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[The following contains spoilers for Act I of Broken Age, but none for Act II. Reader discretion is advised.] Given the conditions under which Broken Age was developed, it makes sense that playing through the game in its entirety never once comes across as something that was meant to be
by Kenneth ShepardThe legend himself, Sean Lama, joins Eric, Kenneth, and Travis for this week’s extra-long Gaming Trend Reboot podcast. This week, we’re talking Broken Age, Dark Souls vs. Bloodborne, and Kenneth gives his final Borderlands update after finishing The Handsome Collection. As for the news, we talk the state
by Kenneth ShepardCompile Heart is somewhat infamous for the style of game they develop. Anime aesthetic, referential and sometimes childish humor mixed with lewd hijinks, and intricate RPG systems that provide a wealth of grinding and replayability for those who love to min-max. The Neptunia series, while not everyone’s cup of
by Eric Van AllenWhat made the games of our childhood so special to us? Was it the straightforward nature mixed with brutal difficulty? Or perhaps it was the simplistic 8-bit visuals that allowed a game’s story to play out in our imaginations? Whatever that magic formula was, 2014’s Shovel Knight nailed
by Matt WelshIf you have played Space Colony before then let me assure you that this is the same game you’ve played before. If a set of extra campaign missions, tweaked easy difficulty, and Steam Workshop/Cloud/Trading Card/Achievements are worth the asking price to you, then you have no
by Niko DelValleCrypt of the Necrodancer is a one-of-a-kind rhythm rogue-like that has players battling to the beat to find mystical treasures at the bottom of a randomly-generated dungeon. With a seemingly infinite amount of effortless coolness and never-ending charm, Crypt of the Necrodancer delivers a satisfying challenge that keeps you asking
by Spencer CampbellThere are a few franchises that we see annually. Sports titles, as well as adventure games and shooters like Assassin’s Creed, Call of Duty, and others are visited upon us every year, but the folks at Ubisoft are dipping their toe into the water a little more frequently these
by Ron BurkeE3 is coming up, and the Gaming Trend staff is pretty stoked to attend the press conferences and check out some new games. As such, Eric Van Allen, Kenneth Shepard, Travis Northup, and Matt Welsh came together to discuss our predictions for what we can expect at this year’s
by Kenneth Shepard[The following contains spoilers for Act I of Broken Age, but none for Act II. Reader discretion is advised.] Given the conditions under which Broken Age was developed, it makes sense that playing through the game in its entirety never once comes across as something that was meant to be
by Kenneth ShepardThe 40th anniversary of Mario goes hard
R0DE has been in the premium audio business since 1967, when Henry Freedman, a London-born sound engineer, and his Swedish-born wife, Astrid, formed the company. While we’ve seen generation after generation of audio technologies, ever cleaner and feature-rich, a brand new generation of creators is looking to bring studio-quality
They don't call it "Steel City" for nothing
Can the Barbarian stop Thoth-Amon’s vile plans for Keshatta?
One of Marvel Crisis Protocol’s easiest models can be made beautiful with a few tricks
Find out just how much fits in a small pagecount
[The following contains spoilers for Act I of Broken Age, but none for Act II. Reader discretion is advised.] Given the conditions under which Broken Age was developed, it makes sense that playing through the game in its entirety never once comes across as something that was meant to be
by Kenneth ShepardThe legend himself, Sean Lama, joins Eric, Kenneth, and Travis for this week’s extra-long Gaming Trend Reboot podcast. This week, we’re talking Broken Age, Dark Souls vs. Bloodborne, and Kenneth gives his final Borderlands update after finishing The Handsome Collection. As for the news, we talk the state
by Kenneth ShepardCompile Heart is somewhat infamous for the style of game they develop. Anime aesthetic, referential and sometimes childish humor mixed with lewd hijinks, and intricate RPG systems that provide a wealth of grinding and replayability for those who love to min-max. The Neptunia series, while not everyone’s cup of
by Eric Van AllenWhat made the games of our childhood so special to us? Was it the straightforward nature mixed with brutal difficulty? Or perhaps it was the simplistic 8-bit visuals that allowed a game’s story to play out in our imaginations? Whatever that magic formula was, 2014’s Shovel Knight nailed
by Matt WelshIf you have played Space Colony before then let me assure you that this is the same game you’ve played before. If a set of extra campaign missions, tweaked easy difficulty, and Steam Workshop/Cloud/Trading Card/Achievements are worth the asking price to you, then you have no
by Niko DelValleCrypt of the Necrodancer is a one-of-a-kind rhythm rogue-like that has players battling to the beat to find mystical treasures at the bottom of a randomly-generated dungeon. With a seemingly infinite amount of effortless coolness and never-ending charm, Crypt of the Necrodancer delivers a satisfying challenge that keeps you asking
by Spencer CampbellThere are a few franchises that we see annually. Sports titles, as well as adventure games and shooters like Assassin’s Creed, Call of Duty, and others are visited upon us every year, but the folks at Ubisoft are dipping their toe into the water a little more frequently these
by Ron BurkeE3 is coming up, and the Gaming Trend staff is pretty stoked to attend the press conferences and check out some new games. As such, Eric Van Allen, Kenneth Shepard, Travis Northup, and Matt Welsh came together to discuss our predictions for what we can expect at this year’s
by Kenneth Shepard