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Battlefield Hardline is not a reimagining of the Battlefield series, but rather it takes everything it has learned up to this point, and uses intelligent design to make a fun and unique game. Multiplayer has always been the major draw to the series, but for the first time the single-player
by Bryan ErtmerYou might remember my write-up on PAX South and the games to know from there, one of which was the charming indie dungeon-crawler Guild of Dungeoneering. With pencil-etched aesthetic and brutal difficulty, Guild of Dungeoneering gave me that drive to keep going death-after-brutal-death that only my favorite roguelikes can give.
by Eric Van AllenHotline Miami was a game that caught me by surprise. Brutal combat, a primal 80’s-synth soundtrack, and a fascinating use of gameplay mechanics to convey theme, it was a game that dared to make me face my innermost gaming demons. Hotline Miami 2: Wrong Number hits many of those
by Eric Van AllenAs earnest of an attempt as Square-Enix made in bringing Final Fantasy Type-0 to the States, the PlayStation Portable game’s transition to HD only magnifies the cut corners seen in a handheld game. What might have been a fine game on a PSP is filled with issues that may
by Kenneth ShepardTake a real-time strategy game, complete with live head-to-head multiplayer. Yes, as usual, your goal is to absolutely dominate your opposition and be the last man standing – but this time, things are different. You’ve got no ravenous horde of alien beasties to send swarming at your opponents. Or high-tech
by Victor GrunnWhile soaking in all of the awesome stuff at PAX East, we got a chance to talk with Spencer Reeve of Cool Mini or Not about upcoming projects and games. If you are a fan of tabletop miniature based games, there is a bunch of news for you coming from
by Scott GriffithEvolve is, arguably, the spiritual successor to the mega-hit Left 4 Dead series. Developer Turtle Rock Studios created an entire world called Shear, as well as a massive backstory full of soldiers, monsters, and massive Kaiju-like beasts. The asymmetric 4v1 monster hunter did pretty well in our review, but you
by Ron BurkeThe Gaming Trend crew assembles in large numbers this week – host Sean Lama is joined by Niko DelValle, Eric Van Allen, Kenneth Shepard, and Justin Pauls in the Metatheory Podcast’s longest episode yet. Niko recounts his adventures and misadventures during PAX East last week, where he played a bunch
by Sean LamaBattlefield Hardline is not a reimagining of the Battlefield series, but rather it takes everything it has learned up to this point, and uses intelligent design to make a fun and unique game. Multiplayer has always been the major draw to the series, but for the first time the single-player
by Bryan ErtmerThe 40th anniversary of Mario goes hard
R0DE has been in the premium audio business since 1967, when Henry Freedman, a London-born sound engineer, and his Swedish-born wife, Astrid, formed the company. While we’ve seen generation after generation of audio technologies, ever cleaner and feature-rich, a brand new generation of creators is looking to bring studio-quality
They don't call it "Steel City" for nothing
Can the Barbarian stop Thoth-Amon’s vile plans for Keshatta?
One of Marvel Crisis Protocol’s easiest models can be made beautiful with a few tricks
Find out just how much fits in a small pagecount
Battlefield Hardline is not a reimagining of the Battlefield series, but rather it takes everything it has learned up to this point, and uses intelligent design to make a fun and unique game. Multiplayer has always been the major draw to the series, but for the first time the single-player
by Bryan ErtmerYou might remember my write-up on PAX South and the games to know from there, one of which was the charming indie dungeon-crawler Guild of Dungeoneering. With pencil-etched aesthetic and brutal difficulty, Guild of Dungeoneering gave me that drive to keep going death-after-brutal-death that only my favorite roguelikes can give.
by Eric Van AllenHotline Miami was a game that caught me by surprise. Brutal combat, a primal 80’s-synth soundtrack, and a fascinating use of gameplay mechanics to convey theme, it was a game that dared to make me face my innermost gaming demons. Hotline Miami 2: Wrong Number hits many of those
by Eric Van AllenAs earnest of an attempt as Square-Enix made in bringing Final Fantasy Type-0 to the States, the PlayStation Portable game’s transition to HD only magnifies the cut corners seen in a handheld game. What might have been a fine game on a PSP is filled with issues that may
by Kenneth ShepardTake a real-time strategy game, complete with live head-to-head multiplayer. Yes, as usual, your goal is to absolutely dominate your opposition and be the last man standing – but this time, things are different. You’ve got no ravenous horde of alien beasties to send swarming at your opponents. Or high-tech
by Victor GrunnWhile soaking in all of the awesome stuff at PAX East, we got a chance to talk with Spencer Reeve of Cool Mini or Not about upcoming projects and games. If you are a fan of tabletop miniature based games, there is a bunch of news for you coming from
by Scott GriffithEvolve is, arguably, the spiritual successor to the mega-hit Left 4 Dead series. Developer Turtle Rock Studios created an entire world called Shear, as well as a massive backstory full of soldiers, monsters, and massive Kaiju-like beasts. The asymmetric 4v1 monster hunter did pretty well in our review, but you
by Ron BurkeThe Gaming Trend crew assembles in large numbers this week – host Sean Lama is joined by Niko DelValle, Eric Van Allen, Kenneth Shepard, and Justin Pauls in the Metatheory Podcast’s longest episode yet. Niko recounts his adventures and misadventures during PAX East last week, where he played a bunch
by Sean Lama