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Nostalgia is a powerful tool. It signifies an emotional attachment to something, and that’s valuable in its own right. Games like Shovel Knight or Pillars of Eternity wouldn’t have happened if some didn’t hold a longing for the Good Ol’ Days. Nostalgia can also be a crutch,
by Eric Van Allen
Typoman is a game about the power of the pen, the strength that words have, and what can happen to a society when that right is controlled or tampered with. It is a game that extols the virtues of expression, and even if it misses in the minutia, it still
by Eric Van Allen
Within an hour of starting up Yo-Kai Watch, I had befriended several ghouls, including a talking cat named Jibanyan who punched cars to get stronger, and a purple anteater named Baku who eats nightmares for food. If that intrigues you, then I have good news: that’s just the surface
by Eric Van AllenDifficulty is a tricky thing to tamper with in video games. It’s also one of the most notable reasons why Hidetaka Miyazaki’s Dark Souls series has become so popular. Miyazaki’s newest creation, Bloodborne, did a few things to differentiate itself from Dark Souls, and one of those
by Jay Malone
Animal Crossing: amiibo Festival shares many similarities with traditional Animal Crossing games. It’s serene, slow-paced, and lighter, much like its life-sim roots. More importantly, the game puts little focus on goals, choosing instead to place its emphasis on the value of smaller moments. But while traditional Animal Crossing games
by Matt Welsh
If there is a setting in Dungeons & Dragons that deserves its own book to showcase the amazing stories found therein, it has to be The Sword Coast. The Baldur’s Gate and Icewind Dale series of games, recently-released Sword Coast Legends, Neverwinter Nights, and its MMO counterpart Neverwinter are
by Ron Burke
Insight Editions has gotten to run with one of the largest flags in the industry the past few years, and this year is no different as they deliver The Art of Halo 5: Guardians to a throng of eager fans. If you read our Editor Travis Northup’s review of
by Ron Burke
We’ve got every end of the opinion spectrum on this week’s show, as Blake Hester joins Eric and Kenneth to talk about Tomb Raider, Battlefront, and the horrors of when an anime adaptation goes wrong. Everyone on the show is playing Rise of the Tomb Raider, and we’
by Kenneth Shepard
Nostalgia is a powerful tool. It signifies an emotional attachment to something, and that’s valuable in its own right. Games like Shovel Knight or Pillars of Eternity wouldn’t have happened if some didn’t hold a longing for the Good Ol’ Days. Nostalgia can also be a crutch,
by Eric Van Allen
We don't reach out that often for charity, but today I want to introduce you to the Call of Duty Endowment. Call of Duty Endowment, or C.O.D.E. is an essential organization that provides critical job placement support to veterans, helping them transition from military to
For $13, AK Interactive can get you into more advanced weathering techniques!
Relive Atari classics in handheld form!
It’s better for newbies, but still very much an extraction shooter
This might be the perfect gaming instrument
AK Interactive updated their classic Panel Liner and the results are awesome
This one's giving Saturday morning cartoon zeerust with a whole lotta dice chuckin' nonsense.
Nostalgia is a powerful tool. It signifies an emotional attachment to something, and that’s valuable in its own right. Games like Shovel Knight or Pillars of Eternity wouldn’t have happened if some didn’t hold a longing for the Good Ol’ Days. Nostalgia can also be a crutch,
by Eric Van Allen
Typoman is a game about the power of the pen, the strength that words have, and what can happen to a society when that right is controlled or tampered with. It is a game that extols the virtues of expression, and even if it misses in the minutia, it still
by Eric Van Allen
Within an hour of starting up Yo-Kai Watch, I had befriended several ghouls, including a talking cat named Jibanyan who punched cars to get stronger, and a purple anteater named Baku who eats nightmares for food. If that intrigues you, then I have good news: that’s just the surface
by Eric Van AllenDifficulty is a tricky thing to tamper with in video games. It’s also one of the most notable reasons why Hidetaka Miyazaki’s Dark Souls series has become so popular. Miyazaki’s newest creation, Bloodborne, did a few things to differentiate itself from Dark Souls, and one of those
by Jay Malone
Animal Crossing: amiibo Festival shares many similarities with traditional Animal Crossing games. It’s serene, slow-paced, and lighter, much like its life-sim roots. More importantly, the game puts little focus on goals, choosing instead to place its emphasis on the value of smaller moments. But while traditional Animal Crossing games
by Matt Welsh
If there is a setting in Dungeons & Dragons that deserves its own book to showcase the amazing stories found therein, it has to be The Sword Coast. The Baldur’s Gate and Icewind Dale series of games, recently-released Sword Coast Legends, Neverwinter Nights, and its MMO counterpart Neverwinter are
by Ron Burke
Insight Editions has gotten to run with one of the largest flags in the industry the past few years, and this year is no different as they deliver The Art of Halo 5: Guardians to a throng of eager fans. If you read our Editor Travis Northup’s review of
by Ron Burke
We’ve got every end of the opinion spectrum on this week’s show, as Blake Hester joins Eric and Kenneth to talk about Tomb Raider, Battlefront, and the horrors of when an anime adaptation goes wrong. Everyone on the show is playing Rise of the Tomb Raider, and we’
by Kenneth Shepard