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It’s always a shame when a game shows a lot of promise and doesn’t deliver. It’s even worse when that lack of delivery is largely due to balancing issues and poor gameplay design decisions. Rebellion’s Battlezone for the PSVR is one such game, and the hint
by Mike Dunn
Super Stardust Ultra VR is what would happen if you strapped a pinwheel firework to a firecracker and jammed it directly into your eye. A cacophony of color and sound, the game’s predecessor, Super Stardust Ultra was a staple of the PlayStation 3, with the newest version by the
by Ron Burke
Admittedly, I’m a little out of my element. Studying martial arts never put me in the jock category, so I don’t exactly frequent sports bars, not even to watch UFC. That said, I have racked a ton of hours behind the pool cue, thrown plenty of darts, both
by Ron Burke
Carnival Games may feel like familiar territory, but that’s because it is. Warping in from 2007, Carnival Games VR does a bit of an update and brings its pickup-and-play experience to the PlayStation VR. Can the simple nature of carnival distractions work on the new platform? Carnival Games VR
by Ron Burke
A few years ago Mythic Battles was released. While it looked like a typical skirmish game, it had several interesting concepts, like several cards that represented the characters’ statistics. As the character took damage, the current stat card would be replaced by one with lower stats. However, it was difficult
by Keith Schleicher
Normally I would open up with a generic statement about platformers and how to make them stand out. But holy great gaming goodness in the sky, batman: a concrete flying mechanic without an exhaustion meter or being limited to a mount? I’m hooked. Granted, during the tutorial I completely
by Rachel "Rei" Berry
As beasts swarm into the Kingdom of Valeria, the loyal Dukes and Duchesses know what they must do: manipulate the situation for political power! During this time of struggle you will turn all the power of your citizenry and personal domain towards the goal of expanding your authority as much
by John Farrell
With the annual BlizzCon celebration upon us, it behooves me to spread my infectious love for everything Blizzard by coming up with a list of announcements I hope and wish will be made at the show. Some of them are far-fetched and some are inevitable, but all are indubitably a
by James Valentine
It’s always a shame when a game shows a lot of promise and doesn’t deliver. It’s even worse when that lack of delivery is largely due to balancing issues and poor gameplay design decisions. Rebellion’s Battlezone for the PSVR is one such game, and the hint
by Mike Dunn
Fallout collab in full swing
There are more, but Razer has staked it's claim with just these
What we're excited for in the new year
Hades II, Clair Obscur: Expedition 33, and... PianoGlow?!
Our choices for the year's best games
"If at first you don't succeed, try, try again"
Reigniting the fires of the console wars
It’s always a shame when a game shows a lot of promise and doesn’t deliver. It’s even worse when that lack of delivery is largely due to balancing issues and poor gameplay design decisions. Rebellion’s Battlezone for the PSVR is one such game, and the hint
by Mike Dunn
Super Stardust Ultra VR is what would happen if you strapped a pinwheel firework to a firecracker and jammed it directly into your eye. A cacophony of color and sound, the game’s predecessor, Super Stardust Ultra was a staple of the PlayStation 3, with the newest version by the
by Ron Burke
Admittedly, I’m a little out of my element. Studying martial arts never put me in the jock category, so I don’t exactly frequent sports bars, not even to watch UFC. That said, I have racked a ton of hours behind the pool cue, thrown plenty of darts, both
by Ron Burke
Carnival Games may feel like familiar territory, but that’s because it is. Warping in from 2007, Carnival Games VR does a bit of an update and brings its pickup-and-play experience to the PlayStation VR. Can the simple nature of carnival distractions work on the new platform? Carnival Games VR
by Ron Burke
A few years ago Mythic Battles was released. While it looked like a typical skirmish game, it had several interesting concepts, like several cards that represented the characters’ statistics. As the character took damage, the current stat card would be replaced by one with lower stats. However, it was difficult
by Keith Schleicher
Normally I would open up with a generic statement about platformers and how to make them stand out. But holy great gaming goodness in the sky, batman: a concrete flying mechanic without an exhaustion meter or being limited to a mount? I’m hooked. Granted, during the tutorial I completely
by Rachel "Rei" Berry
As beasts swarm into the Kingdom of Valeria, the loyal Dukes and Duchesses know what they must do: manipulate the situation for political power! During this time of struggle you will turn all the power of your citizenry and personal domain towards the goal of expanding your authority as much
by John Farrell
With the annual BlizzCon celebration upon us, it behooves me to spread my infectious love for everything Blizzard by coming up with a list of announcements I hope and wish will be made at the show. Some of them are far-fetched and some are inevitable, but all are indubitably a
by James Valentine