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In Yunnan, players take on the role of tea traders, establishing lucrative trade routes and transporting tea to remote provinces in the interior of China. As players race to extend their trade routes, they work ever harder to maintain the tenuous connections between their merchants and trading posts. The game
by Kit Harrison
There was a time before the current boom in board gaming that being a gamer meant you liked to break out Monopoly or play a spirited game of Boggle. Gaming has evolved and some of the non-mass market board games have crossed into the mass market consciousness. Ticket to Ride,
by Nick South
The original Homeworld and its sequel were, pun intended, light years ahead of their time. Massive fleets swarming in the 360-degree vastness of space were revolutionary for the real-time strategy world, but despite a few pretenders, nobody has been able to replicate the magic of the originals. Homeworld 3 was
by Ron Burke
With the resurgence of remasters and re-releases in this industry, the survival horror genre has typically proven itself to hold up surprisingly well. Last year’s Resident Evil HD Remaster was a prime example of how a little bit of visual polish and control adjustment can make a classic game
by Matt Welsh
Part two of the Assassin’s Creed comic series jumps us right to our hero Char’s maiden dive inside the ancestral mind of Tom Stoddard, a member of the Assassin’s Brotherhood on a mission to retrieve an ancient artifact that could change the course of their struggle against
by Lucious Barnes
You’ve heard that saying “The only constant around here is change” in some capacity, and if you haven’t, welcome to the club. The reverse could be true of the sports simulator gaming world, one that always has new releases and entrances but always seems to look and feel
by Patrick Rost
The turn-based RPG of my day is having a sort of crisis moment. 2016 could very well decide the future and fate of this genre now mired with tasteless clones, savage disappointments and retread uselessness. How does a simple game of the past keep up with the admittedly superior RPG
by Patrick Rost
When I first heard about Punch Club, I thought it sounded pretty cool, but I wasn’t sure if I would enjoy playing it myself because I’m not much of a sports fan. However, for those like me who might be hesitant, it is more of a management game
by Sarah Marchant
In Yunnan, players take on the role of tea traders, establishing lucrative trade routes and transporting tea to remote provinces in the interior of China. As players race to extend their trade routes, they work ever harder to maintain the tenuous connections between their merchants and trading posts. The game
by Kit Harrison
Relive Atari classics in handheld form!
It’s better for newbies, but still very much an extraction shooter
This might be the perfect gaming instrument
AK Interactive updated their classic Panel Liner and the results are awesome
This one's giving Saturday morning cartoon zeerust with a whole lotta dice chuckin' nonsense.
and Auntie's Choice certified!
In Yunnan, players take on the role of tea traders, establishing lucrative trade routes and transporting tea to remote provinces in the interior of China. As players race to extend their trade routes, they work ever harder to maintain the tenuous connections between their merchants and trading posts. The game
by Kit Harrison
There was a time before the current boom in board gaming that being a gamer meant you liked to break out Monopoly or play a spirited game of Boggle. Gaming has evolved and some of the non-mass market board games have crossed into the mass market consciousness. Ticket to Ride,
by Nick South
The original Homeworld and its sequel were, pun intended, light years ahead of their time. Massive fleets swarming in the 360-degree vastness of space were revolutionary for the real-time strategy world, but despite a few pretenders, nobody has been able to replicate the magic of the originals. Homeworld 3 was
by Ron Burke
With the resurgence of remasters and re-releases in this industry, the survival horror genre has typically proven itself to hold up surprisingly well. Last year’s Resident Evil HD Remaster was a prime example of how a little bit of visual polish and control adjustment can make a classic game
by Matt Welsh
Part two of the Assassin’s Creed comic series jumps us right to our hero Char’s maiden dive inside the ancestral mind of Tom Stoddard, a member of the Assassin’s Brotherhood on a mission to retrieve an ancient artifact that could change the course of their struggle against
by Lucious Barnes
You’ve heard that saying “The only constant around here is change” in some capacity, and if you haven’t, welcome to the club. The reverse could be true of the sports simulator gaming world, one that always has new releases and entrances but always seems to look and feel
by Patrick Rost
The turn-based RPG of my day is having a sort of crisis moment. 2016 could very well decide the future and fate of this genre now mired with tasteless clones, savage disappointments and retread uselessness. How does a simple game of the past keep up with the admittedly superior RPG
by Patrick Rost
When I first heard about Punch Club, I thought it sounded pretty cool, but I wasn’t sure if I would enjoy playing it myself because I’m not much of a sports fan. However, for those like me who might be hesitant, it is more of a management game
by Sarah Marchant