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During this year’s E3, I was lucky enough to get some face time with the lead creators behind the next upcoming title from Grasshopper Manufacture Inc., including Goichi Suda (aka Suda51). Having spent some time with the early demo of the game on the expo floor, and even managing
by Lucious BarnesBelieve it or not, there have been 10 Sherlock Holmes games created by Frogwares. Their newest adventure, Sherlock Holmes: The Devil’s Daughter, makes it a clean 11. The series has picked up steam recently and The Devil’s Daughter was poised to be one of its most popular releases
by Jay Malone
Piloting mechanized rigs to fight against hordes of bug-like aliens is nothing new in the realm of real-time strategy, but combine the tactics of controlling a squad its individual units with the chaotic nature of ability-focused small team skirmishes, and you’ve got an interesting recipe for an intense and
by Josh Devlin
Language is a thing of beauty. As I write this I navigate a flow of multiplicitous intentions and representations to ultimately communicate something to you. I am in love with the crucible of the written form, parsing out the essential from the wasteful in every clause. Stinker, a party game
by John Farrell
Micron is one of the oldest names in the business. Formed in 1978, they were one of the “founding fathers” of the computing age. Their consumer-facing arm, Crucial, has been delivering high-quality memory modules for decades at this point, earning a reputation for their value-focused sticks, as well as their
by Ron Burke
When I reviewed the original BOXBOY! last year, I praised the game for how it was able to build such complex puzzles out of a simple concept. Easy to learn while still boasting a satisfying difficulty spike, BOXBOY! was an approachable experience with a surprising amount of mileage to it.
by Matt Welsh
Kenneth and Eric are alone for this week’s show, as we discuss why breakfast is the only meal of the day that actually matters. But also, video games are a thing that we talk about on this podcast, so we can talk about that as well as the importance
by Kenneth Shepard
“Bleak” is a great word to describe the world of The Banner Saga. The sun has stopped setting, the apocalypse is coming, and people are dying all around the player. As the leader of the caravan, the player’s decisions constantly cause starvation, mutiny, and death. The Banner Saga 2
by Travis Northup
During this year’s E3, I was lucky enough to get some face time with the lead creators behind the next upcoming title from Grasshopper Manufacture Inc., including Goichi Suda (aka Suda51). Having spent some time with the early demo of the game on the expo floor, and even managing
by Lucious Barnes
Just because the Expo Hall is closed, it doesn’t mean you can’t find new and strange games
With the World Championships on the line, Brawlhalla shows up big!
Lead Designers Spenser Starke & Rowan Hall gave us the scoop at PAX Unplugged
Here are GamingTrend's picks for your next gaming keyboard and mouse!
Here are GamingTrend's picks for your next gaming hardware!
Here are GamingTrend's picks for your next controller!
Here are GamingTrend's picks for your next gaming headset
During this year’s E3, I was lucky enough to get some face time with the lead creators behind the next upcoming title from Grasshopper Manufacture Inc., including Goichi Suda (aka Suda51). Having spent some time with the early demo of the game on the expo floor, and even managing
by Lucious BarnesBelieve it or not, there have been 10 Sherlock Holmes games created by Frogwares. Their newest adventure, Sherlock Holmes: The Devil’s Daughter, makes it a clean 11. The series has picked up steam recently and The Devil’s Daughter was poised to be one of its most popular releases
by Jay Malone
Piloting mechanized rigs to fight against hordes of bug-like aliens is nothing new in the realm of real-time strategy, but combine the tactics of controlling a squad its individual units with the chaotic nature of ability-focused small team skirmishes, and you’ve got an interesting recipe for an intense and
by Josh Devlin
Language is a thing of beauty. As I write this I navigate a flow of multiplicitous intentions and representations to ultimately communicate something to you. I am in love with the crucible of the written form, parsing out the essential from the wasteful in every clause. Stinker, a party game
by John Farrell
Micron is one of the oldest names in the business. Formed in 1978, they were one of the “founding fathers” of the computing age. Their consumer-facing arm, Crucial, has been delivering high-quality memory modules for decades at this point, earning a reputation for their value-focused sticks, as well as their
by Ron Burke
When I reviewed the original BOXBOY! last year, I praised the game for how it was able to build such complex puzzles out of a simple concept. Easy to learn while still boasting a satisfying difficulty spike, BOXBOY! was an approachable experience with a surprising amount of mileage to it.
by Matt Welsh
Kenneth and Eric are alone for this week’s show, as we discuss why breakfast is the only meal of the day that actually matters. But also, video games are a thing that we talk about on this podcast, so we can talk about that as well as the importance
by Kenneth Shepard
“Bleak” is a great word to describe the world of The Banner Saga. The sun has stopped setting, the apocalypse is coming, and people are dying all around the player. As the leader of the caravan, the player’s decisions constantly cause starvation, mutiny, and death. The Banner Saga 2
by Travis Northup