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LOUD on Planet X is a fun and quirky addition to the rhythm game genre. It features music from all across the indie spectrum, everything from pop by Lights and CHVRCHES to alternative rock by July Talk and hip hop by Shad. While not without its drawbacks, it has a
by Sarah Marchant
Severed is the first touch-based action game I’ve ever loved. It carries itself with intelligence and fluidity, using a hybrid of thumbsticks and touch controls in ways that are intuitive and never gimmicky, making Severed feel perfectly designed for PlayStation Vita. Even beneath its polished game design, though, Severed
by Matt Welsh
The Shield TV is far more than a TV service aggregation platform. As you might have seen in my review of the system, it’s also a very capable gaming machine in its own right. Beyond its ability to stream from a GeForce-enabled PC, it’s also able to run
by Ron Burke
This week on the GT Reboot Podcast we’re looking both back and forward as Eric and Kenneth are joined by Ron and Justin to talk about some old games and some new hardware. Kenneth is playing through the other two Zero Escape games in preparation for Zero Time Dilemma,
by Kenneth Shepard
With violence being prevalent throughout so many art forms today, developer Garage227 wants to do its best to counteract that with their newest 2D platformer, Shiny. This journey tells the tale of a small little robot, who wakes up to find the humans populating his planet have taken all the
by Jay Malone
“Something unique” is the main idea that drove ex-Irrational developer Bill Gardner when he began to flesh out Perception. Gardner is a self-admitted fan of the horror genre, but he prefers tense, nail-biting atmosphere as opposed to the Saw/Hostel-style jump scares and brutality. That love of tension is coming
by Jay Malone
Of all the cool things that have been possible in the Elder Scrolls world, stealthy entry and blatant theft has always been one of the most useful and entertaining. Taking from others to give to someone else, for a tad bit of gold of course, has always satisfied when done
by Patrick Rost
Star Fox Guard presents a concept that sounds great on paper, but seemingly loses something along the way. Capitalizing on the touch input and two-screen experience of Wii U sounds like a natural fit for the tower defense genre, but Star Fox Guard unfortunately falls victim to its often-overwhelming approach.
by Matt Welsh
LOUD on Planet X is a fun and quirky addition to the rhythm game genre. It features music from all across the indie spectrum, everything from pop by Lights and CHVRCHES to alternative rock by July Talk and hip hop by Shad. While not without its drawbacks, it has a
by Sarah Marchant
Our choices for the year's best games
"If at first you don't succeed, try, try again"
Reigniting the fires of the console wars
The ultimate gaming keyboard
Easily the biggest season COD has ever dropped
Stroll towards the strip
It's clear to see that Ammon's translucent tiles are transcendent.
LOUD on Planet X is a fun and quirky addition to the rhythm game genre. It features music from all across the indie spectrum, everything from pop by Lights and CHVRCHES to alternative rock by July Talk and hip hop by Shad. While not without its drawbacks, it has a
by Sarah Marchant
Severed is the first touch-based action game I’ve ever loved. It carries itself with intelligence and fluidity, using a hybrid of thumbsticks and touch controls in ways that are intuitive and never gimmicky, making Severed feel perfectly designed for PlayStation Vita. Even beneath its polished game design, though, Severed
by Matt Welsh
The Shield TV is far more than a TV service aggregation platform. As you might have seen in my review of the system, it’s also a very capable gaming machine in its own right. Beyond its ability to stream from a GeForce-enabled PC, it’s also able to run
by Ron Burke
This week on the GT Reboot Podcast we’re looking both back and forward as Eric and Kenneth are joined by Ron and Justin to talk about some old games and some new hardware. Kenneth is playing through the other two Zero Escape games in preparation for Zero Time Dilemma,
by Kenneth Shepard
With violence being prevalent throughout so many art forms today, developer Garage227 wants to do its best to counteract that with their newest 2D platformer, Shiny. This journey tells the tale of a small little robot, who wakes up to find the humans populating his planet have taken all the
by Jay Malone
“Something unique” is the main idea that drove ex-Irrational developer Bill Gardner when he began to flesh out Perception. Gardner is a self-admitted fan of the horror genre, but he prefers tense, nail-biting atmosphere as opposed to the Saw/Hostel-style jump scares and brutality. That love of tension is coming
by Jay Malone
Of all the cool things that have been possible in the Elder Scrolls world, stealthy entry and blatant theft has always been one of the most useful and entertaining. Taking from others to give to someone else, for a tad bit of gold of course, has always satisfied when done
by Patrick Rost
Star Fox Guard presents a concept that sounds great on paper, but seemingly loses something along the way. Capitalizing on the touch input and two-screen experience of Wii U sounds like a natural fit for the tower defense genre, but Star Fox Guard unfortunately falls victim to its often-overwhelming approach.
by Matt Welsh