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Several trailers and gameplay videos have been going around about Supermassive’s horror game Until Dawn. Today, we got to demo the section shown at the Playstation Experience keynotes and see for ourselves how scary it was. Spoilers – I might have jumped a few times. The demo section featured the
by Eric Van AllenDrinkbox Studios’ new title, Severed, was announced at the Playstation Experience event among a sea of indie games featured for the Vita. If its striking visuals and interesting swipe mechanics didn’t catch your eye at first glance, well, I’m here to shove your face into the screen. Severed
by Eric Van AllenGaming Trend Editors Kenneth Shepard and Eric Van Allen have made their sojurn to the desert (it’s in Las Vegas — no need to feel bad for them) to dig up all that is fit to print on the Sony PlayStation Experience. New trailers, fresh hands-on perspectives, and so much
by Ron BurkeBeing committed to a fiction requires more than a slick veneer to pull your audience in. It requires a great deal of backstory, detail, and in the case of Assassin’s Creed, filling in large swaths of history. The team at Insight Editions did exactly that last year for The
by Ron BurkeThis is how it’s done. There are art books that I’ve checked out in the past that give you the journey from inception to release, but others that seem to focus almost exclusively on the final product. The latter makes for a far more compelling look behind the
by Ron BurkeI’m a dork. I have a Magic Galleon punching hand puppet from Lunar the Silver Star, pilsner glasses from the original Burnout, a full-sized chainsword replica from Warhammer: Space Marine, a Keyblade from Kingdom Hearts, and far more than fits in my office neatly. Now, nestled neatly between my
by Ron BurkeToday, I am feeling a bit nostalgic. As this piece is being published, I’m likely headed to an airport in order to head to Sony’s PlayStation Experience event, and I can’t help but reflect on the past 20 years that this event is meant to be celebrating.
by Kenneth ShepardThe Gaming Trend staff has spent hours traversing Thedas, talking to every companion and picking every Elfroot along the way. Now, they’re ready to talk about it. Join Ron, Laura, Kenneth and Eric, as they discuss the hardest decisions, most involved romances, and just who exactly drank that drank.
by Eric Van AllenSeveral trailers and gameplay videos have been going around about Supermassive’s horror game Until Dawn. Today, we got to demo the section shown at the Playstation Experience keynotes and see for ourselves how scary it was. Spoilers – I might have jumped a few times. The demo section featured the
by Eric Van AllenSCUF changes the attachments on the Valor Pro loadout
Battlefield is back in a big way!
More details revealed about the game's economic engine.
Journey through the incredible life of the legendary barbarian
Multiplayer and Zombies impress, but I'm worried about Warzone
After Activision and Treyarch announced that the Call of Duty: Black Ops 7 beta would be extended by one day—one day closer to the launch of Battlefield 6—it became clear that Activision wants to engrave Black Ops 7 into our psyche before the launch of what would be
A gathering of some of the most magical players, creators, and artists!
Several trailers and gameplay videos have been going around about Supermassive’s horror game Until Dawn. Today, we got to demo the section shown at the Playstation Experience keynotes and see for ourselves how scary it was. Spoilers – I might have jumped a few times. The demo section featured the
by Eric Van AllenDrinkbox Studios’ new title, Severed, was announced at the Playstation Experience event among a sea of indie games featured for the Vita. If its striking visuals and interesting swipe mechanics didn’t catch your eye at first glance, well, I’m here to shove your face into the screen. Severed
by Eric Van AllenGaming Trend Editors Kenneth Shepard and Eric Van Allen have made their sojurn to the desert (it’s in Las Vegas — no need to feel bad for them) to dig up all that is fit to print on the Sony PlayStation Experience. New trailers, fresh hands-on perspectives, and so much
by Ron BurkeBeing committed to a fiction requires more than a slick veneer to pull your audience in. It requires a great deal of backstory, detail, and in the case of Assassin’s Creed, filling in large swaths of history. The team at Insight Editions did exactly that last year for The
by Ron BurkeThis is how it’s done. There are art books that I’ve checked out in the past that give you the journey from inception to release, but others that seem to focus almost exclusively on the final product. The latter makes for a far more compelling look behind the
by Ron BurkeI’m a dork. I have a Magic Galleon punching hand puppet from Lunar the Silver Star, pilsner glasses from the original Burnout, a full-sized chainsword replica from Warhammer: Space Marine, a Keyblade from Kingdom Hearts, and far more than fits in my office neatly. Now, nestled neatly between my
by Ron BurkeToday, I am feeling a bit nostalgic. As this piece is being published, I’m likely headed to an airport in order to head to Sony’s PlayStation Experience event, and I can’t help but reflect on the past 20 years that this event is meant to be celebrating.
by Kenneth ShepardThe Gaming Trend staff has spent hours traversing Thedas, talking to every companion and picking every Elfroot along the way. Now, they’re ready to talk about it. Join Ron, Laura, Kenneth and Eric, as they discuss the hardest decisions, most involved romances, and just who exactly drank that drank.
by Eric Van Allen