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It’s another two-man show, with Eric and Kenneth here to discuss current events, social links, and despair-inducing bears. Kenneth talks his early thoughts on Danganronpa Another Episode: Ultra Despair Girls, while Eric gives the first of many Persona 3 updates he’ll be giving on the show. We also
by Kenneth Shepard
Nowadays, it’s hard to be a gamer and not come across the word ‘roguelike’ regularly. The term now occupies that uncomfortable spot between a concise summary of a game feature and a flat-out buzzword, taking its place alongside words like ‘massively multiplayer’ and ‘open-world exploration’. But what sets the
by Victor GrunnOne of the best things about the 3DS is its wide and ever-growing library of JRPG’s. This new release of Etrian Odyssey 2 Untold: The Fafnir Knight adds to the handheld 3D Nintendo system’s long line of great games. It features the same polished and elaborate gameplay as
by Stefan Alexander
A friend of mine once sent me an article about how genre fiction needs to be about characters. It made the further point that science fiction often loses its way while exploring fantastic concepts, and aspiring writers would be wise to avoid such pitfalls. I find this line of thought
by Michael Eyre
Action RPG’s are getting big again with the likes of Diablo 3, Grim Dawn, Path of Exile, and more. Victor Vran looks to cash in on this, while doing some unique things that make it stand on its own. Its core gameplay is solid and it has a ton
by Bryan Ertmer
Galak-Z: The Dimensional is much like the empty void of space. Cold, unforgiving, and apathetic to your outcome, it simply exists for you to conquer or fall to again and again. Blending the challenging repetition of the roguelike genre with the mechanical dexterity necessary to be an ace dogfighter, Galak-Z:
by Eric Van Allen
Gamescom was this week, and since Microsoft was the only one who showed up, it’s a pretty Xbox-heavy show this week. After discussing Rare Replay and mourning the loss of Kameo II, Kenneth, Matt, and Josh go announcement by announcement through Microsoft’s Gamescom showing. The long-awaited Quantum Break
by Kenneth Shepard
Last week, I was fortunate enough to chat with Jeremy Dunham, the Vice President of Marketing and Communications from Psyonix, the studio behind this summer’s hit title, Rocket League. As a game that surprised us all, we discussed topics such as the game’s huge success, the game design
by Matt Welsh
It’s another two-man show, with Eric and Kenneth here to discuss current events, social links, and despair-inducing bears. Kenneth talks his early thoughts on Danganronpa Another Episode: Ultra Despair Girls, while Eric gives the first of many Persona 3 updates he’ll be giving on the show. We also
by Kenneth Shepard
A new Lord of the Rings implementation of the Pandemic system
From sprawling magical jungles and plains to fire and ash caused by Sky People’s greed and the Mangkwan’s grief; Pandora has changed.
Just because the Expo Hall is closed, it doesn’t mean you can’t find new and strange games
With the World Championships on the line, Brawlhalla shows up big!
Lead Designers Spenser Starke & Rowan Hall gave us the scoop at PAX Unplugged
Here are GamingTrend's picks for your next gaming keyboard and mouse!
Here are GamingTrend's picks for your next gaming hardware!
It’s another two-man show, with Eric and Kenneth here to discuss current events, social links, and despair-inducing bears. Kenneth talks his early thoughts on Danganronpa Another Episode: Ultra Despair Girls, while Eric gives the first of many Persona 3 updates he’ll be giving on the show. We also
by Kenneth Shepard
Nowadays, it’s hard to be a gamer and not come across the word ‘roguelike’ regularly. The term now occupies that uncomfortable spot between a concise summary of a game feature and a flat-out buzzword, taking its place alongside words like ‘massively multiplayer’ and ‘open-world exploration’. But what sets the
by Victor GrunnOne of the best things about the 3DS is its wide and ever-growing library of JRPG’s. This new release of Etrian Odyssey 2 Untold: The Fafnir Knight adds to the handheld 3D Nintendo system’s long line of great games. It features the same polished and elaborate gameplay as
by Stefan Alexander
A friend of mine once sent me an article about how genre fiction needs to be about characters. It made the further point that science fiction often loses its way while exploring fantastic concepts, and aspiring writers would be wise to avoid such pitfalls. I find this line of thought
by Michael Eyre
Action RPG’s are getting big again with the likes of Diablo 3, Grim Dawn, Path of Exile, and more. Victor Vran looks to cash in on this, while doing some unique things that make it stand on its own. Its core gameplay is solid and it has a ton
by Bryan Ertmer
Galak-Z: The Dimensional is much like the empty void of space. Cold, unforgiving, and apathetic to your outcome, it simply exists for you to conquer or fall to again and again. Blending the challenging repetition of the roguelike genre with the mechanical dexterity necessary to be an ace dogfighter, Galak-Z:
by Eric Van Allen
Gamescom was this week, and since Microsoft was the only one who showed up, it’s a pretty Xbox-heavy show this week. After discussing Rare Replay and mourning the loss of Kameo II, Kenneth, Matt, and Josh go announcement by announcement through Microsoft’s Gamescom showing. The long-awaited Quantum Break
by Kenneth Shepard
Last week, I was fortunate enough to chat with Jeremy Dunham, the Vice President of Marketing and Communications from Psyonix, the studio behind this summer’s hit title, Rocket League. As a game that surprised us all, we discussed topics such as the game’s huge success, the game design
by Matt Welsh