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It’s 0200. Clouds move overhead in the distance, slowly closing in. It’s dark, but it will be light soon. I lay prone in the muddy sludge of an African wetland, as enemy forces pace slowly just a hair’s length above on planks spanning the ankle-high water. I’
by Eric Van Allen
Last year I declared that Forza Horizon 2 was the best racer I’d played in a decade. I also declared that I liked Forza Horizon 2 more than I liked Forza Motorsport. A tough pill to swallow, unless you are Playground Games, but Turn 10 is back with the
by Ron Burke
Upon first hearing about Master Spy, it all sounds great: retro style, an intriguing story told through cinematic cutscenes, an original soundtrack. Then you see that it is described as a stealth-based precision platformer. Depending on who you are, this will either catch your interest or turn you off immediately,
by Sarah Marchant
It’s a wonderful day in the Gaming Trend neighborhood as Jay Malone makes his long-awaited return to the GT Reboot podcast. This week, Jay talks about Mad Max and weighs in on the idea of review scores, Kenneth talks about how Amnesia: Memories is too offensive to be as
by Kenneth Shepard
Hello! Welcome to Friday Tabletop Kickstarter Update! For info on what is going on here, check out this introduction. We are starting to hit the lull before Spieltag Essen, but there are still some solid catches in the vast sea of Kickstarter. Remember that I am in no way endorsing
by Scott Griffith
I went to the E3 reveal for Disney Infinity 1.0 (just called Disney Infinity at that point) and came away impressed, but David Roberts handled that review. Disney Infinity: Marvel Super Heroes (or 2.0 if you prefer) came out a year later, featuring The Avengers, the Guardians of
by Ron Burke
From limited edition statues to exclusive art books, almost every game these days has its own respective limited edition acting as a pre-order incentive for customers-to-be. But over the years, several developers and publishers have pushed the limits, and wallets, of what gamers are willing to purchase in order to
by Blake Hester
Dragon Age: Inquisition’s final DLC “Trespasser” is an example of Bioware properly painting a picture of what comes next in the way the original game didn’t. By the time I finished it, “Trespasser” had succinctly answered many questions I had about Inquisition’s ending, the fates of the
by Kenneth Shepard
It’s 0200. Clouds move overhead in the distance, slowly closing in. It’s dark, but it will be light soon. I lay prone in the muddy sludge of an African wetland, as enemy forces pace slowly just a hair’s length above on planks spanning the ankle-high water. I’
by Eric Van Allen
Relive Atari classics in handheld form!
It’s better for newbies, but still very much an extraction shooter
This might be the perfect gaming instrument
AK Interactive updated their classic Panel Liner and the results are awesome
This one's giving Saturday morning cartoon zeerust with a whole lotta dice chuckin' nonsense.
and Auntie's Choice certified!
It’s 0200. Clouds move overhead in the distance, slowly closing in. It’s dark, but it will be light soon. I lay prone in the muddy sludge of an African wetland, as enemy forces pace slowly just a hair’s length above on planks spanning the ankle-high water. I’
by Eric Van Allen
Last year I declared that Forza Horizon 2 was the best racer I’d played in a decade. I also declared that I liked Forza Horizon 2 more than I liked Forza Motorsport. A tough pill to swallow, unless you are Playground Games, but Turn 10 is back with the
by Ron Burke
Upon first hearing about Master Spy, it all sounds great: retro style, an intriguing story told through cinematic cutscenes, an original soundtrack. Then you see that it is described as a stealth-based precision platformer. Depending on who you are, this will either catch your interest or turn you off immediately,
by Sarah Marchant
It’s a wonderful day in the Gaming Trend neighborhood as Jay Malone makes his long-awaited return to the GT Reboot podcast. This week, Jay talks about Mad Max and weighs in on the idea of review scores, Kenneth talks about how Amnesia: Memories is too offensive to be as
by Kenneth Shepard
Hello! Welcome to Friday Tabletop Kickstarter Update! For info on what is going on here, check out this introduction. We are starting to hit the lull before Spieltag Essen, but there are still some solid catches in the vast sea of Kickstarter. Remember that I am in no way endorsing
by Scott Griffith
I went to the E3 reveal for Disney Infinity 1.0 (just called Disney Infinity at that point) and came away impressed, but David Roberts handled that review. Disney Infinity: Marvel Super Heroes (or 2.0 if you prefer) came out a year later, featuring The Avengers, the Guardians of
by Ron Burke
From limited edition statues to exclusive art books, almost every game these days has its own respective limited edition acting as a pre-order incentive for customers-to-be. But over the years, several developers and publishers have pushed the limits, and wallets, of what gamers are willing to purchase in order to
by Blake Hester
Dragon Age: Inquisition’s final DLC “Trespasser” is an example of Bioware properly painting a picture of what comes next in the way the original game didn’t. By the time I finished it, “Trespasser” had succinctly answered many questions I had about Inquisition’s ending, the fates of the
by Kenneth Shepard