One of humanity’s greatest aspirations lies in space exploration. The feeling of reaching out beyond our terrestrial shackles and seizing the vast, empty vacuum of potential before us is romantic, if not terrifying. Space holds so many rewards, so much danger, and such potential. Stellaris attempts to capture those
Cyber City 2157: The Visual Novel plays in a storybook style, much like other visual novels. You can save your progress on whichever scene you choose, and you can skip through sections you’ve already read. One difference is it’s bathed in an old-school tech aesthetic, complete with a
Growing up in a rural part of Colorado, I was always around oil fields and the oil industry. I used to gawk at the giant pumps, and wonder what it took to put up these behemoths. Oil Enterprise, Crafty Studios newest game, let me see what the oil world had
Games like chess exist outside of time. Chess feels less like a board game as we know it—with a designer, a publisher, and a discrete release date—than a fundamental element of the world. It has been as it is now for centuries. It will exist for centuries. It
Long before there was even the concept of war, there were already mothers. Cave mothers who wiped the saber-tooth crumbs from her baby’s face paved the way for fertile crescent mothers, who undoubtedly used Hammurabi’s Code as an idol threat to get her children to clean their rooms.
It’s a big week for the GT Reboot Podcast crew, as two of the games that have been huge talking points on the show for quite some time now have glowing reviews up on the site.
Kenneth talks about what makes Uncharted 4 a great end to the series,
Uncharted 4: A Thief’s End’s greatest strength not only is in how it succinctly wraps up the story of Naughty Dog’s beloved treasure hunter Nathan Drake, but also in how it pays tribute to the history of the series as it comes to a close. Uncharted 4’
Battlezone was far ahead of its time when it released back in 1998. Back when the minimum requirements was a Pentium 90, this game had shooter elements as well as third-person RTS action. With in-vehicle combat, as well as on foot, it absolutely blew me away when compared to anything
One of humanity’s greatest aspirations lies in space exploration. The feeling of reaching out beyond our terrestrial shackles and seizing the vast, empty vacuum of potential before us is romantic, if not terrifying. Space holds so many rewards, so much danger, and such potential. Stellaris attempts to capture those
One of humanity’s greatest aspirations lies in space exploration. The feeling of reaching out beyond our terrestrial shackles and seizing the vast, empty vacuum of potential before us is romantic, if not terrifying. Space holds so many rewards, so much danger, and such potential. Stellaris attempts to capture those
Cyber City 2157: The Visual Novel plays in a storybook style, much like other visual novels. You can save your progress on whichever scene you choose, and you can skip through sections you’ve already read. One difference is it’s bathed in an old-school tech aesthetic, complete with a
Growing up in a rural part of Colorado, I was always around oil fields and the oil industry. I used to gawk at the giant pumps, and wonder what it took to put up these behemoths. Oil Enterprise, Crafty Studios newest game, let me see what the oil world had
Games like chess exist outside of time. Chess feels less like a board game as we know it—with a designer, a publisher, and a discrete release date—than a fundamental element of the world. It has been as it is now for centuries. It will exist for centuries. It
Long before there was even the concept of war, there were already mothers. Cave mothers who wiped the saber-tooth crumbs from her baby’s face paved the way for fertile crescent mothers, who undoubtedly used Hammurabi’s Code as an idol threat to get her children to clean their rooms.
It’s a big week for the GT Reboot Podcast crew, as two of the games that have been huge talking points on the show for quite some time now have glowing reviews up on the site.
Kenneth talks about what makes Uncharted 4 a great end to the series,
Uncharted 4: A Thief’s End’s greatest strength not only is in how it succinctly wraps up the story of Naughty Dog’s beloved treasure hunter Nathan Drake, but also in how it pays tribute to the history of the series as it comes to a close. Uncharted 4’
Battlezone was far ahead of its time when it released back in 1998. Back when the minimum requirements was a Pentium 90, this game had shooter elements as well as third-person RTS action. With in-vehicle combat, as well as on foot, it absolutely blew me away when compared to anything