[The following contains spoilers for The Order: 1886. Reader discretion is advised]
The Order: 1886 is a game with its fair share of problems.
As we discussed in our spoilercast for the game, Ready at Dawn’s PlayStation 4 exclusive’s cinematic nature appears to have led to a marked
Building a point-and-click adventure in today’s video game market is a tough achievement. In order to do so well, you must blend the classic point-and-click adventure tropes such as using random objects and interacting with your environment into new-age concepts that have conditioned players to think if they get
We’re trying something new this week here on the Metatheory Podcast… and it’s kind of exciting! For the first time since the show’s debut, we’re going to stream an episode live. We’ll be using Mixlr to broadcast ourselves as we record – or at least that’
Mario vs. Donkey Kong has always been a series that requires careful planning just as much as it does quick reflexes. The series has always tasked players with charting out their path and thinking several steps ahead before even starting each stage. As clever as these games are, though, the
With a name like Mario Vs. Donkey Kong, this game might be mistakenly confused as a bout between the mustached plumber and his onetime nemesis, the barrel-hurling Gorilla. And while the game does pull aesthetics from classic Mario and Donkey Kong titles, there really isn’t a great deal about
Creating a video game experience that pleases wrestling fans is a difficult task, one that many cannot understand unless you are a true fan of the sport. Obviously, Japanese developer Yukes has tried to do so for years with their WWE 2K series, and while they have occasionally produced a
Below is the full interview performed with Paolo Chikiamco…
First off, what was the inspiration for the development of the game?
I was always a fan of narrative-heavy, choice-significant games — I was a gamebook fanatic before I started playing video games — so naturally I fell in love with the stuff
I’m always on the hunt for a good cooperative multi-player game, but sadly they are far and few in between. I tend to disagree with what other people consider a good co-op game because often times it’s simply a good single-player concept that happens to scale when you
[The following contains spoilers for The Order: 1886. Reader discretion is advised]
The Order: 1886 is a game with its fair share of problems.
As we discussed in our spoilercast for the game, Ready at Dawn’s PlayStation 4 exclusive’s cinematic nature appears to have led to a marked
R0DE has been in the premium audio business since 1967, when Henry Freedman, a London-born sound engineer, and his Swedish-born wife, Astrid, formed the company. While we’ve seen generation after generation of audio technologies, ever cleaner and feature-rich, a brand new generation of creators is looking to bring studio-quality
[The following contains spoilers for The Order: 1886. Reader discretion is advised]
The Order: 1886 is a game with its fair share of problems.
As we discussed in our spoilercast for the game, Ready at Dawn’s PlayStation 4 exclusive’s cinematic nature appears to have led to a marked
Building a point-and-click adventure in today’s video game market is a tough achievement. In order to do so well, you must blend the classic point-and-click adventure tropes such as using random objects and interacting with your environment into new-age concepts that have conditioned players to think if they get
We’re trying something new this week here on the Metatheory Podcast… and it’s kind of exciting! For the first time since the show’s debut, we’re going to stream an episode live. We’ll be using Mixlr to broadcast ourselves as we record – or at least that’
Mario vs. Donkey Kong has always been a series that requires careful planning just as much as it does quick reflexes. The series has always tasked players with charting out their path and thinking several steps ahead before even starting each stage. As clever as these games are, though, the
With a name like Mario Vs. Donkey Kong, this game might be mistakenly confused as a bout between the mustached plumber and his onetime nemesis, the barrel-hurling Gorilla. And while the game does pull aesthetics from classic Mario and Donkey Kong titles, there really isn’t a great deal about
Creating a video game experience that pleases wrestling fans is a difficult task, one that many cannot understand unless you are a true fan of the sport. Obviously, Japanese developer Yukes has tried to do so for years with their WWE 2K series, and while they have occasionally produced a
Below is the full interview performed with Paolo Chikiamco…
First off, what was the inspiration for the development of the game?
I was always a fan of narrative-heavy, choice-significant games — I was a gamebook fanatic before I started playing video games — so naturally I fell in love with the stuff
I’m always on the hunt for a good cooperative multi-player game, but sadly they are far and few in between. I tend to disagree with what other people consider a good co-op game because often times it’s simply a good single-player concept that happens to scale when you