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Last year Grey Box injected fresh blood into a stagnant RTS genre with the visually stunning Grey Goo. One year and two high stakes tournaments later they chose to celebrate the title’s birthday with the free expansion ‘Descent of the Shroud’, adding a considerable amount of new content not
by Mike Dunn
Here’s an honest confession: I try to avoid making appointments for the same game two shows in a row. It becomes a little odd to play through the same bits of game again, with the same people, only months or sometimes weeks apart. You know all the motions, the
by Eric Van Allen
Laura stumbled on a prototype game that caught her eye at PAX South in San Antonio. The game, Zombie Tower 3D, is already a hit in Japan, but this Summer the developers are going to take a shot at bringing it to North American shores. We sat down with developers
by Ron Burke
Though last year’s Rise of the Tomb Raider wrapped with a satisfying conclusion and a cliffhanger for events to come, there’s still a great deal to do in the massive playground of the Russian mountains. The first story-based downloadable content for Rise, about the witch Baba Yaga, is
by Eric Van Allen
The XCOM 2 panel at PAX South in San Antonio opened with a look backward to XCOM: Enemy Within. Joining the Firaxis team on stage, the Long War Studios team behind (obviously) The Long War Mod, showed us how (without the source code from Firaxis) they managed to build what
by Ron Burke
A simple concept can make for the best games. In Invisigun Heroes, that concept is a top-down pixelated shooter where everyone is invisible. Both you and your opponents leave only vague, translucent outlines and blips when you shoot or bump into terrain, and you have to use that and your
by Eric Van Allen
HEX CEO Cory Jones and his staff at HEX Entertainment may have put their heart and soul into the development of the Shards of Fate – Chronicles of Entrath, but no amount of passion can make up for shoddy mechanics and poor game play. It’s the attention to these details
by Nick South
Kenneth is the sole host this week as Eric is off doing PAX South things. So for this episode of the GT Reboot Podcast Sarah, Lucious, and Justin join in on talk about the promise of The Division’s beta, the frustrating puzzles of The Witness, and how we approach
by Kenneth Shepard
Last year Grey Box injected fresh blood into a stagnant RTS genre with the visually stunning Grey Goo. One year and two high stakes tournaments later they chose to celebrate the title’s birthday with the free expansion ‘Descent of the Shroud’, adding a considerable amount of new content not
by Mike Dunn
Black Ops 7 is bursting with outstanding and wild content
Within the Iron Wall, protect the Believers against the Infidels who brought evil upon the lands.
Through war machines and the fighting spirit, defend the Faithful against the forces of Hell
We don't reach out that often for charity, but today I want to introduce you to the Call of Duty Endowment. Call of Duty Endowment, or C.O.D.E. is an essential organization that provides critical job placement support to veterans, helping them transition from military to
For $13, AK Interactive can get you into more advanced weathering techniques!
Relive Atari classics in handheld form!
It’s better for newbies, but still very much an extraction shooter
Last year Grey Box injected fresh blood into a stagnant RTS genre with the visually stunning Grey Goo. One year and two high stakes tournaments later they chose to celebrate the title’s birthday with the free expansion ‘Descent of the Shroud’, adding a considerable amount of new content not
by Mike Dunn
Here’s an honest confession: I try to avoid making appointments for the same game two shows in a row. It becomes a little odd to play through the same bits of game again, with the same people, only months or sometimes weeks apart. You know all the motions, the
by Eric Van Allen
Laura stumbled on a prototype game that caught her eye at PAX South in San Antonio. The game, Zombie Tower 3D, is already a hit in Japan, but this Summer the developers are going to take a shot at bringing it to North American shores. We sat down with developers
by Ron Burke
Though last year’s Rise of the Tomb Raider wrapped with a satisfying conclusion and a cliffhanger for events to come, there’s still a great deal to do in the massive playground of the Russian mountains. The first story-based downloadable content for Rise, about the witch Baba Yaga, is
by Eric Van Allen
The XCOM 2 panel at PAX South in San Antonio opened with a look backward to XCOM: Enemy Within. Joining the Firaxis team on stage, the Long War Studios team behind (obviously) The Long War Mod, showed us how (without the source code from Firaxis) they managed to build what
by Ron Burke
A simple concept can make for the best games. In Invisigun Heroes, that concept is a top-down pixelated shooter where everyone is invisible. Both you and your opponents leave only vague, translucent outlines and blips when you shoot or bump into terrain, and you have to use that and your
by Eric Van Allen
HEX CEO Cory Jones and his staff at HEX Entertainment may have put their heart and soul into the development of the Shards of Fate – Chronicles of Entrath, but no amount of passion can make up for shoddy mechanics and poor game play. It’s the attention to these details
by Nick South
Kenneth is the sole host this week as Eric is off doing PAX South things. So for this episode of the GT Reboot Podcast Sarah, Lucious, and Justin join in on talk about the promise of The Division’s beta, the frustrating puzzles of The Witness, and how we approach
by Kenneth Shepard