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It’s a special episode of the GT Reboot Podcast this week…and that’s because it’s the last…at least as you know it. This 71st episode of this show is the last that will feature Kenneth Shepard and Eric Van Allen as hosts. After a year and
by Kenneth Shepard
Having evolved from a Half Life 2 mod, Dear Esther is an immersive walking simulator that explores a mysterious island with an unnamed narrator and the little things he has to tell us about his and Esther’s story. Through discarded items and strange messages left in bioluminescent paint, the
by Rachel "Rei" Berry
I’m a fan of strange games. Whether they’re about shooting aliens while dancing with a late Michael Jackson, rolling things up with a ball, or capping pens, I love me some quirky video games. Safety First, a puzzle game with a unique mechanic, tries to capture that eccentric
by Elisha Deogracias
I called Forza Horizon 2 “Easily the best racer I’ve played in the last decade,” in my review, leaving Playground Games a tough act to follow. An incredible amount of content, over 200 cars, non-intrusive multiplayer, and some of the best arcade action on any platform had me singing
by Ron Burke
Destiny: Rise of Iron is now available to players everywhere, and comes with a whole slew of new content. One such feature is a bit odd, in that it allows players to apply a filter to the entire Destiny experience. I got a sneak peak at this feature a few
by Travis Northup
By Brad Wardell (Stardock) and Ron Burke (GamingTrend) During both of our PC gaming lifetimes, we’ve always built our own machines. As putting together computers has consistently become simpler throughout the years (with the notable exception of having to worry about heat) an alarming trend of form over function
by Ron Burke
Vikings, knights, and samurai are three of the most iconic warrior archetypes in history. Each of them is well known for different reasons: Vikings for their ferocity and fearlessness in battle; knights for their stalwart nature, strong armor, and brutal weaponry; and samurai for their swordsmanship, skill, and grace. I
by Mike Pearce
The key to a good video game is to make players want to keep coming back, whether it’s for an engaging story, thrilling action sequences, or simply beautiful scenery. With roguelikes, this becomes a bit more challenging: they have to tap into your sense of curiosity, leading you to
by Sarah Marchant
It’s a special episode of the GT Reboot Podcast this week…and that’s because it’s the last…at least as you know it. This 71st episode of this show is the last that will feature Kenneth Shepard and Eric Van Allen as hosts. After a year and
by Kenneth Shepard
Relive Atari classics in handheld form!
It’s better for newbies, but still very much an extraction shooter
This might be the perfect gaming instrument
AK Interactive updated their classic Panel Liner and the results are awesome
This one's giving Saturday morning cartoon zeerust with a whole lotta dice chuckin' nonsense.
and Auntie's Choice certified!
It’s a special episode of the GT Reboot Podcast this week…and that’s because it’s the last…at least as you know it. This 71st episode of this show is the last that will feature Kenneth Shepard and Eric Van Allen as hosts. After a year and
by Kenneth Shepard
Having evolved from a Half Life 2 mod, Dear Esther is an immersive walking simulator that explores a mysterious island with an unnamed narrator and the little things he has to tell us about his and Esther’s story. Through discarded items and strange messages left in bioluminescent paint, the
by Rachel "Rei" Berry
I’m a fan of strange games. Whether they’re about shooting aliens while dancing with a late Michael Jackson, rolling things up with a ball, or capping pens, I love me some quirky video games. Safety First, a puzzle game with a unique mechanic, tries to capture that eccentric
by Elisha Deogracias
I called Forza Horizon 2 “Easily the best racer I’ve played in the last decade,” in my review, leaving Playground Games a tough act to follow. An incredible amount of content, over 200 cars, non-intrusive multiplayer, and some of the best arcade action on any platform had me singing
by Ron Burke
Destiny: Rise of Iron is now available to players everywhere, and comes with a whole slew of new content. One such feature is a bit odd, in that it allows players to apply a filter to the entire Destiny experience. I got a sneak peak at this feature a few
by Travis Northup
By Brad Wardell (Stardock) and Ron Burke (GamingTrend) During both of our PC gaming lifetimes, we’ve always built our own machines. As putting together computers has consistently become simpler throughout the years (with the notable exception of having to worry about heat) an alarming trend of form over function
by Ron Burke
Vikings, knights, and samurai are three of the most iconic warrior archetypes in history. Each of them is well known for different reasons: Vikings for their ferocity and fearlessness in battle; knights for their stalwart nature, strong armor, and brutal weaponry; and samurai for their swordsmanship, skill, and grace. I
by Mike Pearce
The key to a good video game is to make players want to keep coming back, whether it’s for an engaging story, thrilling action sequences, or simply beautiful scenery. With roguelikes, this becomes a bit more challenging: they have to tap into your sense of curiosity, leading you to
by Sarah Marchant