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If you’re a fan of point-and-click games, but you also enjoy classic noir films, then Calvino Noir may already have you drooling a little. In this sidescroller, you play as Wilt, a scrambler who takes on clients with operations that require stealth. While he is able to take down
by Sarah Marchant
Nearly a year later, two members of our original spoilercast for Dragon Age: Inquisition have regrouped to talk about the game’s final DLC “Trespasser.” Eric Van Allen and Kenneth Shepard talk about the supposed closure that “Trespasser” was meant to provide, the implications the DLC has for the future,
by Kenneth Shepard
I remember seeing BattleLore when Days of Wonder released it. It looked like an intimidating game, with fantasy characters battling across hex-based maps. Some maps seemed to sprawl over several tables. After Fantasy Flight Games acquired the rights to BattleLore, I didn’t think much of it, other than the
by Keith Schleicher
A few years ago, EA’s NHL series was considered one of the best sports franchises around. It would consistently make key iterations on important features, all while maintaining the style that brought fans out every release day to purchase the game. That all changed last year with the series’
by Jay Malone
Expansions are a funny thing. They can range from being absolutely necessary to enjoy a game (Ticket to Ride USA 1910), to completely unnecessary (nobody needs another Carcassonne expansion), to frivolous yet somehow totally necessary (Agricola Goodies Expansion). Somewhere, there’s a sweet spot where an expansion adds a neat
by Joseph Pinchback
This past week I was invited to go and play FreeStyle Games’ new installment of the Guitar Hero franchise. The studio behind the DJ Hero series is bringing back Guitar Hero in very new and exciting ways. Guitar Hero Live features new modes, ways to play, and a beautifully redesigned
by Bryan Ertmer
Dead in Bermuda bills itself as a survival management game with adventure and RPG elements, which is a decent start at trying to describe just what it is. If you ask me, I’d call it a mashup of Oregon Trail, The Sims, tabletop games like D&D or
by Sarah Marchant
I remember the joy, confusion and irritation of playing Monopoly as a young child. Despite the nebulous and convoluted interpretation of rules that kids play by, each game usually featured players secretly formulating their own strategies, trying to adapt to a changing board until an abrupt moment when a critical
by Matt Welsh
If you’re a fan of point-and-click games, but you also enjoy classic noir films, then Calvino Noir may already have you drooling a little. In this sidescroller, you play as Wilt, a scrambler who takes on clients with operations that require stealth. While he is able to take down
by Sarah Marchant
Relive Atari classics in handheld form!
It’s better for newbies, but still very much an extraction shooter
This might be the perfect gaming instrument
AK Interactive updated their classic Panel Liner and the results are awesome
This one's giving Saturday morning cartoon zeerust with a whole lotta dice chuckin' nonsense.
and Auntie's Choice certified!
If you’re a fan of point-and-click games, but you also enjoy classic noir films, then Calvino Noir may already have you drooling a little. In this sidescroller, you play as Wilt, a scrambler who takes on clients with operations that require stealth. While he is able to take down
by Sarah Marchant
Nearly a year later, two members of our original spoilercast for Dragon Age: Inquisition have regrouped to talk about the game’s final DLC “Trespasser.” Eric Van Allen and Kenneth Shepard talk about the supposed closure that “Trespasser” was meant to provide, the implications the DLC has for the future,
by Kenneth Shepard
I remember seeing BattleLore when Days of Wonder released it. It looked like an intimidating game, with fantasy characters battling across hex-based maps. Some maps seemed to sprawl over several tables. After Fantasy Flight Games acquired the rights to BattleLore, I didn’t think much of it, other than the
by Keith Schleicher
A few years ago, EA’s NHL series was considered one of the best sports franchises around. It would consistently make key iterations on important features, all while maintaining the style that brought fans out every release day to purchase the game. That all changed last year with the series’
by Jay Malone
Expansions are a funny thing. They can range from being absolutely necessary to enjoy a game (Ticket to Ride USA 1910), to completely unnecessary (nobody needs another Carcassonne expansion), to frivolous yet somehow totally necessary (Agricola Goodies Expansion). Somewhere, there’s a sweet spot where an expansion adds a neat
by Joseph Pinchback
This past week I was invited to go and play FreeStyle Games’ new installment of the Guitar Hero franchise. The studio behind the DJ Hero series is bringing back Guitar Hero in very new and exciting ways. Guitar Hero Live features new modes, ways to play, and a beautifully redesigned
by Bryan Ertmer
Dead in Bermuda bills itself as a survival management game with adventure and RPG elements, which is a decent start at trying to describe just what it is. If you ask me, I’d call it a mashup of Oregon Trail, The Sims, tabletop games like D&D or
by Sarah Marchant
I remember the joy, confusion and irritation of playing Monopoly as a young child. Despite the nebulous and convoluted interpretation of rules that kids play by, each game usually featured players secretly formulating their own strategies, trying to adapt to a changing board until an abrupt moment when a critical
by Matt Welsh