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It’s hard to know what games are worthwhile in the App Store and Google Play, but it’s equally as hard to pass up Warhammer. We teamed up with publisher HeroCraft to give away some codes for their turn-based collectible card game, Warhammer 40,000: Space Wolf. The game
by Ron Burke
I’ve often lauded the benefits of using games as educational tools. The trouble is that purpose built educational games tend to lead to such titles as Fun with Language Arts or Spaghetti and Math Balls. The key for any title to be educational is that it must be a
by Nick SouthAs a kid, Maxis was one of my favorite studios (hell, it still is), and I owned nearly every game they released. When it was acquired by EA in 1997, it saddened me to think I might never see a sequel to the mayhem of SimAnt, a follow up to
by Mike PearceLately, I’ve had a thing for platformers. I was excited to try out 10 Second Ninja X, the sequel to 10 Second Ninja, because it’s done something unique with a genre that’s been around for nearly as long as video games themselves. Each level, of which there
by Mike PearceMany fans of Square Enix have been clamoring for a turn-based JRPG in the vein of Final Fantasy games of old. Finally, it seems all our prayers have been answered. I Am Setsuna completes Square Enix’s reintroduction of classic turn-based JRPG’s with Bravely Default, Bravely Second, and now,
by Richard Kwon
Religion has always had a troubled presentation in roleplaying games. Faith is one of the deepest mysteries of humanity and roleplaying is one of the best avenues of self exploration. Gods are by no means absent from games, especially given the cultures that inspire them. But sadly these representations are
by John Farrell
The first ten minutes of any video game are, arguably, the most important part. The first moments introduce the player to the game’s world, characters, and the controls that they’ll need to learn. While it’s a shame that the first ten minutes of Mobile Suit Gundam: Extreme
by Christian DeCoster
Anarchy has never been this cute, nor this fun. I wasn’t sure what to expect from a riot simulator with a name like Anarcute, but it turns out that this game provides delightful gameplay and great style. There is not a great deal of story to Anarcute; it opens
by A Kay Purcell
It’s hard to know what games are worthwhile in the App Store and Google Play, but it’s equally as hard to pass up Warhammer. We teamed up with publisher HeroCraft to give away some codes for their turn-based collectible card game, Warhammer 40,000: Space Wolf. The game
by Ron Burke
Just because the Expo Hall is closed, it doesn’t mean you can’t find new and strange games
With the World Championships on the line, Brawlhalla shows up big!
Lead Designers Spenser Starke & Rowan Hall gave us the scoop at PAX Unplugged
Here are GamingTrend's picks for your next gaming keyboard and mouse!
Here are GamingTrend's picks for your next gaming hardware!
Here are GamingTrend's picks for your next controller!
Here are GamingTrend's picks for your next gaming headset
It’s hard to know what games are worthwhile in the App Store and Google Play, but it’s equally as hard to pass up Warhammer. We teamed up with publisher HeroCraft to give away some codes for their turn-based collectible card game, Warhammer 40,000: Space Wolf. The game
by Ron Burke
I’ve often lauded the benefits of using games as educational tools. The trouble is that purpose built educational games tend to lead to such titles as Fun with Language Arts or Spaghetti and Math Balls. The key for any title to be educational is that it must be a
by Nick SouthAs a kid, Maxis was one of my favorite studios (hell, it still is), and I owned nearly every game they released. When it was acquired by EA in 1997, it saddened me to think I might never see a sequel to the mayhem of SimAnt, a follow up to
by Mike PearceLately, I’ve had a thing for platformers. I was excited to try out 10 Second Ninja X, the sequel to 10 Second Ninja, because it’s done something unique with a genre that’s been around for nearly as long as video games themselves. Each level, of which there
by Mike PearceMany fans of Square Enix have been clamoring for a turn-based JRPG in the vein of Final Fantasy games of old. Finally, it seems all our prayers have been answered. I Am Setsuna completes Square Enix’s reintroduction of classic turn-based JRPG’s with Bravely Default, Bravely Second, and now,
by Richard Kwon
Religion has always had a troubled presentation in roleplaying games. Faith is one of the deepest mysteries of humanity and roleplaying is one of the best avenues of self exploration. Gods are by no means absent from games, especially given the cultures that inspire them. But sadly these representations are
by John Farrell
The first ten minutes of any video game are, arguably, the most important part. The first moments introduce the player to the game’s world, characters, and the controls that they’ll need to learn. While it’s a shame that the first ten minutes of Mobile Suit Gundam: Extreme
by Christian DeCoster
Anarchy has never been this cute, nor this fun. I wasn’t sure what to expect from a riot simulator with a name like Anarcute, but it turns out that this game provides delightful gameplay and great style. There is not a great deal of story to Anarcute; it opens
by A Kay Purcell