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Editorials   -   Mar 05, 2015 The Order: In Defense of Sir Galahad
The Order: In Defense of Sir Galahad

[The following contains spoilers for The Order: 1886. Reader discretion is advised] The Order: 1886 is a game with its fair share of problems. As we discussed in our spoilercast for the game, Ready at Dawn’s PlayStation 4 exclusive’s cinematic nature appears to have led to a marked

by Kenneth Shepard
Reviews   -   Mar 05, 2015 Disgusting, but not in a bad way — Tormentum – Dark Sorrow Review
Disgusting, but not in a bad way — Tormentum – Dark Sorrow Review

Building a point-and-click adventure in today’s video game market is a tough achievement. In order to do so well, you must blend the classic point-and-click adventure tropes such as using random objects and interacting with your environment into new-age concepts that have conditioned players to think if they get

by Jay Malone
Podcast   -   Mar 05, 2015 Metatheory Podcast Ep. 16 – streaming live tonight at 7PM PST [Show has ended]
Metatheory Podcast Ep. 16 – streaming live tonight at 7PM PST [Show has ended]

We’re trying something new this week here on the Metatheory Podcast… and it’s kind of exciting! For the first time since the show’s debut, we’re going to stream an episode live. We’ll be using Mixlr to broadcast ourselves as we record – or at least that’

by Sean Lama
Reviews   -   Mar 04, 2015 Winding up again — Mario vs. Donkey Kong: Tipping Stars Wii U review
Winding up again — Mario vs. Donkey Kong: Tipping Stars Wii U review

Mario vs. Donkey Kong has always been a series that requires careful planning just as much as it does quick reflexes.  The series has always tasked players with charting out their path and thinking several steps ahead before even starting each stage.  As clever as these games are, though, the

by Matt Welsh
Reviews   -   Mar 04, 2015 Mario Vs. Donkey Kong: Tipping Stars – 3DS Review
Mario Vs. Donkey Kong: Tipping Stars – 3DS Review

With a name like Mario Vs. Donkey Kong, this game might be mistakenly confused as a bout between the mustached plumber and his onetime nemesis, the barrel-hurling Gorilla. And while the game does pull aesthetics from classic Mario and Donkey Kong titles, there really isn’t a great deal about

by Stefan Alexander
Editorials   -   Mar 04, 2015 Towing the line between reality and professional wrestling — The achievement that is Slammed!
Towing the line between reality and professional wrestling — The achievement that is Slammed!

Creating a video game experience that pleases wrestling fans is a difficult task, one that many cannot understand unless you are a true fan of the sport. Obviously, Japanese developer Yukes has tried to do so for years with their WWE 2K series, and while they have occasionally produced a

by Jay Malone
Interviews   -   Mar 04, 2015 Full interview with writer of Slammed!, Paolo Chikiamco
Full interview with writer of Slammed!, Paolo Chikiamco

Below is the full interview performed with Paolo Chikiamco… First off, what was the inspiration for the development of the game? I was always a fan of narrative-heavy, choice-significant games — I was a gamebook fanatic before I started playing video games — so naturally I fell in love with the stuff

by Jay Malone
Reviews   -   Mar 03, 2015 Helldivers Review – welcome to the Roughnecks!
Helldivers Review – welcome to the Roughnecks!

I’m always on the hunt for a good cooperative multi-player game, but sadly they are far and few in between. I tend to disagree with what other people consider a good co-op game because often times it’s simply a good single-player concept that happens to scale when you

by Sean Lama
The Order: In Defense of Sir Galahad
Editorials   -   Mar 05, 2015 The Order: In Defense of Sir Galahad

[The following contains spoilers for The Order: 1886. Reader discretion is advised] The Order: 1886 is a game with its fair share of problems. As we discussed in our spoilercast for the game, Ready at Dawn’s PlayStation 4 exclusive’s cinematic nature appears to have led to a marked

by Kenneth Shepard
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Editorials   -   Mar 05, 2015 The Order: In Defense of Sir Galahad
The Order: In Defense of Sir Galahad

[The following contains spoilers for The Order: 1886. Reader discretion is advised] The Order: 1886 is a game with its fair share of problems. As we discussed in our spoilercast for the game, Ready at Dawn’s PlayStation 4 exclusive’s cinematic nature appears to have led to a marked

by Kenneth Shepard
Reviews   -   Mar 05, 2015 Disgusting, but not in a bad way — Tormentum – Dark Sorrow Review
Disgusting, but not in a bad way — Tormentum – Dark Sorrow Review

Building a point-and-click adventure in today’s video game market is a tough achievement. In order to do so well, you must blend the classic point-and-click adventure tropes such as using random objects and interacting with your environment into new-age concepts that have conditioned players to think if they get

by Jay Malone
Podcast   -   Mar 05, 2015 Metatheory Podcast Ep. 16 – streaming live tonight at 7PM PST [Show has ended]
Metatheory Podcast Ep. 16 – streaming live tonight at 7PM PST [Show has ended]

We’re trying something new this week here on the Metatheory Podcast… and it’s kind of exciting! For the first time since the show’s debut, we’re going to stream an episode live. We’ll be using Mixlr to broadcast ourselves as we record – or at least that’

by Sean Lama
Reviews   -   Mar 04, 2015 Winding up again — Mario vs. Donkey Kong: Tipping Stars Wii U review
Winding up again — Mario vs. Donkey Kong: Tipping Stars Wii U review

Mario vs. Donkey Kong has always been a series that requires careful planning just as much as it does quick reflexes.  The series has always tasked players with charting out their path and thinking several steps ahead before even starting each stage.  As clever as these games are, though, the

by Matt Welsh
Reviews   -   Mar 04, 2015 Mario Vs. Donkey Kong: Tipping Stars – 3DS Review
Mario Vs. Donkey Kong: Tipping Stars – 3DS Review

With a name like Mario Vs. Donkey Kong, this game might be mistakenly confused as a bout between the mustached plumber and his onetime nemesis, the barrel-hurling Gorilla. And while the game does pull aesthetics from classic Mario and Donkey Kong titles, there really isn’t a great deal about

by Stefan Alexander
Editorials   -   Mar 04, 2015 Towing the line between reality and professional wrestling — The achievement that is Slammed!
Towing the line between reality and professional wrestling — The achievement that is Slammed!

Creating a video game experience that pleases wrestling fans is a difficult task, one that many cannot understand unless you are a true fan of the sport. Obviously, Japanese developer Yukes has tried to do so for years with their WWE 2K series, and while they have occasionally produced a

by Jay Malone
Interviews   -   Mar 04, 2015 Full interview with writer of Slammed!, Paolo Chikiamco
Full interview with writer of Slammed!, Paolo Chikiamco

Below is the full interview performed with Paolo Chikiamco… First off, what was the inspiration for the development of the game? I was always a fan of narrative-heavy, choice-significant games — I was a gamebook fanatic before I started playing video games — so naturally I fell in love with the stuff

by Jay Malone
Reviews   -   Mar 03, 2015 Helldivers Review – welcome to the Roughnecks!
Helldivers Review – welcome to the Roughnecks!

I’m always on the hunt for a good cooperative multi-player game, but sadly they are far and few in between. I tend to disagree with what other people consider a good co-op game because often times it’s simply a good single-player concept that happens to scale when you

by Sean Lama
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