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Opinions galore this week, as some hot takes on Nintendo’s latest antics take up a fair amount of this week’s GT Reboot Podcast. But before that, Kenneth wraps up his Zero Escape binge with Virtue’s Last Reward, Blake is feeling a lot better about Hitman after its
by Kenneth Shepard
Dungeon crawlers have always been a difficult genre for me to get into. I was never the type to break out a pen and paper to map out my route; it always felt like a relic of past games, and the only reason the mechanic of intentionally obscure dungeons stuck
by Eric Van Allen
The company Toast, based in Portland, Oregon, specializes in handmade leather and wood covers and cases for electronics such as phones, tablets, laptops and, most important to us, game consoles. They were nice enough to send over a complimentary cover for a PlayStation 4 and we were eager enough to
by Blake Hester
[The following is part three of our review of The Walking Dead: Michonne, and contains our final verdict on the series as a whole. To check out part two, click here.] The Walking Dead: Michonne ends on a fairly predictable note, and the implications of that say a lot for
by Kenneth Shepard
In its first episode, Hitman shot itself in the foot. In its second, it’s learning to walk again. With its second entry, titled “World of Tomorrow,” Hitman offers a bigger sandbox, full of opportunities and danger, begging players to try again and again. But, while it does correct several
by Blake Hester
Last year, Titan comics introduced us to the world of Charlotte De La Cruz and her violent induction into the shadowy war between the Assassin Brotherhood and the Templar Order. As her adventure continues in the modern day, another story has emerged, revealing to us not only a tale from
by Lucious Barnes
LOUD on Planet X is a fun and quirky addition to the rhythm game genre. It features music from all across the indie spectrum, everything from pop by Lights and CHVRCHES to alternative rock by July Talk and hip hop by Shad. While not without its drawbacks, it has a
by Sarah Marchant
Severed is the first touch-based action game I’ve ever loved. It carries itself with intelligence and fluidity, using a hybrid of thumbsticks and touch controls in ways that are intuitive and never gimmicky, making Severed feel perfectly designed for PlayStation Vita. Even beneath its polished game design, though, Severed
by Matt Welsh
Opinions galore this week, as some hot takes on Nintendo’s latest antics take up a fair amount of this week’s GT Reboot Podcast. But before that, Kenneth wraps up his Zero Escape binge with Virtue’s Last Reward, Blake is feeling a lot better about Hitman after its
by Kenneth Shepard
Just because the Expo Hall is closed, it doesn’t mean you can’t find new and strange games
With the World Championships on the line, Brawlhalla shows up big!
Lead Designers Spenser Starke & Rowan Hall gave us the scoop at PAX Unplugged
Here are GamingTrend's picks for your next gaming keyboard and mouse!
Here are GamingTrend's picks for your next gaming hardware!
Here are GamingTrend's picks for your next controller!
Here are GamingTrend's picks for your next gaming headset
Opinions galore this week, as some hot takes on Nintendo’s latest antics take up a fair amount of this week’s GT Reboot Podcast. But before that, Kenneth wraps up his Zero Escape binge with Virtue’s Last Reward, Blake is feeling a lot better about Hitman after its
by Kenneth Shepard
Dungeon crawlers have always been a difficult genre for me to get into. I was never the type to break out a pen and paper to map out my route; it always felt like a relic of past games, and the only reason the mechanic of intentionally obscure dungeons stuck
by Eric Van Allen
The company Toast, based in Portland, Oregon, specializes in handmade leather and wood covers and cases for electronics such as phones, tablets, laptops and, most important to us, game consoles. They were nice enough to send over a complimentary cover for a PlayStation 4 and we were eager enough to
by Blake Hester
[The following is part three of our review of The Walking Dead: Michonne, and contains our final verdict on the series as a whole. To check out part two, click here.] The Walking Dead: Michonne ends on a fairly predictable note, and the implications of that say a lot for
by Kenneth Shepard
In its first episode, Hitman shot itself in the foot. In its second, it’s learning to walk again. With its second entry, titled “World of Tomorrow,” Hitman offers a bigger sandbox, full of opportunities and danger, begging players to try again and again. But, while it does correct several
by Blake Hester
Last year, Titan comics introduced us to the world of Charlotte De La Cruz and her violent induction into the shadowy war between the Assassin Brotherhood and the Templar Order. As her adventure continues in the modern day, another story has emerged, revealing to us not only a tale from
by Lucious Barnes
LOUD on Planet X is a fun and quirky addition to the rhythm game genre. It features music from all across the indie spectrum, everything from pop by Lights and CHVRCHES to alternative rock by July Talk and hip hop by Shad. While not without its drawbacks, it has a
by Sarah Marchant
Severed is the first touch-based action game I’ve ever loved. It carries itself with intelligence and fluidity, using a hybrid of thumbsticks and touch controls in ways that are intuitive and never gimmicky, making Severed feel perfectly designed for PlayStation Vita. Even beneath its polished game design, though, Severed
by Matt Welsh