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After two excellent action-RPGs, developer Runic Games is ready to make something different. It’s a game they say takes inspiration from the likes of Zelda, Ico, and Journey. After playing the game at PAX Prime this year, I can see how that inspiration is shaping the game. There’s
by Sean LamaThe Underdark is one of the most popular, yet least understood, settings in the Forgotten Realms universe. It’s also a setting that most players are usually completely unprepared to tackle. The dangers that lie in the Underdark aren’t just her denizens, though. The political machinations of the Drow
by Ron BurkeIf you’re a fan of point-and-click games, but you also enjoy classic noir films, then Calvino Noir may already have you drooling a little. In this sidescroller, you play as Wilt, a scrambler who takes on clients with operations that require stealth. While he is able to take down
by Sarah MarchantNearly a year later, two members of our original spoilercast for Dragon Age: Inquisition have regrouped to talk about the game’s final DLC “Trespasser.” Eric Van Allen and Kenneth Shepard talk about the supposed closure that “Trespasser” was meant to provide, the implications the DLC has for the future,
by Kenneth ShepardI remember seeing BattleLore when Days of Wonder released it. It looked like an intimidating game, with fantasy characters battling across hex-based maps. Some maps seemed to sprawl over several tables. After Fantasy Flight Games acquired the rights to BattleLore, I didn’t think much of it, other than the
by Keith SchleicherA few years ago, EA’s NHL series was considered one of the best sports franchises around. It would consistently make key iterations on important features, all while maintaining the style that brought fans out every release day to purchase the game. That all changed last year with the series’
by Jay MaloneExpansions are a funny thing. They can range from being absolutely necessary to enjoy a game (Ticket to Ride USA 1910), to completely unnecessary (nobody needs another Carcassonne expansion), to frivolous yet somehow totally necessary (Agricola Goodies Expansion). Somewhere, there’s a sweet spot where an expansion adds a neat
by Joseph PinchbackThis past week I was invited to go and play FreeStyle Games’ new installment of the Guitar Hero franchise. The studio behind the DJ Hero series is bringing back Guitar Hero in very new and exciting ways. Guitar Hero Live features new modes, ways to play, and a beautifully redesigned
by Bryan ErtmerAfter two excellent action-RPGs, developer Runic Games is ready to make something different. It’s a game they say takes inspiration from the likes of Zelda, Ico, and Journey. After playing the game at PAX Prime this year, I can see how that inspiration is shaping the game. There’s
by Sean Lama8K polling rate improves an already great mouse
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After two excellent action-RPGs, developer Runic Games is ready to make something different. It’s a game they say takes inspiration from the likes of Zelda, Ico, and Journey. After playing the game at PAX Prime this year, I can see how that inspiration is shaping the game. There’s
by Sean LamaThe Underdark is one of the most popular, yet least understood, settings in the Forgotten Realms universe. It’s also a setting that most players are usually completely unprepared to tackle. The dangers that lie in the Underdark aren’t just her denizens, though. The political machinations of the Drow
by Ron BurkeIf you’re a fan of point-and-click games, but you also enjoy classic noir films, then Calvino Noir may already have you drooling a little. In this sidescroller, you play as Wilt, a scrambler who takes on clients with operations that require stealth. While he is able to take down
by Sarah MarchantNearly a year later, two members of our original spoilercast for Dragon Age: Inquisition have regrouped to talk about the game’s final DLC “Trespasser.” Eric Van Allen and Kenneth Shepard talk about the supposed closure that “Trespasser” was meant to provide, the implications the DLC has for the future,
by Kenneth ShepardI remember seeing BattleLore when Days of Wonder released it. It looked like an intimidating game, with fantasy characters battling across hex-based maps. Some maps seemed to sprawl over several tables. After Fantasy Flight Games acquired the rights to BattleLore, I didn’t think much of it, other than the
by Keith SchleicherA few years ago, EA’s NHL series was considered one of the best sports franchises around. It would consistently make key iterations on important features, all while maintaining the style that brought fans out every release day to purchase the game. That all changed last year with the series’
by Jay MaloneExpansions are a funny thing. They can range from being absolutely necessary to enjoy a game (Ticket to Ride USA 1910), to completely unnecessary (nobody needs another Carcassonne expansion), to frivolous yet somehow totally necessary (Agricola Goodies Expansion). Somewhere, there’s a sweet spot where an expansion adds a neat
by Joseph PinchbackThis past week I was invited to go and play FreeStyle Games’ new installment of the Guitar Hero franchise. The studio behind the DJ Hero series is bringing back Guitar Hero in very new and exciting ways. Guitar Hero Live features new modes, ways to play, and a beautifully redesigned
by Bryan Ertmer