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Creating a new edition of a classic game can be a tricky proposition. If the designer sticks too close to the formula, then reviews might say that nothing new came and the game lacks creativity. If the designer changes too much, purists will scream to the highest hill of board
by Keith Schleicher
The Deus Ex series is best-known for its single-player campaign, which stars everyone’s favorite moody cyborg, Adam Jensen. Deus Ex: Mankind Divided plans on extending beyond the story campaign, however, with a new mode called “Breach.” Breach mode is a single-player competitive mode, where players compete for high scores
by Travis Northup
Things get heated on this week’s episode of the GT Reboot Podcast, as our hosts have very different thoughts on Zero Time Dilemma, the final game in the Zero Escape series. But before that we do a quick recap of E3, talk about the disaster that is Mighty No.
by Kenneth Shepard
My demo for STRAFE took place in a sun-beaten parking lot on day three of E3 (well, show floor day three, anyways). Inside a dimly lit trailer, with a fog machine blowing haze over a massive TV screen, I played a run of the game on an odd mixture of
by Eric Van Allen
Building prisons is surprisingly fun and addictive is something that I learned when playing Prison Architect the first time around. Now that the game is soon to arrive on the PlayStation 4, will it retain all of the same charm and depth of play? Let’s find out together in
by Patrick Rost
It’s hard to imagine a game like Tokyo Mirage Sessions #FE existing even just a few years ago. Born of two franchises, stewing in the rampant fandom surrounding the Persona series, and completely obsessed with idol and anime culture, Tokyo Mirage Sessions is a sign of the times. It
by Eric Van Allen
Sometimes a game comes along and looks so simple that it won’t be that interesting. Rolling dice can be a lot of fun, but it takes the right mechanic to keep it interesting for the long term. When I first saw FUSE, I thought that it would be a
by Keith Schleicher
It’s rare to see a game take as many chances in its concluding chapters like Zero Time Dilemma does. For a game with two predecessors’ worth of required reading to appreciate, there’s a great deal of new characters, timeline layouts, and even a switch from mostly text to
by Eric Van Allen
Creating a new edition of a classic game can be a tricky proposition. If the designer sticks too close to the formula, then reviews might say that nothing new came and the game lacks creativity. If the designer changes too much, purists will scream to the highest hill of board
by Keith Schleicher
"If at first you don't succeed, try, try again"
Reigniting the fires of the console wars
The ultimate gaming keyboard
Easily the biggest season COD has ever dropped
Stroll towards the strip
It's clear to see that Ammon's translucent tiles are transcendent.
Say hello (again) to Dylan Faden
Creating a new edition of a classic game can be a tricky proposition. If the designer sticks too close to the formula, then reviews might say that nothing new came and the game lacks creativity. If the designer changes too much, purists will scream to the highest hill of board
by Keith Schleicher
The Deus Ex series is best-known for its single-player campaign, which stars everyone’s favorite moody cyborg, Adam Jensen. Deus Ex: Mankind Divided plans on extending beyond the story campaign, however, with a new mode called “Breach.” Breach mode is a single-player competitive mode, where players compete for high scores
by Travis Northup
Things get heated on this week’s episode of the GT Reboot Podcast, as our hosts have very different thoughts on Zero Time Dilemma, the final game in the Zero Escape series. But before that we do a quick recap of E3, talk about the disaster that is Mighty No.
by Kenneth Shepard
My demo for STRAFE took place in a sun-beaten parking lot on day three of E3 (well, show floor day three, anyways). Inside a dimly lit trailer, with a fog machine blowing haze over a massive TV screen, I played a run of the game on an odd mixture of
by Eric Van Allen
Building prisons is surprisingly fun and addictive is something that I learned when playing Prison Architect the first time around. Now that the game is soon to arrive on the PlayStation 4, will it retain all of the same charm and depth of play? Let’s find out together in
by Patrick Rost
It’s hard to imagine a game like Tokyo Mirage Sessions #FE existing even just a few years ago. Born of two franchises, stewing in the rampant fandom surrounding the Persona series, and completely obsessed with idol and anime culture, Tokyo Mirage Sessions is a sign of the times. It
by Eric Van Allen
Sometimes a game comes along and looks so simple that it won’t be that interesting. Rolling dice can be a lot of fun, but it takes the right mechanic to keep it interesting for the long term. When I first saw FUSE, I thought that it would be a
by Keith Schleicher
It’s rare to see a game take as many chances in its concluding chapters like Zero Time Dilemma does. For a game with two predecessors’ worth of required reading to appreciate, there’s a great deal of new characters, timeline layouts, and even a switch from mostly text to
by Eric Van Allen