gang geek out over the upcoming Dragon Age: Inquisition, mull over the future of the Destiny series, talk about the sleek White versions of
In 1997, Shadow Warrior released for PC as a spiritual successor to Duke Nukem 3D, and starred a terribly racist Asian caricature named Lo Wang. This isn’t a premise that sounds like it would be able to endure nearly twenty years later, and yet developer Flying Wild Hog revived