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When I’m doing a review, I do a lot more than rush through the rules and play the game. I like to think about what I just played and discover what makes the game work or what kept it from being a great title. As you would imagine, my
by Nick South
Senran Kagura Shinovi Versus (hereafter SKSV) is a game bursting at the seams with shamelessness and T&A – but mostly the T&A. Developed by Tamsoft of Hyperdimension Neptunia fame, the game is a straightforward and unlock-heavy take on the 3D beat-em-up genre. So what do you get
by Victor GrunnThere are two ways I’ve come to look at Call of Duty: Infinite Warfare. One is just as a first person shooter game, measured and considered in its own right, and the other is as an entry in one of the most popular franchises in that genre’s history.
by Lucious Barnes
Zombie games are what I would consider my bread and butter. They don’t have to be flawless creations, but if they have an interesting story and decent weapon variety, I’ll play them and have fun with them. I would say I have a soft spot for the Dead
by Sarah Marchant
“Happy people have no history.” – Leo Tolstoy This chilling quote opens the We Happy Few demo and immediately sets the tone for what is shaping up to be one of the most shocking and narratively brutal games I’ve seen in years. We Happy Few tells a twisted tale of
by Matt Welsh
Our E3 team was in Los Angeles for the show, and took a moment out of one of our long days to talk about what we’d played, seen, and couldn’t stop thinking about. We talk our favorite demos, conferences, announcements, and then discuss what role E3 still plays
by Kenneth Shepard
Aragami is a stealth action game that takes inspiration from other titles like Mark of the Ninja and Tenchu. What separates it from those titles are its beautiful art that blends the colorful minimalism of Gigantic and the painterly Japanese style of Okami, and the Shadow Powers that protagonist Aragami
by Josh Devlin
Gwent is bigger than it has any reason to be. It was that way in The Witcher 3: Wild Hunt, where a relatively small card game-turned-side quest became a cult classic among players. Now, the same developers are working on a complete standalone game. After a demo of the single-player
by Eric Van Allen
When I’m doing a review, I do a lot more than rush through the rules and play the game. I like to think about what I just played and discover what makes the game work or what kept it from being a great title. As you would imagine, my
by Nick South
"If at first you don't succeed, try, try again"
Reigniting the fires of the console wars
The ultimate gaming keyboard
Easily the biggest season COD has ever dropped
Stroll towards the strip
It's clear to see that Ammon's translucent tiles are transcendent.
Say hello (again) to Dylan Faden
When I’m doing a review, I do a lot more than rush through the rules and play the game. I like to think about what I just played and discover what makes the game work or what kept it from being a great title. As you would imagine, my
by Nick South
Senran Kagura Shinovi Versus (hereafter SKSV) is a game bursting at the seams with shamelessness and T&A – but mostly the T&A. Developed by Tamsoft of Hyperdimension Neptunia fame, the game is a straightforward and unlock-heavy take on the 3D beat-em-up genre. So what do you get
by Victor GrunnThere are two ways I’ve come to look at Call of Duty: Infinite Warfare. One is just as a first person shooter game, measured and considered in its own right, and the other is as an entry in one of the most popular franchises in that genre’s history.
by Lucious Barnes
Zombie games are what I would consider my bread and butter. They don’t have to be flawless creations, but if they have an interesting story and decent weapon variety, I’ll play them and have fun with them. I would say I have a soft spot for the Dead
by Sarah Marchant
“Happy people have no history.” – Leo Tolstoy This chilling quote opens the We Happy Few demo and immediately sets the tone for what is shaping up to be one of the most shocking and narratively brutal games I’ve seen in years. We Happy Few tells a twisted tale of
by Matt Welsh
Our E3 team was in Los Angeles for the show, and took a moment out of one of our long days to talk about what we’d played, seen, and couldn’t stop thinking about. We talk our favorite demos, conferences, announcements, and then discuss what role E3 still plays
by Kenneth Shepard
Aragami is a stealth action game that takes inspiration from other titles like Mark of the Ninja and Tenchu. What separates it from those titles are its beautiful art that blends the colorful minimalism of Gigantic and the painterly Japanese style of Okami, and the Shadow Powers that protagonist Aragami
by Josh Devlin
Gwent is bigger than it has any reason to be. It was that way in The Witcher 3: Wild Hunt, where a relatively small card game-turned-side quest became a cult classic among players. Now, the same developers are working on a complete standalone game. After a demo of the single-player
by Eric Van Allen