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Everyone has that moment in their life they wish they could undo. It can be as major as burning that final bridge with a friend or as minor as not going to the store that one day. It’s often ambiguous, and you think that you can pinpoint the exact
by Eric Van Allen
Open-world video games have been very prevalent in the past few years. They are a great way to bring life to a bustling world to quickly entrench the player. One of the newest games to hop onto the open-world train is Mad Max, developed by Avalanche Studios, who you may
by Jay Malone
I could save everyone the trouble of reading the rest of the review and let you know that Victory Point’s Hundred Days 20 is a good game. But does that really tell you anything? After all, BoardGameGeek’s library includes nearly 300 Napoleonic games that have at least 25
by Nick South
As a rule, I’m suspicious of tabletop game reviews. I get that we want to proselytize for our hobby, but the cost is a hyperbolic review cycle that tells gamers that there are dozens, even hundreds of “must-play” titles releasing all the time, even as the number of hours
by Tom Harrison
It’s been four years since Skylanders: Spyro’s Adventure shook up the industry with it’s trailblazing toy-based gameplay, enticing a new generation of young gamers and inspiring everyone from Disney, Lego, and even Nintendo into getting in on the action. Unlike it’s upstart competitors, however, Skylanders has
by Mike Dunn
It’s nearly three o’clock in the morning, and the party next door is in full swing. Music is blaring, the punch bowl is bottomless, and costumed hooligans are milling about in the front yard. You can barely contain your anger as you don a white mask and stuff
by Sarah Marchant
In concept, Runbow seems like a fun idea for a video game. Nine-player local multiplayer always looks great when you’re watching a group of game journalists play on a livestream. But in the real world, getting together nine friends–even three or four–is a difficult task. So that
by Josh Devlin
Until Dawn creates a delicate balance between decisions and ramifications, where the slightest wrong move has the power to effect the lives and well-being of more than eight people. It also forces players to witness some of the most horrific, macabre, and gory death scenes we’ve ever seen in
by Blake Hester
Everyone has that moment in their life they wish they could undo. It can be as major as burning that final bridge with a friend or as minor as not going to the store that one day. It’s often ambiguous, and you think that you can pinpoint the exact
by Eric Van Allen
Relive Atari classics in handheld form!
It’s better for newbies, but still very much an extraction shooter
This might be the perfect gaming instrument
AK Interactive updated their classic Panel Liner and the results are awesome
This one's giving Saturday morning cartoon zeerust with a whole lotta dice chuckin' nonsense.
and Auntie's Choice certified!
Everyone has that moment in their life they wish they could undo. It can be as major as burning that final bridge with a friend or as minor as not going to the store that one day. It’s often ambiguous, and you think that you can pinpoint the exact
by Eric Van Allen
Open-world video games have been very prevalent in the past few years. They are a great way to bring life to a bustling world to quickly entrench the player. One of the newest games to hop onto the open-world train is Mad Max, developed by Avalanche Studios, who you may
by Jay Malone
I could save everyone the trouble of reading the rest of the review and let you know that Victory Point’s Hundred Days 20 is a good game. But does that really tell you anything? After all, BoardGameGeek’s library includes nearly 300 Napoleonic games that have at least 25
by Nick South
As a rule, I’m suspicious of tabletop game reviews. I get that we want to proselytize for our hobby, but the cost is a hyperbolic review cycle that tells gamers that there are dozens, even hundreds of “must-play” titles releasing all the time, even as the number of hours
by Tom Harrison
It’s been four years since Skylanders: Spyro’s Adventure shook up the industry with it’s trailblazing toy-based gameplay, enticing a new generation of young gamers and inspiring everyone from Disney, Lego, and even Nintendo into getting in on the action. Unlike it’s upstart competitors, however, Skylanders has
by Mike Dunn
It’s nearly three o’clock in the morning, and the party next door is in full swing. Music is blaring, the punch bowl is bottomless, and costumed hooligans are milling about in the front yard. You can barely contain your anger as you don a white mask and stuff
by Sarah Marchant
In concept, Runbow seems like a fun idea for a video game. Nine-player local multiplayer always looks great when you’re watching a group of game journalists play on a livestream. But in the real world, getting together nine friends–even three or four–is a difficult task. So that
by Josh Devlin
Until Dawn creates a delicate balance between decisions and ramifications, where the slightest wrong move has the power to effect the lives and well-being of more than eight people. It also forces players to witness some of the most horrific, macabre, and gory death scenes we’ve ever seen in
by Blake Hester