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Doom is a pretty straightforward game, but much like the original game, it’s also full of secrets. Authors Doug Walsh, Michael Owen, and Will Murray have teamed up with Prima Games to unveil those mysteries with a complete guide that covers the extensive campaign to strategies for succeeding in
by Ron Burke
“Hell is empty, and all of the devils are here.” – William Shakespeare Doom is a pure shooter. It’s an amazing throwback to a time that has long since passed, but with a fresh coat of paint for its nostalgic approach. It brings an unrelentingly violent singleplayer campaign I didn’
by Ron Burke
Renee isn’t a criminal; she’s a confused and afraid 16-year-old girl who’s struggled with mental illness from a young age. However, even as recent as the early 20th century, the remedy for mental health issues felt more like a punishment: being locked away in an asylum. The
by Sarah Marchant
Steampunk, that amalgamation of Victorian-era charm and science fiction concepts inspired by the likes of Jules Verne, produces a certain romanticism. Steam-powered machines and lighter-than-air vehicles are a staple of the genre. Kosmos’ Steam Time uses steampunk as a backdrop for an elaborate worker placement adventure through time. Two to
by Nick South
The west is a lawless place. Even in the steampunk Western Hover Junkers, your only friend and companion is the gun strapped to your side and the horse you rode in on. Luckily, your horse is a giant hovering platform of metal that can block a decent number of bullets.
by Eric Van Allen
It’s hard to quantify and define the experience of virtual reality to an outside party. Words like “presence” and “immersion” come to mind, but don’t capture the effect of what it’s truly like to lose yourself in a mystical world, and the sensation of pulling off the
by Eric Van Allen
We’re still in the infantile stages of modern virtual reality, where developers are wrapping their heads around the tech and what it can do. In some cases, this means inventive and new ideas; in others, a slap-shod game with a novel-at-best VR feature hanging on like a sidecar. After
by Eric Van Allen
E3 is less than a month away, so it’s time to place our annual bets for what we think is going down at this years’ conferences. Eric, Kenneth, Matt, and Travis all came up with five predictions about the conferences (and EA Play), and whoever gets the most predictions
by Kenneth Shepard
Doom is a pretty straightforward game, but much like the original game, it’s also full of secrets. Authors Doug Walsh, Michael Owen, and Will Murray have teamed up with Prima Games to unveil those mysteries with a complete guide that covers the extensive campaign to strategies for succeeding in
by Ron Burke
Our choices for the year's best games
"If at first you don't succeed, try, try again"
Reigniting the fires of the console wars
The ultimate gaming keyboard
Easily the biggest season COD has ever dropped
Stroll towards the strip
It's clear to see that Ammon's translucent tiles are transcendent.
Doom is a pretty straightforward game, but much like the original game, it’s also full of secrets. Authors Doug Walsh, Michael Owen, and Will Murray have teamed up with Prima Games to unveil those mysteries with a complete guide that covers the extensive campaign to strategies for succeeding in
by Ron Burke
“Hell is empty, and all of the devils are here.” – William Shakespeare Doom is a pure shooter. It’s an amazing throwback to a time that has long since passed, but with a fresh coat of paint for its nostalgic approach. It brings an unrelentingly violent singleplayer campaign I didn’
by Ron Burke
Renee isn’t a criminal; she’s a confused and afraid 16-year-old girl who’s struggled with mental illness from a young age. However, even as recent as the early 20th century, the remedy for mental health issues felt more like a punishment: being locked away in an asylum. The
by Sarah Marchant
Steampunk, that amalgamation of Victorian-era charm and science fiction concepts inspired by the likes of Jules Verne, produces a certain romanticism. Steam-powered machines and lighter-than-air vehicles are a staple of the genre. Kosmos’ Steam Time uses steampunk as a backdrop for an elaborate worker placement adventure through time. Two to
by Nick South
The west is a lawless place. Even in the steampunk Western Hover Junkers, your only friend and companion is the gun strapped to your side and the horse you rode in on. Luckily, your horse is a giant hovering platform of metal that can block a decent number of bullets.
by Eric Van Allen
It’s hard to quantify and define the experience of virtual reality to an outside party. Words like “presence” and “immersion” come to mind, but don’t capture the effect of what it’s truly like to lose yourself in a mystical world, and the sensation of pulling off the
by Eric Van Allen
We’re still in the infantile stages of modern virtual reality, where developers are wrapping their heads around the tech and what it can do. In some cases, this means inventive and new ideas; in others, a slap-shod game with a novel-at-best VR feature hanging on like a sidecar. After
by Eric Van Allen
E3 is less than a month away, so it’s time to place our annual bets for what we think is going down at this years’ conferences. Eric, Kenneth, Matt, and Travis all came up with five predictions about the conferences (and EA Play), and whoever gets the most predictions
by Kenneth Shepard