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4X Strategy and spacefaring adventure were made for each other. You have all of the micromanaging, strategy, and competitive multiplayer, and you’ve got the vastness of space, full of unique planets to explore. Master of Orion is the best of both worlds, with streamlined gameplay set in a fun,
by Christian DeCoster
Sandy Petersen has a successful board game with big ideas and even bigger figures. If you have witnessed Cthulhu Wars in person, then you have seen the incredible size and detail of the playing pieces. Now he has Glorantha: The Gods War up on Kickstarter. At first blush the games
by Keith Schleicher
Castlevania is a series that’s undergone many changes over the years. While the series has roots as a relatively straightforward action platformer, it’s today commonly associated with the sprawling open-ended levels, leading to the phrase “Metroidvania,” and most games that claim to be “inspired” by the series have
by Christian DeCoster
You know you’ve found a good game when you complete the beta and are inherently disappointed that you have to wait like everyone else for the full version. This was my experience in playing Children of Morta. Developed by independent studio Dead Mage, Children of Morta follows the Bergson
by Rachel "Rei" Berry
Strike Vector was originally released in early 2014, as a dogfighting game for PC. The title was well-reviewed by Gaming Trend, but unfortunately never took off, with fewer than a thousand players at any time. Strike Vector EX brings the experience to consoles more than two years later with more
by Travis Northup
You may be on the fence on some of the AAA games that have come out lately, but don’t forget that there are some awesome games that don’t get all of that marketing madness. Today I’ve got a giveaway for a game called Tempest. Tempest is a
by Ron Burke
To my dearest Lord Dumas, I write to render a report on Ultimate Intrigue, the most recent in the line of supplements from the esteemed Pathfinder system, which outlines rules for deeds of daring heists, societal mystery, and political strife. I admit myself immediately intrigued by this outing, which promises
by John Farrell
The digital world is crawling with Diablo-likes (erm, I mean ‘Action Role Playing Games’ or ARPGs), but so many of them seem to agree on many things all in the name of convention or convenience. So what happens when a designer sees a two-dimensional world and decides to step sideways?
by Brian Wettengel
4X Strategy and spacefaring adventure were made for each other. You have all of the micromanaging, strategy, and competitive multiplayer, and you’ve got the vastness of space, full of unique planets to explore. Master of Orion is the best of both worlds, with streamlined gameplay set in a fun,
by Christian DeCoster
Relive Atari classics in handheld form!
It’s better for newbies, but still very much an extraction shooter
This might be the perfect gaming instrument
AK Interactive updated their classic Panel Liner and the results are awesome
This one's giving Saturday morning cartoon zeerust with a whole lotta dice chuckin' nonsense.
and Auntie's Choice certified!
4X Strategy and spacefaring adventure were made for each other. You have all of the micromanaging, strategy, and competitive multiplayer, and you’ve got the vastness of space, full of unique planets to explore. Master of Orion is the best of both worlds, with streamlined gameplay set in a fun,
by Christian DeCoster
Sandy Petersen has a successful board game with big ideas and even bigger figures. If you have witnessed Cthulhu Wars in person, then you have seen the incredible size and detail of the playing pieces. Now he has Glorantha: The Gods War up on Kickstarter. At first blush the games
by Keith Schleicher
Castlevania is a series that’s undergone many changes over the years. While the series has roots as a relatively straightforward action platformer, it’s today commonly associated with the sprawling open-ended levels, leading to the phrase “Metroidvania,” and most games that claim to be “inspired” by the series have
by Christian DeCoster
You know you’ve found a good game when you complete the beta and are inherently disappointed that you have to wait like everyone else for the full version. This was my experience in playing Children of Morta. Developed by independent studio Dead Mage, Children of Morta follows the Bergson
by Rachel "Rei" Berry
Strike Vector was originally released in early 2014, as a dogfighting game for PC. The title was well-reviewed by Gaming Trend, but unfortunately never took off, with fewer than a thousand players at any time. Strike Vector EX brings the experience to consoles more than two years later with more
by Travis Northup
You may be on the fence on some of the AAA games that have come out lately, but don’t forget that there are some awesome games that don’t get all of that marketing madness. Today I’ve got a giveaway for a game called Tempest. Tempest is a
by Ron Burke
To my dearest Lord Dumas, I write to render a report on Ultimate Intrigue, the most recent in the line of supplements from the esteemed Pathfinder system, which outlines rules for deeds of daring heists, societal mystery, and political strife. I admit myself immediately intrigued by this outing, which promises
by John Farrell
The digital world is crawling with Diablo-likes (erm, I mean ‘Action Role Playing Games’ or ARPGs), but so many of them seem to agree on many things all in the name of convention or convenience. So what happens when a designer sees a two-dimensional world and decides to step sideways?
by Brian Wettengel